Posts by de.bug

30 posts total, newest first.

Encrypted strings and Encrypt Projectin Combat Arms Hack Coding / Programming / Source Code - The problem is your allocating new memory on every call and not calling delete [] to free it. Next problem is if you free it you can't return it which is why I suggested passing a buffer to hold the output. This is betEncrypted strings and Encrypt Projectin Combat Arms Hack Coding / Programming / Source Code - [QUOTE=Broderick;6504283] Not so with heap allocation in C++; there is no garbage collector (thought even a GC wouldn't clean it up as it's still referenced...but I digress). As you said in the earlier part of your postWorking Gamestatus pattern and an ultra mega hardcore illegal pr0 IsIngame functionin Combat Arms Hack Coding / Programming / Source Code - You can skip offsets and access it directly, it rarely changes.... class CInterfaceMgr { public: virtual void function0(); char unknown[296]; int gameState; }; CInterfaceMgr* pInterfaceManager = g_pClieEncrypted strings and Encrypt Projectin Combat Arms Hack Coding / Programming / Source Code - Password77: Calling new char[] means you should also call delete [] to release the memory. Also returning a pointer to a local variable that is not static is a very bad idea as it's only guaranteed to be valid withinPEB Hiding & Polymorphic Techniquesin Combat Arms Hack Coding / Programming / Source Code - I know wiping PE header without hiding module used to be detected, if you wipe header and hide it you might be ok. Have not messed with BR myself though...

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