Posts by blapanda2
64 posts total, newest first.
Decompiling fails on setdefaults1, for some reason.in Terraria Hacks - [QUOTE=warbob5000;14829142]I imagine the code is 99% similar between the Steam and GoG versions, so it'd be easier to leave in the Steam stuff and just not have it initialize. If I had a GoG version I'd check the exact dDecompiling fails on setdefaults1, for some reason.in Terraria Hacks - [QUOTE=warbob5000;14829113]In Visual Studio, when you add references you can choose from ones which VS already knows about - System.Xml being one of those. No need to find any files. You should also be able to click on tDecompiling fails on setdefaults1, for some reason.in Terraria Hacks - [QUOTE=warbob5000;14829078]The way that worked for me was deavis' method above.
Here's what I did, step by step:
Latest ILSpy (6.0.0.5671-preview3)
Get the .dll files - you can get them from decompiling easily enough Decompiling fails on setdefaults1, for some reason.in Terraria Hacks - dnSpy seems to cause a lot of issues, when compiling. Randomly changes stuff and/or completely breaks UI mechanics and such.
Decompiling with ILSpy is good, also tried to save it as a C# Project, but those errors ... areDecompiling fails on setdefaults1, for some reason.in Terraria Hacks - [QUOTE=deavis;14827075]I use iLspy to decompile the client, select C# 8.0, add dependencies from Terraria's resources (relogic.dll and stuff). When it's done decompiling (after 1-2mins) open csproj and update .net framew
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