Posts by parademebanir
19 posts total, newest first.
it does not want to workin Counter-Strike 2 Coding & Resources - Hooks.h
using PlaySoundFn = void(__stdcall*)(const char*);
extern PlaySoundFn oPlaySound;
using IsReadyFn = void(__cdecl*)();
namespace O
{
PlaySoundFn oPlaySound;
IsReadyFn IsReady;
}
DllMain.cpp
void __stdcallCrash CS: GO!in Counter-Strike 2 Coding & Resources - Could anyone help me to update this struct ?
My game is closing because of her.
I use it to do some function
But I do not know how to do reclass or update it by ida/ ollydbg
Name Weapon bugged:
https://i.imgur.com/mRiVCS:GO Update 2017-08-18T (Spoonfeed thread)in Counter-Strike 2 Coding & Resources - Anyone could help me out this is closing my game and I do not know how to upgrade someone would have it updated
struct CCSWeaponInfo_t
{
char __pad0x0063[0x0063];
char m_pszName[32]; //0x63
char __pad0x0023[0x0023];
chDrawBone bugged and crashingin Counter-Strike 2 Coding & Resources - [QUOTE=Azuki;12915317]
if ((bone && (bone->flags & 0x100) && (bone->parent != -1)))
{
vBone = Utils::GetEntityBone(m_pEntity, k);
vBoneChild = Utils::GetEntityBone(m_pEntity, bone->parent);
if (Utils::WorldToDrawBone bugged and crashingin Counter-Strike 2 Coding & Resources - Can someone help me please.
Drawbone is bugged before it was closing cs go, now it is bugged.
And I do not know how to pack
http://i.imgur.com/U3OkOrh.jpg
Code crash game:
Line 24 crashing "matBones[pBone->parent]"
v
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