Posts by givemeoffsets

7 posts total, newest first.

Windows Node.js CSGO Radar + Triggerbotin Counter-Strike 2 Coding & Resources - Got a working aim bot with glows now ;) const localPlayerXYZOffset = mem.readMemory(proc.handle, localPlayer + offsets.m_vecViewOffset, 'vec3') let localPlayerXYZ = mem.readMemory(proc.handle, localPlayer + offsets.m_vWindows Node.js CSGO Radar + Triggerbotin Counter-Strike 2 Coding & Resources - [QUOTE=Sandwich;14199858] Entity[i].headPos.x = mem.ReadMemory<float>(Entity[i].boneMatrix + (0x30 * 8) + 0xC); Entity[i].headPos.y = mem.ReadMemory<float>(Entity[i].boneMatrix + (0x30 * 8) + 0x1C); Entity[i].headPos.zWindows Node.js CSGO Radar + Triggerbotin Counter-Strike 2 Coding & Resources - [QUOTE=Sandwich;14199775]Np. I don't think its possible to read the entity position based off radar locations.[/QUOTE] Well you can get the x,y and z right? I'v never tried to get position before, if you can do that, Windows Node.js CSGO Radar + Triggerbotin Counter-Strike 2 Coding & Resources - [QUOTE=Sandwich;14199705]Yes, it stores the player entities. //Basic entity structure, you can add on to it. struct Entity { DWORD dwEntity; int iTeam, iHealth; bool bDormant; } Entity[32]; Windows Node.js CSGO Radar + Triggerbotin Counter-Strike 2 Coding & Resources - [QUOTE=Sandwich;14199570]Unless you are joining a custom server, max players is 32.[/QUOTE] Are there only players in the entity list? Idk it's structure, I know each entity is 0x10 away from each other in memory, but i

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