Posts by ves23
15 posts total, newest first.
Simple D3D9 Aimbotin DirectX/D3D Development - [QUOTE=lvous;10438811]Thanks for the offsets don't have much time right now but I will try later. Well the distance esp works fine in the example I posted, you use D3DXVec3Unproject and then get the distance between VectSimple D3D9 Aimbotin DirectX/D3D Development - [QUOTE=lvous;10438577]
Of course it would be better if you find the offsets, I don't have the game.[/QUOTE]
Grabbed the addresses last night, and my bot is fully working.
In my dll:
if(Base==NULL)Base=(UINT_Simple D3D9 Aimbotin DirectX/D3D Development - [QUOTE=lvous;10437454]Do you have the address for enemies in crosshair? Try my autoshoot, I also added distance esp. pastebin.com/PJhNQfG3[/QUOTE]
Yeah, I have it, I'm even using right now, so I don't aim dead stuff, flSimple D3D9 Aimbotin DirectX/D3D Development - [QUOTE=lvous;10436226]Looks good. I don't play tera, just wanted to test something and see if I can make it work :> Noticed that nicknames are also a shader with a different localtoworld[/QUOTE]
You can make an epic botSimple D3D9 Aimbotin DirectX/D3D Development - [QUOTE=lvous;10435522]I think the problem was DrawPoint. D3DCLEAR_ZBUFFER made the boxes disappear. Worldtoscreen works, here is the working version:
pastebin.com/Ykk8q4yL
http://img.prntscr.com/img?url=http://i.imgur
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