Posts by Drigien
291 posts total, newest first.
Unpack .DAT lithtech filesin Combat Arms Mod Tutorials - [QUOTE=-DeadCode-;6251013]O.o I'll Be lier if i said that i understand ....
Can You Please just Tell Me How To Extract DAT not as 3D only ...[/QUOTE]
You have to write your own program to access and edit/convert the Unpack .DAT lithtech filesin Combat Arms Mod Tutorials - [QUOTE=-DeadCode-;6246641]You Are A genius Bro :)
But How To Convert The DAT files To The Same File Format as CS:S[/QUOTE]
Load the DAT file and extract all of the geometry, than convert the geometry to the Source coordfinding a class (weaponmgr specificly)in Combat Arms Coding Help & Discussion - I'm also need some help getting at a class.
From the Jupiter Source:
class CGameButeMgr
{
...
char* m_pCryptKey;
...
};
I want the m_pCryptKey, which is the encryption key used on the attribute files.
NSharpen Modin Combat Arms Mods & Rez Modding - [quote=AVGN;5315876]
like this?
//===================================================================================
// Sharpen Mod
//
// Made By: Drigien
// Date: Oct 2011
//=========================================Sharpen Modin Combat Arms Mods & Rez Modding - [quote=David7400;5315609]Too sharpened, it'll make the mods look worse actually. Because CA wasn't originally made with good quality pixels. So this pushes it too far and makes everything flaky looking.[/quote]
This w
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