Posts by shaunm2
7 posts total, newest first.
CoD Avanced Warfare Source Code/Address thread.in Call of Duty Advanced Warfare Coding/Resources - This is what I got so far:
cg:0x1410149E0
cgs:0x14119351C
clientActive : 0x141315B48
GetPlayerMesh : 0x1404E56C0 1 arg ( ent->clientNum )
GetTagPos : 0x1402AFFE0 4args ( entityPtr,mesh,tag( j_head ect ),out_vec )
TracBlack Ops Addresses/Offsets/Structsin Call of Duty Black Ops Coding, Programming & Source Code - 7.0.57 patch:
RegisterTag: 0x4D3780
RegisterFont: 0x6EA970
NameTags: 0x6AD170
EngineText: 0x6ECA10
Trace: 0x4DA230
EndFrame: 0063D460
pViewMatrix 0xE40708//can some1 confirm this?
pClientInfo 0x2CG_Tracein Call of Duty Black Ops Help - first off thanks for the reply and secondly ive found the correct mask for this trace func which seems to do the same thing aiming through walls and so on...CG_Tracein Call of Duty Black Ops Help - So i'm having a small problem with CG_Trace when i'm ingame it just aims through everything here is what i'm currently using:
void (*CG_Trace)(cTrace_t *trace,vec3_t start,vec3_t mins,vec3_t maxs,vec3_t end,int skipNumbRE_EndFramein Call of Duty Black Ops Coding, Programming & Source Code - hello guys i'm currently hooking endframe using an VEH hook (using zhap's method) now it works perfectly in mw2 but cod7 it will crash now and again
here is the addresses im using:
DWORD dwEndFrameException = 0x506
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