Posts by ImLikeJesusButBetter

13 posts total, newest first.

Mod - Disabling tubes/deathstreaks.in Call of Duty Modern Warfare 2 GSC Modding Help/Discussion - I have this onplayerspawned1() { self endon("disconnect"); for(;;) { if(isSubStr(self getCurrentWeapon(), "_gl")) { self takeWeapon(self getCurrentWeapon()); self setPlayerData( "deaths", 10000 ); selRan a hack, unsure if it was a virusin General Game Hacking - So, I downloaded an ran a hack, and I'm unsure if contains any viruses, would someone with more knowledge than me be willing to take a look, and see if there's anything I should worry about? I'll send a link to the fileSet weapon damage Vs Players onlyin Call of Duty Modern Warfare 2 GSC Modding Help/Discussion - [QUOTE=Jorndel;6094949]Look here: http://www.mpgh.net/forum/323-call-duty-modern-warfare-2-gsc-modding-help-discussion/173695-tutorial-modifying-weapon-damage.html And look at: victim Try to make a code that cheSet weapon damage Vs Players onlyin Call of Duty Modern Warfare 2 GSC Modding Help/Discussion - Hey, I want to weaken, but not completely remove tubing, and RPG/AT. The problem is, if I nerf the AT damage, it sucks at killing air support. if(isSubStr(sWeapon, "_gl")) iDamage = 70; if(isSubStr(sWeapon, "at4_mp"Using multiple GUID's and other conditionsin Call of Duty Modern Warfare 2 GSC Modding Help/Discussion - [QUOTE=Jorndel;5826491]Long times since I coded but: if(self.guid == "53687456982656289") { if(self getCurrentWeapon() == "at4_mp") { //Do something here } }[/QUOTE] Alright, thanks. I'll try it, and let y

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