Posts by phoenix8383
95 posts total, newest first.
BHOP jumping when typingin Counter-Strike 2 Coding & Resources - Another way would be to check m_vecVelocity > 0. Remember that it's a vector. :)Not sure if threading is workingin Counter-Strike 2 Coding & Resources - void bhop( );
void glow( );
// etc...
bool g_bShouldQuit{ false };
int main( )
{
std::vector<std::thread> vThreads;
vThreads.emplace_back( { bhop } );
vThreads.emplace_back( { glow } );
// etc...
while( !g_bShoulNot sure if threading is workingin Counter-Strike 2 Coding & Resources - http://en.cppreference.com/w/cpp/thread/thread/join
[QUOTE]
Blocks the current thread until the thread identified by *this finishes its execution.
[/QUOTE]How to force update?in Counter-Strike 2 Coding & Resources - IIRC, it was 0x16C.
Sig in case you want it:
"0x3B", "0x91", "?", "?", "?", "?", "0x74", "0x07", "0x40", "0x74", "0xE1", "0x32", "0xC0"
+2How to use the Bone Matrix (For ESP and triggerbot)in Counter-Strike 2 Coding & Resources - typedef struct {
float Matrix[ 3 ][ 4 ];
} Matrix3x4_t;
Vector3 GetBonePos( const DWORD& dwEnt, const int& iBone ) {
DWORD dwBoneBase{ };
dwBoneBase = g_pMem->Read<DWORD>( dwEnt + 0x2698 );
Matrix3x4 boneMatrix
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