Posts by gnm
4 posts total, newest first.
Clarkie Detours.in Combat Arms Hack Coding / Programming / Source Code - I'm just going to say something relevant to the actual detour code, this will most likely crash the game, what you're doing is just reading the first 7 bytes of the function and moving them, at the end of those 7 bytes iSimple Assembly Hookingin Combat Arms Hack Coding / Programming / Source Code - So that pretty much means no threads. Which means I'll have to hook IDirect3DDevice9::EndScene, do all my calculations and rendering, then call the real IDirect3DDevice9::EndScene.Simple Assembly Hookingin Combat Arms Hack Coding / Programming / Source Code - Do you know if they've disabled ntdll functions? These (http://undocumented.ntinternals.net/)?Simple Assembly Hookingin Combat Arms Hack Coding / Programming / Source Code - Hey guys, first post, just releasing my personal code for assembly hooking, hope you guys put it to good use.
Source:
typedef struct
{
BOOL hooked;
INT_PTR origAddress;
INT_PTR hookAddress;
BYTE origAsm[6];
BYTE
Showing the 4 most recent posts.