Results 1 to 12 of 12
  1. #1
    Eu sou Daleste cheguei mais to saindo fora
    Cocksucker
    experthack's Avatar
    Join Date
    Aug 2011
    Gender
    male
    Posts
    1,159
    Reputation
    90
    Thanks
    606
    My Mood
    Aggressive

    Post Address CANA && CShell.dll dumped !

    Code:
    *******************************************
    *****        ExperTHack Logger        *****
    *****	       Version : 2.0          *****
    *******************************************
    
    #define GameStatus              0x377E23D0 //Correct
    #define LTClientEXE		0x00490520
    #define LTClientDLL		0x377C9B80
    #define WeaponMgr		0x37833CF4
    #define GameClientShell		0x3780A2BC
    #define PlayerByIndex		0x37199130
    #define PlayerMgr		0x3780A31C
    #define PlayerStatus		0x377E8984
    #define ClientInfoMgr		0x377E929C
    #define LocalPlayer             0x37199BA0 
    #define SuperBullets		0x37452656 //Bytes : \x0F\x94\xC0
    #define RemoteKill1		0x374584B1 //Bytes : \x8B\x51\x64\xFF\xD2
    #define RemoteKill2		0x374584B2
    #define RemoteKill3		0x37458831
    #define RemoteKill4		0x37458832 //Bytes : \x8B\x51\x64\xFF\xD2 
    #define WeaponRange1		0x37458389 //Bytes : \x8B\x80\xD0\x02\x00\x00
    #define WeaponRange2		0x37458709 //Bytes : \x8B\x80\xD0\x02\x00\x00
    #define NoRecoil        	0x373638C0 //Bytes : \xD9\x44\x24\x14
    #define RapidFire		0x37458E6A //Bytes : \x74\x3E
    #define LTCSBase                0x377C9B68
    #define DeviceGame		0x008795D8
    #define Intersect     		0x00476CE0
    #define DrawPrimitive		0x0076D4A0
    Credits :
    @experthack (Me)
    @gellin
    @disav0w_ (donoob)
    @Neo I.I.I
    @WE11ington
    @matypatty
    @Ch40zz-C0d3r
    @luizimloko
    @pDevice

    Virus Scan :
    Scan 1
    Scan 2

    Aproved :
    @Flengo
    @BACKD00R
    @Mc565
    @Sumo
    @aeronyxjr
    <b>Downloadable Files</b> Downloadable Files
    Last edited by experthack; 06-20-2013 at 05:46 PM.

  2. The Following 24 Users Say Thank You to experthack For This Useful Post:

    asafbracha (06-21-2013),asianboy7412 (07-28-2013),aznphu77 (07-02-2013),BOBRGR123 (06-23-2013),ekynlove123 (07-12-2013),[MPGH]Flengo (06-20-2013),ForeverRed (06-21-2013),fr3merz (07-21-2013),George121111 (07-11-2013),gglotersssss (06-23-2013),GoldenStare (06-21-2013),juggalo200 (06-20-2013),kickass1369 (07-02-2013),lilman123 (06-26-2013),luccss (06-20-2013),ManuelTintas (06-26-2013),NewbieCo (06-20-2013),pDevice (06-20-2013),popostopfer1 (06-30-2013),sosashild (07-19-2013),THE J0KER (06-22-2013),Timboy67678 (06-21-2013),xyphonode (07-14-2013),zeze7 (07-05-2013)

  3. #2
    NewbieCo's Avatar
    Join Date
    Apr 2013
    Gender
    male
    Location
    New York
    Posts
    7
    Reputation
    10
    Thanks
    19
    Nice This Thread must be sticky rather than mine

  4. #3
    Flengo's Avatar
    Join Date
    May 2010
    Gender
    male
    Location
    Ontario, Canada
    Posts
    15,694
    Reputation
    3319
    Thanks
    11,106
    My Mood
    Happy
    Approved & Stuck.


    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.
     
     
    VM | PM

    Publicist Since 04.04.2015
    Middleman Since Unknown - Unknown
    Global Moderator Since 08.01.2013
    Donator Since 05.29.2013

    Minion+ Since 04.18.2013

    District 187 Minion Since 04.04.2013
    Steam Minion Since 02.26.2013
    WarRock Minion Since 02.19.2013
    A.V.A Minion Since 02.13.2013
    DayZ Minion Since 01.21.2013
    Combat Arms Minion Since 12.26.2012
    Contributor Since 11.16.2012
    Member Since 05.11.2010


  5. The Following User Says Thank You to Flengo For This Useful Post:

    experthack (06-20-2013)

  6. #4
    juggalo200's Avatar
    Join Date
    Apr 2010
    Gender
    male
    Posts
    174
    Reputation
    10
    Thanks
    368
    My Mood
    Relaxed
    Quote Originally Posted by experthack View Post
    Code:
    *******************************************
    *****        ExperTHack Logger        *****
    *****	       Version : 2.0          *****
    *******************************************
    
    #define GameStatus              0x377E23D0 //Correct
    #define LTClientEXE		0x00490520
    #define LTClientDLL		0x377C9B80
    #define WeaponMgr		0x37833CF4
    #define GameClientShell		0x3780A2BC
    #define PlayerByIndex		0x37199130
    #define PlayerMgr		0x3780A31C
    #define PlayerStatus		0x377E8984
    #define ClientInfoMgr		0x377E929C
    #define LocalPlayer             0x37199BA0 
    #define SuperBullets		0x37452656 //Bytes : \x0F\x94\xC0
    #define RemoteKill1		0x374584B1 //Bytes : \x8B\x51\x64\xFF\xD2
    #define RemoteKill2		0x374584B2
    #define RemoteKill3		0x37458831
    #define RemoteKill4		0x37458832 //Bytes : \x8B\x51\x64\xFF\xD2 
    #define WeaponRange1		0x37458389 //Bytes : \x8B\x80\xD0\x02\x00\x00
    #define WeaponRange2		0x37458709 //Bytes : \x8B\x80\xD0\x02\x00\x00
    #define NoRecoil        	0x373638C0 //Bytes : \xD9\x44\x24\x14
    #define RapidFire		0x37458E6A //Bytes : \x74\x3E
    #define LTCSBase                0x377C9B68
    #define DeviceGame		0x008795D8
    #define Intersect     		0x00476CE0
    #define DrawPrimitive		0x0076D4A0
    No Recoi
    Credits :
    @experthack (Me)
    @gellin
    @disav0w_ (donoob)
    @Neo I.I.I
    @WE11ington
    @matypatty
    @Ch40zz-C0d3r
    @luizimloko
    @pDevice

    Virus Scan :
    Scan 1
    Scan 2

    Aproved :
    @Flengo
    @BACKD00R
    @Mc565
    @Sumo
    @aeronyxjr
    No Recoil is rong it Doesnt work i tryed it but every thing else does

  7. #5
    ForeverRed's Avatar
    Join Date
    Dec 2012
    Gender
    male
    Location
    Brazil
    Posts
    2,922
    Reputation
    624
    Thanks
    18,696
    Thanks for sharing.
    • Member lvl 1 since December 13th, 2012
    • WarZ ISS Editor since December 5th, 2013
    • MPGH Donator since January 21th, 2014
    • Contributor since February 18th, 2014
    • Game Hacking Editor since February 24th, 2014
    • Member lvl 2 since May 4 th, 2014

  8. #6
    Threadstarter
    Eu sou Daleste cheguei mais to saindo fora
    Cocksucker
    experthack's Avatar
    Join Date
    Aug 2011
    Gender
    male
    Posts
    1,159
    Reputation
    90
    Thanks
    606
    My Mood
    Aggressive
    Quote Originally Posted by juggalo200 View Post
    No Recoil is rong it Doesnt work i tryed it but every thing else does
    I do not use this method use and works well :
    Code:
    class cWeaponInfo
    {
    public:
            char Unk0[12]; //0x0000
            DWORD dwClientWeaponType; //0x000C
            char Unk1[16]; //0x0010
            DWORD dwAlt_InsDamage; //0x0020
            DWORD dwInstDamage; //0x0024
            char Unk2[108]; //0x0028
            DWORD dwFireSnd; //0x0094
            char Unk3[108]; //0x0098
            float fFireDelay1; //0x0104
            float fFireDelay2; //0x0108
            DWORD dwMaxAmmo3; //0x010C
            DWORD dwMaxAmmo2; //0x0110
            char Unk4[300]; //0x0114
            BYTE bTripleShotMode; //0x0240
            char Unk5[3]; //0x0241
            DWORD dwTripleShotRoundNum; //0x0244
            float fDamageRFacter; //0x0248
            char Unk6[28]; //0x024C
            DWORD dwInfiAmmo2; //0x0268
            DWORD dwInfiniteAmmo; //0x026C
            DWORD dwHideWhenEmpty; //0x0270
            DWORD dwIsAmmo; //0x0274
            char Unk7[4]; //0x0278
            DWORD dwShotsPerClip; //0x027C
            char Unk8[52]; //0x0280
            float fZoomTime; //0x02B4
            DWORD dwMinPerturb; //0x02B8
            DWORD dwMaxPerturb; //0x02BC
            float fDuckPerturb; //0x02C0
            float fMoveDuckPerturb; //0x02C4
            DWORD dwZoomedMinPerturb; //0x02C8
            DWORD dwZoomedMaxPerturb; //0x02CC
            DWORD dwRange; //0x02D0
            char Un9[12]; //0x02D4
            DWORD dwVectorsPerRound; //0x02E0
            char Unk10[40]; //0x02E4
            float fPerturbIncSpeed; //0x030C
            float fPerturbDecSpeed; //0x0310
            char Unk11[4]; //0x0314
            float fZoomedPerturbIncSpeed; //0x0318
            float fZoomedPerturbDecSpeed; //0x031C
            char Unk12[4]; //0x0320
            float fBaseCamRecoilPitch; //0x0324
            float fBaseCamRecoilAccelPitch; //0x0328
            char Unk13[36]; //0x032C
            float fTripleShotMaxCamRecoilPitch; //0x0350
            float fTripleShotBaseCamRecoilPitch; //0x0354
            char Unk14[8]; //0x0358
            DWORD dwTripleShotMinPerturb; //0x0360
            DWORD dwTripleShotMaxPerturb; //0x0364
            float fTripleShotPerturbIncSpeed; //0x0368
            float fTripleShotPerturbDecSpeed; //0x036C
            char Unk15[156]; //0x0370
            BYTE bDisableCrosshair; //0x040C
            char Unk16[27]; //0x040D
            float fCameraSwayXFreq; //0x0428
            float fCameraSwayYFreq; //0x042C
            char Unk17[12]; //0x0430
            DWORD dwTargetCrosshairFlag; //0x043C
            DWORD dwEffectRange; //0x0440
            char Unk18[188]; //0x0444
    };//Size=0x0500
    
    class cWeaponMgr
    {
    public:
            char Unk0[5568]; //0x0000
            cWeaponInfo** Weapons; //0x15BC
            __int32 WeaponCount; //0x15C0
    };//Size=0x15C4
    
    float OgAwepData[20][1000];
    bool SetWepData = true;
    bool StoreWepData = false;
    
    void WeaponsModifications( int NoRecoil )
    {
    	if( !StoreWepData )
    	{
    		cWeaponMgr* WepMgr = *(cWeaponMgr**)WeaponMgr; //WeaponMgr Addie
    		
    		if( WepMgr )
    		{
    			for( int i = 0; i < WepMgr->WeaponCount; i++ )
    			{ 
    				cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    				if( Wep ) 
    				{	
    					OgAwepData[0][i] = Wep->fDuckPerturb;
    					OgAwepData[1][i] = Wep->fMoveDuckPerturb;
    					OgAwepData[2][i] = Wep->fPerturbIncSpeed;
    					OgAwepData[3][i] = Wep->fPerturbDecSpeed;
    					OgAwepData[4][i] = Wep->fCameraSwayXFreq;
    					OgAwepData[5][i] = Wep->fCameraSwayYFreq;
    					OgAwepData[6][i] = Wep->fZoomedPerturbIncSpeed;
    					OgAwepData[7][i] = Wep->fZoomedPerturbDecSpeed; 
    					OgAwepData[8][i] = Wep->fTripleShotMaxCamRecoilPitch;
    					OgAwepData[9][i] = Wep->fTripleShotBaseCamRecoilPitch;
    					OgAwepData[10][i] = Wep->fTripleShotPerturbIncSpeed;
    					OgAwepData[11][i] = Wep->fTripleShotPerturbDecSpeed;
    					OgAwepData[12][i] = Wep->fBaseCamRecoilPitch;
    					OgAwepData[13][i] = Wep->fBaseCamRecoilAccelPitch;
    					OgAwepData[14][i] = Wep->dwTripleShotMinPerturb;
    					OgAwepData[15][i] = Wep->dwTripleShotMaxPerturb;
    					OgAwepData[16][i] = Wep->dwMaxPerturb;
    					OgAwepData[17][i] = Wep->dwMinPerturb;
    					OgAwepData[18][i] = Wep->dwZoomedMaxPerturb;
    					OgAwepData[19][i] = Wep->dwZoomedMinPerturb;
    				} 
    			}
    		}
    		StoreWepData = true;
    	}
    
    	if(  NoRecoil )
    	{
    		if( SetWepData )
    		{
    			cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;
    
    			if( WepMgr )
    			{
    				for( int i = 0; i < WepMgr->WeaponCount; i++ )
    				{ 
    					cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    					if( Wep ) 
    					{	
    						Wep->fCameraSwayXFreq = 0.0f;
    						Wep->fCameraSwayYFreq = 0.0f;
    						Wep->fTripleShotMaxCamRecoilPitch = 0.0f;
    						Wep->fTripleShotBaseCamRecoilPitch = 0.0f;
    						Wep->fBaseCamRecoilPitch = 0.0f;
    						Wep->fBaseCamRecoilAccelPitch = 0.0f;
    					} 
    				}
    			}
    			SetWepData = false;
    		}
    	}
    	else
    	{
    		if( !SetWepData )
    		{
    			cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;
    
    			if( WepMgr )
    			{
    				for( int i = 0; i < WepMgr->WeaponCount; i++ )
    				{ 
    					cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    					if( Wep ) 
    					{	
    						Wep->fCameraSwayXFreq = OgAwepData[4][i];
    						Wep->fCameraSwayYFreq = OgAwepData[5][i];
    						Wep->fTripleShotMaxCamRecoilPitch = OgAwepData[8][i];
    						Wep->fTripleShotBaseCamRecoilPitch = OgAwepData[9][i];
    						Wep->fBaseCamRecoilPitch = OgAwepData[12][i];
    						Wep->fBaseCamRecoilAccelPitch = OgAwepData[13][i];
    					} 
    				}
    			}
    			SetWepData = true;
    		}
    	}
    }

  9. #7
    salavat17's Avatar
    Join Date
    Oct 2009
    Gender
    male
    Posts
    22
    Reputation
    10
    Thanks
    1
    can you please dump for combat arms RU?

    ---------- Post added at 04:21 PM ---------- Previous post was at 03:36 PM ----------

    Quote Originally Posted by experthack View Post
    Code:
    *******************************************
    *****        ExperTHack Logger        *****
    *****	       Version : 2.0          *****
    *******************************************
    
    #define GameStatus              0x377E23D0 //Correct
    #define LTClientEXE		0x00490520
    #define LTClientDLL		0x377C9B80
    #define WeaponMgr		0x37833CF4
    #define GameClientShell		0x3780A2BC
    #define PlayerByIndex		0x37199130
    #define PlayerMgr		0x3780A31C
    #define PlayerStatus		0x377E8984
    #define ClientInfoMgr		0x377E929C
    #define LocalPlayer             0x37199BA0 
    #define SuperBullets		0x37452656 //Bytes : \x0F\x94\xC0
    #define RemoteKill1		0x374584B1 //Bytes : \x8B\x51\x64\xFF\xD2
    #define RemoteKill2		0x374584B2
    #define RemoteKill3		0x37458831
    #define RemoteKill4		0x37458832 //Bytes : \x8B\x51\x64\xFF\xD2 
    #define WeaponRange1		0x37458389 //Bytes : \x8B\x80\xD0\x02\x00\x00
    #define WeaponRange2		0x37458709 //Bytes : \x8B\x80\xD0\x02\x00\x00
    #define NoRecoil        	0x373638C0 //Bytes : \xD9\x44\x24\x14
    #define RapidFire		0x37458E6A //Bytes : \x74\x3E
    #define LTCSBase                0x377C9B68
    #define DeviceGame		0x008795D8
    #define Intersect     		0x00476CE0
    #define DrawPrimitive		0x0076D4A0
    Credits :
    @experthack (Me)
    @gellin
    @disav0w_ (donoob)
    @Neo I.I.I
    @WE11ington
    @matypatty
    @Ch40zz-C0d3r
    @luizimloko
    @pDevice

    Virus Scan :
    Scan 1
    Scan 2

    Aproved :
    @Flengo
    @BACKD00R
    @Mc565
    @Sumo
    @aeronyxjr
    why you don't answer me? just ignor

  10. #8
    Threadstarter
    Eu sou Daleste cheguei mais to saindo fora
    Cocksucker
    experthack's Avatar
    Join Date
    Aug 2011
    Gender
    male
    Posts
    1,159
    Reputation
    90
    Thanks
    606
    My Mood
    Aggressive
    Quote Originally Posted by salavat17 View Post
    can you please dump for combat arms RU?

    ---------- Post added at 04:21 PM ---------- Previous post was at 03:36 PM ----------


    why you don't answer me? just ignor
    No I do not have CA RU

  11. #9
    salavat17's Avatar
    Join Date
    Oct 2009
    Gender
    male
    Posts
    22
    Reputation
    10
    Thanks
    1
    Quote Originally Posted by experthack View Post


    No I do not have CA RU
    or can you give me please your ExperTHack Logger Version : 2.0 ??

    ---------- Post added at 05:37 PM ---------- Previous post was at 05:30 PM ----------

    Quote Originally Posted by experthack View Post


    No I do not have CA RU
    i need just for CARU i cant find it in olly or IDA
    #define WeaponMgr
    #define GameClientShell

  12. #10
    juggalo200's Avatar
    Join Date
    Apr 2010
    Gender
    male
    Posts
    174
    Reputation
    10
    Thanks
    368
    My Mood
    Relaxed
    Quote Originally Posted by experthack View Post


    I do not use this method use and works well :
    Code:
    class cWeaponInfo
    {
    public:
            char Unk0[12]; //0x0000
            DWORD dwClientWeaponType; //0x000C
            char Unk1[16]; //0x0010
            DWORD dwAlt_InsDamage; //0x0020
            DWORD dwInstDamage; //0x0024
            char Unk2[108]; //0x0028
            DWORD dwFireSnd; //0x0094
            char Unk3[108]; //0x0098
            float fFireDelay1; //0x0104
            float fFireDelay2; //0x0108
            DWORD dwMaxAmmo3; //0x010C
            DWORD dwMaxAmmo2; //0x0110
            char Unk4[300]; //0x0114
            BYTE bTripleShotMode; //0x0240
            char Unk5[3]; //0x0241
            DWORD dwTripleShotRoundNum; //0x0244
            float fDamageRFacter; //0x0248
            char Unk6[28]; //0x024C
            DWORD dwInfiAmmo2; //0x0268
            DWORD dwInfiniteAmmo; //0x026C
            DWORD dwHideWhenEmpty; //0x0270
            DWORD dwIsAmmo; //0x0274
            char Unk7[4]; //0x0278
            DWORD dwShotsPerClip; //0x027C
            char Unk8[52]; //0x0280
            float fZoomTime; //0x02B4
            DWORD dwMinPerturb; //0x02B8
            DWORD dwMaxPerturb; //0x02BC
            float fDuckPerturb; //0x02C0
            float fMoveDuckPerturb; //0x02C4
            DWORD dwZoomedMinPerturb; //0x02C8
            DWORD dwZoomedMaxPerturb; //0x02CC
            DWORD dwRange; //0x02D0
            char Un9[12]; //0x02D4
            DWORD dwVectorsPerRound; //0x02E0
            char Unk10[40]; //0x02E4
            float fPerturbIncSpeed; //0x030C
            float fPerturbDecSpeed; //0x0310
            char Unk11[4]; //0x0314
            float fZoomedPerturbIncSpeed; //0x0318
            float fZoomedPerturbDecSpeed; //0x031C
            char Unk12[4]; //0x0320
            float fBaseCamRecoilPitch; //0x0324
            float fBaseCamRecoilAccelPitch; //0x0328
            char Unk13[36]; //0x032C
            float fTripleShotMaxCamRecoilPitch; //0x0350
            float fTripleShotBaseCamRecoilPitch; //0x0354
            char Unk14[8]; //0x0358
            DWORD dwTripleShotMinPerturb; //0x0360
            DWORD dwTripleShotMaxPerturb; //0x0364
            float fTripleShotPerturbIncSpeed; //0x0368
            float fTripleShotPerturbDecSpeed; //0x036C
            char Unk15[156]; //0x0370
            BYTE bDisableCrosshair; //0x040C
            char Unk16[27]; //0x040D
            float fCameraSwayXFreq; //0x0428
            float fCameraSwayYFreq; //0x042C
            char Unk17[12]; //0x0430
            DWORD dwTargetCrosshairFlag; //0x043C
            DWORD dwEffectRange; //0x0440
            char Unk18[188]; //0x0444
    };//Size=0x0500
    
    class cWeaponMgr
    {
    public:
            char Unk0[5568]; //0x0000
            cWeaponInfo** Weapons; //0x15BC
            __int32 WeaponCount; //0x15C0
    };//Size=0x15C4
    
    float OgAwepData[20][1000];
    bool SetWepData = true;
    bool StoreWepData = false;
    
    void WeaponsModifications( int NoRecoil )
    {
    	if( !StoreWepData )
    	{
    		cWeaponMgr* WepMgr = *(cWeaponMgr**)WeaponMgr; //WeaponMgr Addie
    		
    		if( WepMgr )
    		{
    			for( int i = 0; i < WepMgr->WeaponCount; i++ )
    			{ 
    				cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    				if( Wep ) 
    				{	
    					OgAwepData[0][i] = Wep->fDuckPerturb;
    					OgAwepData[1][i] = Wep->fMoveDuckPerturb;
    					OgAwepData[2][i] = Wep->fPerturbIncSpeed;
    					OgAwepData[3][i] = Wep->fPerturbDecSpeed;
    					OgAwepData[4][i] = Wep->fCameraSwayXFreq;
    					OgAwepData[5][i] = Wep->fCameraSwayYFreq;
    					OgAwepData[6][i] = Wep->fZoomedPerturbIncSpeed;
    					OgAwepData[7][i] = Wep->fZoomedPerturbDecSpeed; 
    					OgAwepData[8][i] = Wep->fTripleShotMaxCamRecoilPitch;
    					OgAwepData[9][i] = Wep->fTripleShotBaseCamRecoilPitch;
    					OgAwepData[10][i] = Wep->fTripleShotPerturbIncSpeed;
    					OgAwepData[11][i] = Wep->fTripleShotPerturbDecSpeed;
    					OgAwepData[12][i] = Wep->fBaseCamRecoilPitch;
    					OgAwepData[13][i] = Wep->fBaseCamRecoilAccelPitch;
    					OgAwepData[14][i] = Wep->dwTripleShotMinPerturb;
    					OgAwepData[15][i] = Wep->dwTripleShotMaxPerturb;
    					OgAwepData[16][i] = Wep->dwMaxPerturb;
    					OgAwepData[17][i] = Wep->dwMinPerturb;
    					OgAwepData[18][i] = Wep->dwZoomedMaxPerturb;
    					OgAwepData[19][i] = Wep->dwZoomedMinPerturb;
    				} 
    			}
    		}
    		StoreWepData = true;
    	}
    
    	if(  NoRecoil )
    	{
    		if( SetWepData )
    		{
    			cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;
    
    			if( WepMgr )
    			{
    				for( int i = 0; i < WepMgr->WeaponCount; i++ )
    				{ 
    					cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    					if( Wep ) 
    					{	
    						Wep->fCameraSwayXFreq = 0.0f;
    						Wep->fCameraSwayYFreq = 0.0f;
    						Wep->fTripleShotMaxCamRecoilPitch = 0.0f;
    						Wep->fTripleShotBaseCamRecoilPitch = 0.0f;
    						Wep->fBaseCamRecoilPitch = 0.0f;
    						Wep->fBaseCamRecoilAccelPitch = 0.0f;
    					} 
    				}
    			}
    			SetWepData = false;
    		}
    	}
    	else
    	{
    		if( !SetWepData )
    		{
    			cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;
    
    			if( WepMgr )
    			{
    				for( int i = 0; i < WepMgr->WeaponCount; i++ )
    				{ 
    					cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    					if( Wep ) 
    					{	
    						Wep->fCameraSwayXFreq = OgAwepData[4][i];
    						Wep->fCameraSwayYFreq = OgAwepData[5][i];
    						Wep->fTripleShotMaxCamRecoilPitch = OgAwepData[8][i];
    						Wep->fTripleShotBaseCamRecoilPitch = OgAwepData[9][i];
    						Wep->fBaseCamRecoilPitch = OgAwepData[12][i];
    						Wep->fBaseCamRecoilAccelPitch = OgAwepData[13][i];
    					} 
    				}
    			}
    			SetWepData = true;
    		}
    	}
    }
    ya thats what i was about to do

  13. #11
    lunatik21's Avatar
    Join Date
    Jun 2013
    Gender
    male
    Posts
    33
    Reputation
    10
    Thanks
    7
    Push to consol command still working??
    If so, how to use it??? I do it good but nothing happends in-game...

    Code:
    void __cdecl PushToConsole( const char* szCommand )
    {
        DWORD *LTClient = ( DWORD* )( 0x377C9B80 );
     __asm pushad;
        void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
     
     
        __asm
        {
            push    szCommand;
            call    CONoff;
            add     esp, 4;
        }
    	__asm popad;
    }
    
    bool IsGameReadyForHook()
    {
        if( GetModuleHandle( (LPCWSTR)"d3d9.dll"     ) != NULL 
         && GetModuleHandle( (LPCWSTR)"ClientFX.fxd" ) != NULL 
         && GetModuleHandle( (LPCWSTR)"CShell.dll"   ) != NULL )
            return true;
     
        return false;
    }
    
    PushToConsole("ShowFPS 1")

  14. #12
    ManuelTintas's Avatar
    Join Date
    Jun 2013
    Gender
    male
    Posts
    1
    Reputation
    10
    Thanks
    0
    So i download CANA Cshell.dll and i have to put it where ?
    And where i have to put the codes ?
    (Sory, im new here :/ )

Similar Threads

  1. [Release] Address CANA && CShell.dll dumped !
    By experthack in forum Combat Arms Hack Coding / Programming / Source Code
    Replies: 6
    Last Post: 06-18-2013, 04:46 PM
  2. [Release] CShell.dll dumped 16/08/12
    By Code64 in forum Combat Arms BR Hack Coding/Source Code
    Replies: 7
    Last Post: 08-16-2012, 10:12 PM
  3. CShell.dll Dump [20/7/12 Patch]
    By ac1d_buRn in forum Combat Arms Hack Coding / Programming / Source Code
    Replies: 7
    Last Post: 07-31-2012, 04:53 PM
  4. [Release] CShell.dll Dumped!02/19/12
    By EliteHakz in forum Combat Arms Hack Coding / Programming / Source Code
    Replies: 19
    Last Post: 03-23-2012, 12:13 PM
  5. CShell.dll Dumped
    By Skaterforeva1 in forum Combat Arms Coding Help & Discussion
    Replies: 1
    Last Post: 12-17-2010, 12:01 PM