14.0 Source Codes --Started--
Not long got home, decided to look even though they will update in a few days due to bugs or whatever, just tired of seeing peoples sooky lala posts.
14.0.0 AssembleeGameClient1370895231.swf
Production:
~/rabcasm/client-1/_-nB/_-19-.class.asasm
Line: 511
On new line put:
This should be right above the returnvalue
example code:
Debuffs:
~/rabcasm/client-1/com/company/assembleegameclient/objects/GameObject.class.asasm
Place
On a new line below the "pushfalse" of each of the following
isBlind
isDrunk
_-0ks <<== Hallucinate
_-05I <<== Confused
No Serverside Debuffs:
~/rabcasm/client-1/com/company/assembleegameclient/objects/Projectile.class.asasm
Search for "update"
Change the "localcount" from 15 to 18
Line: 2403
On new line paste code
Line: 2499
On new line place code
Autonexus:
~/rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm
Line: 4996
On new line paste code <<== directly under "pushtrue"
No Ally Projectiles:
~/rabcasm/client-1/com/company/assembleegameclient/objects/Projectile.class.asasm
To find #set unknowVar "_-???" Search near the top in "trait slots" normally the one under "bulletType"
Paste code at Line: 3295 :and again at Line: 4018 :On new line after the "pushscope"
Numerical HP MP:
~/rabcasm/client-1/com/company/assembleegameclient/ui/StatusBar.class.asasm
Line: 1503
@drsandman to change RotMG #14.0.0 in lower left
~/rabcasm/client-1/_-1Ry/_-49.class.asasm
Line: 97
14.0.0 AssembleeGameClient1370895231.swf
Production:
~/rabcasm/client-1/_-nB/_-19-.class.asasm
Line: 511
On new line put:
Code:
pop
pushtrue
example code:
Code:
pop
getlocal0
convert_b
L65:
iffalse L67
convert_b
L67:
;-------- code here -------
pop
pushtrue
;--------------------------
returnvalue
end ; code
end ; body
end ; method
end ; trait
~/rabcasm/client-1/com/company/assembleegameclient/objects/GameObject.class.asasm
Place
Code:
returnvalue
isBlind
isDrunk
_-0ks <<== Hallucinate
_-05I <<== Confused
No Serverside Debuffs:
~/rabcasm/client-1/com/company/assembleegameclient/objects/Projectile.class.asasm
Search for "update"
Change the "localcount" from 15 to 18
Line: 2403
On new line paste code
Code:
;----No ServerSide Debuffs----
getlocal0
getproperty QName(PackageNamespace("", "#0"), "_-f8")
getproperty QName(PackageNamespace("", "#0"), "effects_")
dup
setlocal 15
pushnull
ifeq TAKE_HIT
pushint 0
setlocal 16
getlocal 15
kill 15
coerce_a
setlocal 17
jump LOOP_END
LOOP_BEGIN:
label
getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
getproperty QName(PackageNamespace("", "#0"), "effects_")
getlocal 17
getlocal 16
nextvalue
convert_u
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("_-1OQ"), PackageNamespace("", "#0"), PackageNamespace("com.company.assembleegameclient.objects"), ProtectedNamespace("_-1OQ"), PrivateNamespace("*", "com.company.assembleegameclient.objects:GameObject/instance"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), StaticProtectedNs("_-cQ")])
coerce QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
getproperty QName(PackageNamespace("", "#0"), "name_")
setlocal 15
getlocal 15
pushstring "Dead"
ifeq DONT_TAKE_HIT
getlocal 15
pushstring "Weak"
ifeq DONT_TAKE_HIT
getlocal 15
pushstring "Slowed"
ifne NOT_SLOWED
getlocal0
getproperty QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "name_")
pushstring "Sprite World"
ifne DONT_TAKE_HIT
NOT_SLOWED:
getlocal 15
pushstring "Sick"
ifeq DONT_TAKE_HIT
getlocal 15
pushstring "Dazed"
ifeq DONT_TAKE_HIT
getlocal 15
pushstring "Stunned"
ifeq DONT_TAKE_HIT
getlocal 15
pushstring "Paralyzed"
ifeq DONT_TAKE_HIT
LOOP_END:
hasnext2 17, 16
iftrue LOOP_BEGIN
TAKE_HIT:
On new line place code
Code:
DONT_TAKE_HIT:
~/rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm
Line: 4996
On new line paste code <<== directly under "pushtrue"
Code:
;-------------------
; AUTO NEXUS
;-------------------
; trait slot QName(PackageNamespace("", "#0"), "_-Ru") type QName(PackageNamespace("", "#0"), "int") value Integer(200) end ; CURRENT
; trait slot QName(PackageNamespace("", "#0"), "_-0es") type QName(PackageNamespace("", "#0"), "int") value Integer(200) end ; MAX
#set nexusfunction "escape"
#set currenthealth "_-BE"
#set maxhealth "_-00-"
pop
getlocal0
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "player_")
ifne END
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "name_")
pushstring "Nexus"
ifeq END
getlex QName(PackageNamespace(""), $"maxhealth")
getlex QName(PackageNamespace(""), $"currenthealth")
convert_d
divide
pushdouble .30
ifgt END
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "gs_")
getproperty QName(PackageNamespace(""), "gsc_")
callpropvoid QName(PackageNamespace(""), $"nexusfunction"), 0
END:
pushtrue
;-------------------------------------------------------------
No Ally Projectiles:
~/rabcasm/client-1/com/company/assembleegameclient/objects/Projectile.class.asasm
To find #set unknowVar "_-???" Search near the top in "trait slots" normally the one under "bulletType"
Paste code at Line: 3295 :and again at Line: 4018 :On new line after the "pushscope"
Code:
;---------------------- ; NO ALLY PROJECTILE ;----------------------
#set unknowVar "_-0f7"
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "player_")
getproperty QName(PackageNamespace(""), "objectId_")
getlocal0
getproperty QName(PackageNamespace(""), "ownerId_")
ifeq L500
getlocal0 getproperty
QName(PackageNamespace(""), $"unknowVar" )
iffalse L500
returnvoid
L500:
Numerical HP MP:
~/rabcasm/client-1/com/company/assembleegameclient/ui/StatusBar.class.asasm
Line: 1503
Code:
pop
pushbyte 1
@drsandman to change RotMG #14.0.0 in lower left
~/rabcasm/client-1/_-1Ry/_-49.class.asasm
Line: 97

I will stick at it and try again thanks

