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  1. #1
    Flengo's Avatar
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    Arrow PoopMayion v2.0 | No Recoil | No Spread | Crosshair

    Quick update to the previous release. Not much new, just complete fixes and updates. For any of the D3D Overlay (Title & Crosshair) Battlefield 4 must be run in Windowed Mode. No Recoil & No Spread work in full-screen mode.

    All features are automatically on. No Recoil, No Spread, and the Green Crosshair.

    Screenshots don't contain any of the D3D Overlay since it was run in full-screen mode, but all the features work.

    Run the hack after the game has loaded
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Flengo; 12-31-2014 at 11:30 PM.
    I Read All Of My PM's & VM's
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  3. #2
    Mayion's Avatar
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    Great Job !
    Still waiting for the aimbot.
    I do not use any type of messenger outside of MPGH.
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  5. #3
    smallC's Avatar
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    Quote Originally Posted by Mayion View Post
    Great Job !
    Still waiting for the aimbot.
    Code:
    bool calculateAngles( D3DXVECTOR3* angles , D3DXVECTOR3 vOrigin , D3DXVECTOR3 aimPoint , D3DXVECTOR2 m_sway )
    {
    	D3DXVECTOR3 vDirTarget = aimPoint - vOrigin;
    
    	D3DXVec3Normalize( &vDirTarget , &vDirTarget );
    
    	angles->x = -atan2( vDirTarget.x , vDirTarget.z ) - m_sway.x;					//Yaw
    	angles->y = atan2( vDirTarget.y , VectorLength2D( vDirTarget ) ) - m_sway.y;	//Pitch
    
    	/*if ( _isnan( angles->x ) && _isnan( angles->y ) )
    		return false;*/
    
    	return true;
    }
    
    void aimCorrection(D3DXVECTOR3 currentPosition, D3DXVECTOR3* aimPoint, D3DXVECTOR3 targetVelocity, float bulletSpeed, float gravity)
    {	
    	if ( bulletSpeed == 0.0f )
    		return;
    	
    	float distance = Distance3D( currentPosition.x , currentPosition.y , currentPosition.z , aimPoint->x , aimPoint->y , aimPoint->z );
    	float flBulletTime = distance / fabs(bulletSpeed);	
    		
    	*aimPoint += flBulletTime * targetVelocity;
    	aimPoint->y += ( float ) 0.5f * fabs( gravity ) * flBulletTime * flBulletTime;
    }
    but use smooth, and limited fov (Fairfight)

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    [MPGH]Flengo (01-06-2015),[MPGH]Mayion (01-06-2015)

  7. #4
    xXbaburXx's Avatar
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    how do i run the code?

    Quote Originally Posted by smallC View Post
    Code:
    bool calculateAngles( D3DXVECTOR3* angles , D3DXVECTOR3 vOrigin , D3DXVECTOR3 aimPoint , D3DXVECTOR2 m_sway )
    {
    	D3DXVECTOR3 vDirTarget = aimPoint - vOrigin;
    
    	D3DXVec3Normalize( &vDirTarget , &vDirTarget );
    
    	angles->x = -atan2( vDirTarget.x , vDirTarget.z ) - m_sway.x;					//Yaw
    	angles->y = atan2( vDirTarget.y , VectorLength2D( vDirTarget ) ) - m_sway.y;	//Pitch
    
    	/*if ( _isnan( angles->x ) && _isnan( angles->y ) )
    		return false;*/
    
    	return true;
    }
    
    void aimCorrection(D3DXVECTOR3 currentPosition, D3DXVECTOR3* aimPoint, D3DXVECTOR3 targetVelocity, float bulletSpeed, float gravity)
    {	
    	if ( bulletSpeed == 0.0f )
    		return;
    	
    	float distance = Distance3D( currentPosition.x , currentPosition.y , currentPosition.z , aimPoint->x , aimPoint->y , aimPoint->z );
    	float flBulletTime = distance / fabs(bulletSpeed);	
    		
    	*aimPoint += flBulletTime * targetVelocity;
    	aimPoint->y += ( float ) 0.5f * fabs( gravity ) * flBulletTime * flBulletTime;
    }
    but use smooth, and limited fov (Fairfight)
    Can someone please tell me how to run the code becayse I dont know how.i just have a extremly basuc knowledge if java and c++

  8. #5
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    Great Work FLengo Keep It Up Man

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  10. #6
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    I got this
    Attached Thumbnails Attached Thumbnails
    Untitled.jpg  


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  12. #7
    Flengo's Avatar
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    Quote Originally Posted by mokade View Post
    I got this
    https://www.microsof*****m/en-ca/downl....aspx?id=40784
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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  14. #8
    krlewien's Avatar
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    discovered

  15. #9
    mokade's Avatar
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    Works! Thanks ! Good Hack !

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    [MPGH]Flengo (01-02-2015)

  17. #10
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    It works, however the program frequently crashes bf4.

    ~edit: 64bit bf4 client is having frequent crashes while 32bit seems less frequent.
    Last edited by Oneby1; 01-02-2015 at 06:09 AM.

  18. #11
    Flengo's Avatar
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    Quote Originally Posted by Oneby1 View Post
    It works, however the program frequently crashes bf4.

    ~edit: 64bit bf4 client is having frequent crashes while 32bit seems less frequent.
    It shouldn't even work on 32-Bit lol it's designed for 64-Bit and is a 64-Bit Application.
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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  19. #12
    Alfonso0700's Avatar
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    This is macro or what??
    What did you use??
    Can you you be banned for this????

  20. #13
    Flengo's Avatar
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    Quote Originally Posted by Alfonso0700 View Post
    This is macro or what??
    What did you use??
    Can you you be banned for this????
    You can be banned for anything you use. This is an External Hack for Battlefield 4. Its a program made using C++

    It's a hack
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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  21. #14
    MineIsaWaffle's Avatar
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    will i be caught if i use this hack ?

  22. #15
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    Undetected

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