Thread: Maphack request

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  1. #1
    haleproz's Avatar
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    Exclamation Maphack request

    Can someone do for me a working and unidetected maphack? I will be very grateful and after a trial month of use I'll pay for using the cheat and will pay for the update of this program.

  2. #2
    SlipperyCheese70's Avatar
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    i would like one of these as well

  3. #3
    Chickenhacks's Avatar
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    whats a maphack?

  4. #4
    Kawena1's Avatar
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    Quote Originally Posted by Chickenhacks View Post
    whats a maphack?
    It's where you can see like vehicle icons on the map and player icons

    Shows people on the map
    if(stealthMarkerToggle == 1) exitWith {stealthMarkerToggle = 0; onEachFrame {}; {deleteMarkerLocal _x;} forEach markerList; hint "Markers disabled";}; stealthMarkerToggle = 1; markerList = []; markerUnits = []; hint "Markers enabled - Check map!"; while {true} do { if(stealthMarkerToggle == 0) exitWith {}; { _unit = _x; markerUnits = markerUnits + [_x]; _markerName = str(format ["%1",name _x]); _mName = "m" + _markerName; //player sidechat format ["%1",_markerName]; if(side _x == side player) then { _mName = createMarkerLocal [_markerName, position _x]; _mName setMarkerSizeLocal [0.6, 0.9]; _mName setMarkerShapeLocal "ICON"; _mName setMarkerTypeLocal "mil_triangle"; _mName setMarkerColorLocal "ColorBlue"; _mName setMarkerTextLocal _markerName; _mName setMarkerDirLocal (direction _x); markerList = markerList + [_mName]; } else { _unit = _x; markerUnits = markerUnits + [_x]; _mName setMarkerSizeLocal [0.6, 0.9]; _mName = createMarkerLocal [_markerName, position _x]; _mName setMarkerShapeLocal "ICON"; _mName setMarkerTypeLocal "mil_triangle"; _mName setMarkerColorLocal "ColorRed"; _mName setMarkerTextLocal _markerName; _mName setMarkerDirLocal (direction _x); markerList = markerList + [_mName]; }; //hint format ["%1",_mName]; } forEach allUnits; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {_x setMarkerPosLocal getPos (markerUnits select (markerList find _mName)); _x setMarkerDirLocal getDir(markerUnits select (markerList find _mName));} forEach markerList; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {_x setMarkerPosLocal getPos (markerUnits select (markerList find _mName)); _x setMarkerDirLocal getDir(markerUnits select (markerList find _mName));} forEach markerList; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {_x setMarkerPosLocal getPos (markerUnits select (markerList find _mName)); _x setMarkerDirLocal getDir(markerUnits select (markerList find _mName));} forEach markerList; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {_x setMarkerPosLocal getPos (markerUnits select (markerList find _mName)); _x setMarkerDirLocal getDir(markerUnits select (markerList find _mName));} forEach markerList; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {deleteMarkerLocal _x;} forEach markerList; markerUnits = []; markerList = []; };


    Gives esp
    if (isnil ("WookieESP")) then {WookieESP = 0;}; if (WookieESP==0) then {WookieESP=1;cutText [format["Esp On"], "PLAIN DOWN"];hint "Esp On";}else{WookieESP=0;cutText [format["Esp Off"], "PLAIN DOWN"];hint "Esp Off";}; if (WookieESP==1) then { oneachframe { _nigs = nearestobjects [player,["CAManBase"],1400]; { if((side _x != side player) && (getPlayerUID _x != "") && ((player distance _x) < 1400)) then { drawIcon3D ["", [1,0,0,0.7], GetPosATL _x, 0.1, 0.1, 45, (format ["%2 : %1m",round(player distance _x), name _x]), 1, 0.03, "default"] } else { if((getPlayerUID _x != "") && ((player distance _x) < 1000)) then { drawIcon3D ["", [0,1,0.5,0.4], GetPosATL _x, 0.1, 0.1, 45, (format ["%2 : %1m",round(player distance _x), name _x]), 1, 0.03, "default"] }; }; } foreach playableUnits; _noobs = nearestobjects [player,["CAManBase"],100]; { if(((alive _x)) && ((player distance _x) < 100)) then { if((side _x != side player) && ((player distance _x) < 100)) then { if(player distance _x < 10 && _x iskindof "CAManBase" && side _x != civilian) then { drawLine3D [[getposatl player select 0, getposatl player select 1, getposatl player select 2], _x, [1,0,0,(abs((((player distance _x)) - 100)/100))]] }; } else { drawLine3D [[getposatl player select 0, getposatl player select 1, getposatl player select 2], _x, [0,1,0,(abs((((player distance _x)) - 100)/100))]] }; }; } foreach playableUnits; }; } else { oneachframe {nil}; };

    If you have like a way to execute this, you can try this.

    Wowzers

  5. #5
    haleproz's Avatar
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    Quote Originally Posted by Kawena1 View Post
    It's where you can see like vehicle icons on the map and player icons

    Shows people on the map
    if(stealthMarkerToggle == 1) exitWith {stealthMarkerToggle = 0; onEachFrame {}; {deleteMarkerLocal _x;} forEach markerList; hint "Markers disabled";}; stealthMarkerToggle = 1; markerList = []; markerUnits = []; hint "Markers enabled - Check map!"; while {true} do { if(stealthMarkerToggle == 0) exitWith {}; { _unit = _x; markerUnits = markerUnits + [_x]; _markerName = str(format ["%1",name _x]); _mName = "m" + _markerName; //player sidechat format ["%1",_markerName]; if(side _x == side player) then { _mName = createMarkerLocal [_markerName, position _x]; _mName setMarkerSizeLocal [0.6, 0.9]; _mName setMarkerShapeLocal "ICON"; _mName setMarkerTypeLocal "mil_triangle"; _mName setMarkerColorLocal "ColorBlue"; _mName setMarkerTextLocal _markerName; _mName setMarkerDirLocal (direction _x); markerList = markerList + [_mName]; } else { _unit = _x; markerUnits = markerUnits + [_x]; _mName setMarkerSizeLocal [0.6, 0.9]; _mName = createMarkerLocal [_markerName, position _x]; _mName setMarkerShapeLocal "ICON"; _mName setMarkerTypeLocal "mil_triangle"; _mName setMarkerColorLocal "ColorRed"; _mName setMarkerTextLocal _markerName; _mName setMarkerDirLocal (direction _x); markerList = markerList + [_mName]; }; //hint format ["%1",_mName]; } forEach allUnits; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {_x setMarkerPosLocal getPos (markerUnits select (markerList find _mName)); _x setMarkerDirLocal getDir(markerUnits select (markerList find _mName));} forEach markerList; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {_x setMarkerPosLocal getPos (markerUnits select (markerList find _mName)); _x setMarkerDirLocal getDir(markerUnits select (markerList find _mName));} forEach markerList; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {_x setMarkerPosLocal getPos (markerUnits select (markerList find _mName)); _x setMarkerDirLocal getDir(markerUnits select (markerList find _mName));} forEach markerList; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {_x setMarkerPosLocal getPos (markerUnits select (markerList find _mName)); _x setMarkerDirLocal getDir(markerUnits select (markerList find _mName));} forEach markerList; sleep 1; if(stealthMarkerToggle == 0) exitWith {}; {deleteMarkerLocal _x;} forEach markerList; markerUnits = []; markerList = []; };


    Gives esp
    if (isnil ("WookieESP")) then {WookieESP = 0;}; if (WookieESP==0) then {WookieESP=1;cutText [format["Esp On"], "PLAIN DOWN"];hint "Esp On";}else{WookieESP=0;cutText [format["Esp Off"], "PLAIN DOWN"];hint "Esp Off";}; if (WookieESP==1) then { oneachframe { _nigs = nearestobjects [player,["CAManBase"],1400]; { if((side _x != side player) && (getPlayerUID _x != "") && ((player distance _x) < 1400)) then { drawIcon3D ["", [1,0,0,0.7], GetPosATL _x, 0.1, 0.1, 45, (format ["%2 : %1m",round(player distance _x), name _x]), 1, 0.03, "default"] } else { if((getPlayerUID _x != "") && ((player distance _x) < 1000)) then { drawIcon3D ["", [0,1,0.5,0.4], GetPosATL _x, 0.1, 0.1, 45, (format ["%2 : %1m",round(player distance _x), name _x]), 1, 0.03, "default"] }; }; } foreach playableUnits; _noobs = nearestobjects [player,["CAManBase"],100]; { if(((alive _x)) && ((player distance _x) < 100)) then { if((side _x != side player) && ((player distance _x) < 100)) then { if(player distance _x < 10 && _x iskindof "CAManBase" && side _x != civilian) then { drawLine3D [[getposatl player select 0, getposatl player select 1, getposatl player select 2], _x, [1,0,0,(abs((((player distance _x)) - 100)/100))]] }; } else { drawLine3D [[getposatl player select 0, getposatl player select 1, getposatl player select 2], _x, [0,1,0,(abs((((player distance _x)) - 100)/100))]] }; }; } foreach playableUnits; }; } else { oneachframe {nil}; };

    If you have like a way to execute this, you can try this.
    How to use it sempai?

  6. #6
    Kawena1's Avatar
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    Quote Originally Posted by haleproz View Post
    How to use it sempai?
    It isn't mine but if you copy & Paste it into like the Debug Menu or something to inject it. You can use it...

    Wowzers

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