Hi
Code:
// CShell.dll
#define aCLTPlayerClient 0x1C6E478
#define CLTPlayerClientOffset 0x80
#define aLTClientShell 0x1C6DA90
#define aLTModel 0x16A7140
#define Recoil1 0x5C0
#define Recoil2 0x5C8
#define Recoil3 0x6B0
#define Recoil4 0x6B8
#define FlyGravity 0xADC
#define FlyGravityZM 0x9FC
#define dwPlayerStart 0x204
#define dwPlayerSize 0xD88
#define MEOffset 0x20C
#define WeaponMgr 0x16A2700
#define ReloadAnimRatio 0x12A0
#define ChangeWeaponAnimRatio 0x129C
#define GlowAddr 0xB200E0// by @dreek1
#define GlowThickness 0x7FA910// by @vaisefud3
#define WeaponClass 0x2
#define FallDamageAddr 0x16A26E4
#define FallDamageOffset 0x4
#define WeaponSize 0x5654
#define WeaponCount 0x1000
#define AntiSmoke 0x2F7BC1
// Crossfire.exe
#define WallArray 0x12B5FAF
#define pDevice 0x130CBD0
#define IntersectSegment 0x6AE440
//Invisible
DWORD Mwait0 = 0x1147A7C;
DWORD Mcidle = 0x11BE5E0;
DWORD Midle = 0x11472AC;
DWORD Midle1 = 0x124A198;
DWORD Mrun = 0x11476D0;
DWORD MrunRside = 0x11BE5EC;
DWORD MrunLside = 0x11BE604;
DWORD MrunBside = 0x11BE5F8;
DWORD Mwalk = 0x1147A74;
DWORD MwalkRside = 0x11BE610;
DWORD MwalkLside = 0x11BE620;
DWORD MwalkBside = 0x11BE630;
DWORD McwalkLside = 0x11CEFAC;
DWORD McwalkRside = 0x11CEF9C;
DWORD McwalkBside = 0x11CEF8C;
DWORD MJump = 0x11928F0;
DWORD Mhit01 = 0x124FD18;
DWORD Mhit02 = 0x124FD10;
DWORD Mcwalk = 0x11A71B0;
DWORD Midleup = 0x11CE934;
DWORD midles = 0x11928F8;
DWORD MSuperjump = 0x11CEED8;
DWORD McSuperjump = 0x11CEC5C;
Credit: AOE, @dreek1, @vaisefud3, @TheGe2k, @(Virus) , and Me