granny's zombies spawnPoints.gsc :D
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Code:
dogamepawn(mapz)
{
x = randomIntRange(-75, 75);
y = randomIntRange(-75, 75);
z = 45;
switch(mapz)
{
case "mp_afghan":
self.neworiginspawn = (2571+x,21+y,120+z);
self.newangles = (0, -3, 0);
break;
case "mp_derail":
self.neworiginspawn = (-62+x,585+y, 106+z);
self.newangles = (0, 90, 0);
break;
case "mp_estate":
self.neworiginspawn = (-284+x,995+y, 190+z);
self.newangles = (0, -13, 0);
break;
case "mp_checkpoint":
self.neworiginspawn = (2517+x,-2429+y, 25+z);
self.newangles = (0, 0, 0);
break;
case "mp_quarry":
self.neworiginspawn = (-4805+x,1039+y, -191+z);
self.newangles = (0, -90, 0);
break;
case "mp_nightshift":
self.neworiginspawn = (-363+x,-269+y, 173+z);
self.newangles = (0, 179, 0);
break;
case "mp_subbase":
self.neworiginspawn = (-1355+x,-1727+y, 0+z);
self.newangles = (0, 50, 0);
break;
case "mp_terminal":
self.neworiginspawn = (2302+x,6115+y, 192+z);
self.newangles = (0, 176, 0);
break;
case "mp_underpass":
self.neworiginspawn = (98+x,1528+y, 521+z);
self.newangles = (0, 84, 0);
break;
case "mp_invasion":
self.neworiginspawn = (1693+x,-1918+y, 288+z);
self.newangles = (0, -132, 0);
break;
}
wait 0.3;
self setOrigin(self.neworiginspawn);
self setPlayerAngles(self.newangles);
}
Code:
self thread dogamepawn(getDvar("mapname"))