Here is the dvar list for Black Ops SP that I dumped from the game:
Code:
A cg_chatHeight "5"
A cg_chatTime "12000"
A C cg_crosshairDynamic "0"
V cg_cursorHints "4"
cg_draw2D "1"
A V cg_drawBreathHint "1"
A C cg_drawCrosshairNames "1"
A cg_drawFPS "Off"
A cg_drawFPSLabels "1"
A cg_drawFPSScale "0"
A V cg_drawFriendlyNames "1"
C cg_drawGun "1"
C cg_drawHealth "0"
A cg_drawMantleHint "1"
A cg_drawSnapshotTime "1"
A cg_drawTurretCrosshair "1"
A cg_flareVisionSetFadeDuration "2000"
A cg_fov_default "65"
A cg_fov_default_thirdperson "40"
A cg_gameBoldMessageWidth "390"
A cg_gameMessageWidth "455"
A cg_headIconMinScreenRadius "0.025"
A cg_hintFadeTime "100"
cg_hudChatPosition "5 200"
A cg_hudDamageIconHeight "64"
A cg_hudDamageIconInScope "0"
A cg_hudDamageIconOffset "128"
A cg_hudDamageIconTime "2000"
A cg_hudDamageIconWidth "128"
A cg_hudGrenadeIconEnabledFlash "0"
A cg_hudGrenadeIconHeight "25"
A cg_hudGrenadeIconInScope "1"
A cg_hudGrenadeIconMaxHeight "104"
A cg_hudGrenadeIconOffset "50"
A cg_hudGrenadeIconWidth "25"
A cg_hudGrenadePointerHeight "12"
A cg_hudGrenadePointerPivot "12 27"
A cg_hudGrenadePointerWidth "25"
A cg_hudMapBorderWidth "2"
A cg_hudMapFriendlyHeight "15"
A cg_hudMapFriendlyWidth "15"
A cg_hudMapPlayerHeight "20"
A cg_hudMapPlayerWidth "20"
cg_hudSayPosition "5 180"
A cg_hudStanceHintPrints "0"
A cg_overheadIconSize "0.9"
A cg_overheadNamesFont "2"
A cg_overheadNamesSize "0.8"
A cg_overheadRankSize "0.7"
A cg_teamChatsOnly "0"
C cg_treadmarks "0"
A cg_voiceIconSize "0"
A cg_weaponCycleDelay "0"
V cg_weaponHintsCoD1Style "1"
A cg_youInKillCamSize "6"
A cl_allowDownload "0"
A cl_freelook "1"
A cl_maxpackets "30"
A cl_maxPing "800"
A cl_mouseAccel "0"
A cl_packetdup "1"
R cl_paused "0"
A cl_pitchspeed "140"
U A cl_voice "1"
A cl_yawspeed "140"
clanName ""
A com_maxfps "85"
A con_minicon "0"
A con_miniconlines "5"
A con_minicontime "4"
A con_outputBarColor "1 1 0.95 0.6"
A con_outputSliderColor "0.15 0.15 0.1 0.6"
A con_outputWindowColor "0.35 0.35 0.3 0.75"
A fx_marks "1"
A fx_marks_ents "1"
A fx_marks_smodels "1"
A g_allowvote "1"
A g_banIPs ""
A g_deadChat "0"
A g_dropForwardSpeed "10"
A g_dropHorzSpeedRand "100"
A g_dropUpSpeedBase "10"
A g_dropUpSpeedRand "5"
S L g_gametype "cmp"
g_inactivity "0"
A g_log "games_mp.log"
A g_logSync "0"
g_maxDroppedWeapons "16"
A g_oldVoting "1"
g_password ""
A g_playerCollisionEjectSpeed "25"
g_smoothClients "1"
V g_speed "250"
A E g_useGear "0"
A C g_useholdspawndelay "1"
A g_voiceChatTalkingDuration "500"
A g_voteAbstainWeight "0.5"
A M gpad_buttonsConfig "buttons_default"
A M gpad_enabled "0"
A M gpad_sticksConfig "thumbstick_default"
AL in_mouse "1"
A M input_invertPitch "0"
A M input_viewSensitivity "1"
A log_append "0"
logfile "0"
A m_filter "0"
A m_forward "0.25"
A m_pitch "0.022"
A m_side "0.25"
A m_yaw "0.022"
S R mapname "zombie_theater"
A monkeytoy "1"
L net_ip "localhost"
AL net_noudp "0"
L net_port "3074"
AL net_socksEnabled "0"
AL net_socksPassword ""
AL net_socksPort "1080"
AL net_socksServer ""
AL net_socksUsername ""
U password ""
playlist "0"
A r_aaAlpha "dither (fast)"
AL r_aaSamples "4"
A r_allow_intz "1"
A r_allow_null_rt "1"
AL r_aspectRatio "auto"
A r_autopriority "0"
A r_backBufferSize "960"
A r_backBufferSizeY "544"
C r_blur "0"
A r_blur_allowed "1"
A r_clipCodec "MJPEG"
A r_clipFPS "24"
A r_clipSize "360"
AL r_customMode ""
A r_depthPrepass "0"
AL r_displayRefresh "60 Hz"
A r_distortion "1"
r_dlightLimit "4"
A E r_dof_enable "1"
C r_drawWater "1"
E r_enableDlights "1"
A r_fastSkin "0"
A r_filmLut "-1"
A r_flame_allowed "1"
A C V r_flameFX_distortionScaleFactor "0 1 1 0.511918"
A r_flameFX_enable "0"
A V r_flameFX_fadeDuration "0.5"
A C V r_flameFX_FPS "15"
A C V r_flameFX_magnitude "0.0215147"
A r_fovScaleThresholdRigid "2.4"
A r_fovScaleThresholdSkinned "2.4"
AL r_fullscreen "0"
A r_gamma "0.9"
A r_gfxopt_dynamic_foliage "1"
A r_gfxopt_water_simulation "1"
A E r_glow_allowed "1"
r_gpuSync "adaptive"
r_grassEnable "1"
AL r_ignorehwgamma "0"
A r_inGameVideo "1"
A C r_lodBiasRigid "0"
A C r_lodBiasSkinned "0"
A C r_lodScaleRigid "1"
A C r_lodScaleSkinned "1"
AL r_mode "1024x768"
AL r_monitor "0"
A C V r_motionblur_directionFactor "0.001"
A V r_motionblur_enable "0"
A V r_motionblur_frameBased_enable "0"
A V r_motionblur_maxblur "30"
A C V r_motionblur_numberOfSamples "1"
A C V r_motionblur_positionFactor "0.01"
A r_multiGpu "1"
A r_multithreaded_device "0"
A r_picmip "0"
A r_picmip_bump "0"
A r_picmip_manual "0"
A r_picmip_spec "0"
AL r_picmip_water "1"
A r_polygonOffsetBias "-1"
A r_polygonOffsetScale "-1"
A r_portalBevels "0.7"
A E r_rendererPreference "Default"
A r_reviveFX_debug "0"
A V r_reviveFX_fadeDuration "5"
A E r_specular "1"
A r_texFilterAnisoMax "16"
A r_texFilterAnisoMin "1"
A r_texFilterMipMode "Unchanged"
A r_use_driver_convergence "0"
AL r_vsync "1"
A r_waterSheetingFX_allowed "1"
A r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0"
A r_waterSheetingFX_enable "0"
A r_waterSheetingFX_fadeDuration "2"
A r_waterSheetingFX_magnitude "0.0655388"
A r_waterSheetingFX_radius "4.44051"
D EV r_watersim_enabled "0"
A ragdoll_enable "1"
A ragdoll_max_simulating "16"
U A rate "25000"
A sd_xa2_device_guid "{549908bb-6021-4771-b5f7-784022aca259}"
A sensitivity "5"
A sm_enable "1"
A sm_maxLights "4"
U A snaps "20"
A E snd_enableEq "0"
A E snd_khz "44"
A E snd_losOcclusion "1"
A M snd_menu_center_channel "1"
A M snd_menu_cinematic "0.8178"
A M snd_menu_left_channel "1"
A M snd_menu_left_surround "1"
A M snd_menu_lfe "1"
A M snd_menu_listen_level "0"
A M snd_menu_master "0.810698"
A M snd_menu_music "0.782289"
A M snd_menu_right_channel "1"
A M snd_menu_right_surround "1"
A M snd_menu_sfx "0.803596"
A M snd_menu_speaker_setup "2"
A M snd_menu_voice "1"
A snd_speakerConfiguration "Stereo"
A sv_allowDownload "1"
S sv_disableClientConsole "0"
S A sv_floodProtect "1"
sv_fps "20"
S A sv_hostname "BlackOpsZombie"
sv_kickBanTime "300"
sv_mapRotation ""
sv_mapRotationCurrent ""
S A sv_maxPing "0"
S A sv_maxRate "7000"
S A sv_minPing "0"
S sv_privateClients "0"
sv_privatePassword ""
S D sv_pure "0"
A sv_reconnectlimit "3"
sv_timeout "30"
A sv_vac "1"
S A D sv_voice "1"
D sv_voiceQuality "3"
sv_zombietime "2"
IA sys_configSum "266827972"
IA sys_configureGHz "0.0117368"
IA sys_gpu "ATI Radeon HD 4600 Series "
IA sys_sysMB "1024"
A M team_indicator "0"
R version "Call of Duty Singleplayer - Ship COD_T5_S SP build 7.0.28 CL(795502) CODPCAB-V64 CEG Wed Nov 10 16:01:57 2010 win-x86"
A voice_deadChat "0"
A voice_global "0"
A voice_localEcho "0"
V waypointIconHeight "36"
V waypointIconWidth "36"
V waypointOffscreenPointerDistance "30"
A winvoice_mic_mute "1"
A winvoice_mic_reclevel "65535"
A winvoice_mic_scaler "1"
A winvoice_save_voice "0"
And yes, there are gametypes for SP if you didn't realize. "cmp" is probably zombies because that was what I was playing while dumping this.