Thread: SP Dvar List

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  1. #1
    master131's Avatar
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    SP Dvar List

    Here is the dvar list for Black Ops SP that I dumped from the game:

    Code:
        A         cg_chatHeight "5"
        A         cg_chatTime "12000"
        A C       cg_crosshairDynamic "0"
                V cg_cursorHints "4"
                  cg_draw2D "1"
        A       V cg_drawBreathHint "1"
        A C       cg_drawCrosshairNames "1"
        A         cg_drawFPS "Off"
        A         cg_drawFPSLabels "1"
        A         cg_drawFPSScale "0"
        A       V cg_drawFriendlyNames "1"
          C       cg_drawGun "1"
          C       cg_drawHealth "0"
        A         cg_drawMantleHint "1"
        A         cg_drawSnapshotTime "1"
        A         cg_drawTurretCrosshair "1"
        A         cg_flareVisionSetFadeDuration "2000"
        A         cg_fov_default "65"
        A         cg_fov_default_thirdperson "40"
        A         cg_gameBoldMessageWidth "390"
        A         cg_gameMessageWidth "455"
        A         cg_headIconMinScreenRadius "0.025"
        A         cg_hintFadeTime "100"
                  cg_hudChatPosition "5 200"
        A         cg_hudDamageIconHeight "64"
        A         cg_hudDamageIconInScope "0"
        A         cg_hudDamageIconOffset "128"
        A         cg_hudDamageIconTime "2000"
        A         cg_hudDamageIconWidth "128"
        A         cg_hudGrenadeIconEnabledFlash "0"
        A         cg_hudGrenadeIconHeight "25"
        A         cg_hudGrenadeIconInScope "1"
        A         cg_hudGrenadeIconMaxHeight "104"
        A         cg_hudGrenadeIconOffset "50"
        A         cg_hudGrenadeIconWidth "25"
        A         cg_hudGrenadePointerHeight "12"
        A         cg_hudGrenadePointerPivot "12 27"
        A         cg_hudGrenadePointerWidth "25"
        A         cg_hudMapBorderWidth "2"
        A         cg_hudMapFriendlyHeight "15"
        A         cg_hudMapFriendlyWidth "15"
        A         cg_hudMapPlayerHeight "20"
        A         cg_hudMapPlayerWidth "20"
                  cg_hudSayPosition "5 180"
        A         cg_hudStanceHintPrints "0"
        A         cg_overheadIconSize "0.9"
        A         cg_overheadNamesFont "2"
        A         cg_overheadNamesSize "0.8"
        A         cg_overheadRankSize "0.7"
        A         cg_teamChatsOnly "0"
          C       cg_treadmarks "0"
        A         cg_voiceIconSize "0"
        A         cg_weaponCycleDelay "0"
                V cg_weaponHintsCoD1Style "1"
        A         cg_youInKillCamSize "6"
        A         cl_allowDownload "0"
        A         cl_freelook "1"
        A         cl_maxpackets "30"
        A         cl_maxPing "800"
        A         cl_mouseAccel "0"
        A         cl_packetdup "1"
      R           cl_paused "0"
        A         cl_pitchspeed "140"
     U  A         cl_voice "1"
        A         cl_yawspeed "140"
                  clanName ""
        A         com_maxfps "85"
        A         con_minicon "0"
        A         con_miniconlines "5"
        A         con_minicontime "4"
        A         con_outputBarColor "1 1 0.95 0.6"
        A         con_outputSliderColor "0.15 0.15 0.1 0.6"
        A         con_outputWindowColor "0.35 0.35 0.3 0.75"
        A         fx_marks "1"
        A         fx_marks_ents "1"
        A         fx_marks_smodels "1"
        A         g_allowvote "1"
        A         g_banIPs ""
        A         g_deadChat "0"
        A         g_dropForwardSpeed "10"
        A         g_dropHorzSpeedRand "100"
        A         g_dropUpSpeedBase "10"
        A         g_dropUpSpeedRand "5"
    S    L        g_gametype "cmp"
                  g_inactivity "0"
        A         g_log "games_mp.log"
        A         g_logSync "0"
                  g_maxDroppedWeapons "16"
        A         g_oldVoting "1"
                  g_password ""
        A         g_playerCollisionEjectSpeed "25"
                  g_smoothClients "1"
                V g_speed "250"
        A      E  g_useGear "0"
        A C       g_useholdspawndelay "1"
        A         g_voiceChatTalkingDuration "500"
        A         g_voteAbstainWeight "0.5"
        A    M    gpad_buttonsConfig "buttons_default"
        A    M    gpad_enabled "0"
        A    M    gpad_sticksConfig "thumbstick_default"
        AL        in_mouse "1"
        A    M    input_invertPitch "0"
        A    M    input_viewSensitivity "1"
        A         log_append "0"
                  logfile "0"
        A         m_filter "0"
        A         m_forward "0.25"
        A         m_pitch "0.022"
        A         m_side "0.25"
        A         m_yaw "0.022"
    S R           mapname "zombie_theater"
        A         monkeytoy "1"
         L        net_ip "localhost"
        AL        net_noudp "0"
         L        net_port "3074"
        AL        net_socksEnabled "0"
        AL        net_socksPassword ""
        AL        net_socksPort "1080"
        AL        net_socksServer ""
        AL        net_socksUsername ""
     U            password ""
                  playlist "0"
        A         r_aaAlpha "dither (fast)"
        AL        r_aaSamples "4"
        A         r_allow_intz "1"
        A         r_allow_null_rt "1"
        AL        r_aspectRatio "auto"
        A         r_autopriority "0"
        A         r_backBufferSize "960"
        A         r_backBufferSizeY "544"
          C       r_blur "0"
        A         r_blur_allowed "1"
        A         r_clipCodec "MJPEG"
        A         r_clipFPS "24"
        A         r_clipSize "360"
        AL        r_customMode ""
        A         r_depthPrepass "0"
        AL        r_displayRefresh "60 Hz"
        A         r_distortion "1"
                  r_dlightLimit "4"
        A      E  r_dof_enable "1"
          C       r_drawWater "1"
               E  r_enableDlights "1"
        A         r_fastSkin "0"
        A         r_filmLut "-1"
        A         r_flame_allowed "1"
        A C     V r_flameFX_distortionScaleFactor "0 1 1 0.511918"
        A         r_flameFX_enable "0"
        A       V r_flameFX_fadeDuration "0.5"
        A C     V r_flameFX_FPS "15"
        A C     V r_flameFX_magnitude "0.0215147"
        A         r_fovScaleThresholdRigid "2.4"
        A         r_fovScaleThresholdSkinned "2.4"
        AL        r_fullscreen "0"
        A         r_gamma "0.9"
        A         r_gfxopt_dynamic_foliage "1"
        A         r_gfxopt_water_simulation "1"
        A      E  r_glow_allowed "1"
                  r_gpuSync "adaptive"
                  r_grassEnable "1"
        AL        r_ignorehwgamma "0"
        A         r_inGameVideo "1"
        A C       r_lodBiasRigid "0"
        A C       r_lodBiasSkinned "0"
        A C       r_lodScaleRigid "1"
        A C       r_lodScaleSkinned "1"
        AL        r_mode "1024x768"
        AL        r_monitor "0"
        A C     V r_motionblur_directionFactor "0.001"
        A       V r_motionblur_enable "0"
        A       V r_motionblur_frameBased_enable "0"
        A       V r_motionblur_maxblur "30"
        A C     V r_motionblur_numberOfSamples "1"
        A C     V r_motionblur_positionFactor "0.01"
        A         r_multiGpu "1"
        A         r_multithreaded_device "0"
        A         r_picmip "0"
        A         r_picmip_bump "0"
        A         r_picmip_manual "0"
        A         r_picmip_spec "0"
        AL        r_picmip_water "1"
        A         r_polygonOffsetBias "-1"
        A         r_polygonOffsetScale "-1"
        A         r_portalBevels "0.7"
        A      E  r_rendererPreference "Default"
        A         r_reviveFX_debug "0"
        A       V r_reviveFX_fadeDuration "5"
        A      E  r_specular "1"
        A         r_texFilterAnisoMax "16"
        A         r_texFilterAnisoMin "1"
        A         r_texFilterMipMode "Unchanged"
        A         r_use_driver_convergence "0"
        AL        r_vsync "1"
        A         r_waterSheetingFX_allowed "1"
        A         r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0"
        A         r_waterSheetingFX_enable "0"
        A         r_waterSheetingFX_fadeDuration "2"
        A         r_waterSheetingFX_magnitude "0.0655388"
        A         r_waterSheetingFX_radius "4.44051"
            D  EV r_watersim_enabled "0"
        A         ragdoll_enable "1"
        A         ragdoll_max_simulating "16"
     U  A         rate "25000"
        A         sd_xa2_device_guid "{549908bb-6021-4771-b5f7-784022aca259}"
        A         sensitivity "5"
        A         sm_enable "1"
        A         sm_maxLights "4"
     U  A         snaps "20"
        A      E  snd_enableEq "0"
        A      E  snd_khz "44"
        A      E  snd_losOcclusion "1"
        A    M    snd_menu_center_channel "1"
        A    M    snd_menu_cinematic "0.8178"
        A    M    snd_menu_left_channel "1"
        A    M    snd_menu_left_surround "1"
        A    M    snd_menu_lfe "1"
        A    M    snd_menu_listen_level "0"
        A    M    snd_menu_master "0.810698"
        A    M    snd_menu_music "0.782289"
        A    M    snd_menu_right_channel "1"
        A    M    snd_menu_right_surround "1"
        A    M    snd_menu_sfx "0.803596"
        A    M    snd_menu_speaker_setup "2"
        A    M    snd_menu_voice "1"
        A         snd_speakerConfiguration "Stereo"
        A         sv_allowDownload "1"
    S             sv_disableClientConsole "0"
    S   A         sv_floodProtect "1"
                  sv_fps "20"
    S   A         sv_hostname "BlackOpsZombie"
                  sv_kickBanTime "300"
                  sv_mapRotation ""
                  sv_mapRotationCurrent ""
    S   A         sv_maxPing "0"
    S   A         sv_maxRate "7000"
    S   A         sv_minPing "0"
    S             sv_privateClients "0"
                  sv_privatePassword ""
    S       D     sv_pure "0"
        A         sv_reconnectlimit "3"
                  sv_timeout "30"
        A         sv_vac "1"
    S   A   D     sv_voice "1"
            D     sv_voiceQuality "3"
                  sv_zombietime "2"
       IA         sys_configSum "266827972"
       IA         sys_configureGHz "0.0117368"
       IA         sys_gpu "ATI Radeon HD 4600 Series "
       IA         sys_sysMB "1024"
        A    M    team_indicator "0"
      R           version "Call of Duty Singleplayer - Ship COD_T5_S SP build 7.0.28 CL(795502) CODPCAB-V64 CEG Wed Nov 10 16:01:57 2010 win-x86"
        A         voice_deadChat "0"
        A         voice_global "0"
        A         voice_localEcho "0"
                V waypointIconHeight "36"
                V waypointIconWidth "36"
                V waypointOffscreenPointerDistance "30"
        A         winvoice_mic_mute "1"
        A         winvoice_mic_reclevel "65535"
        A         winvoice_mic_scaler "1"
        A         winvoice_save_voice "0"
    And yes, there are gametypes for SP if you didn't realize. "cmp" is probably zombies because that was what I was playing while dumping this.
    Last edited by master131; 11-12-2010 at 02:38 PM.
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  2. The Following 2 Users Say Thank You to master131 For This Useful Post:

    Blubb1337 (11-12-2010),Insane (11-12-2010)

  3. #2
    Insane's Avatar
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    Good Job

    Ex Middleman

  4. #3
    Skyline.'s Avatar
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    nice find champ.


  5. #4
    jimpa5's Avatar
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    Thats a very nice list but i was hoping to see a command for infinite ammo. or if its in there pls tell cause i checked I could find anything

  6. #5
    master131's Avatar
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    Quote Originally Posted by jimpa5 View Post
    Thats a very nice list but i was hoping to see a command for infinite ammo. or if its in there pls tell cause i checked I could find anything
    Unfortunately, it doesn't exist..
    Although, I did find this somewhere in my log file:
    Code:
    dvar set g_reloading 0
    /
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


    Handy Tools/Hacks:
    Extreme Injector v3.7.3
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
    [Roxas - Pixel Art, WIP]
    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
    [Kyle]

  7. #6
    jimpa5's Avatar
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    Quote Originally Posted by master131 View Post
    Unfortunately, it doesn't exist..
    Although, I did find this somewhere in my log file:
    Code:
    dvar set g_reloading 0
    /
    Will be testing that. somehow

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