i'm new to the modding and i wanded to know how i can add bunkers to a mod.
If I Helped You, Plz Thanks.
It Would Help Alot
What Do You Do For A Living?
What's That?I Mostly Own Noobs With The AK-47 With Silencer
(Turns To Friend)
[img]https://www.danasof*****m/sig/asd248737.jpg[/img]HAHAHA Noob!!!!!!
leeuwtje88 (01-29-2011)
hmm it helps but its not exactly what i mean, i mean how to add a bunker that you coppied from the site.
ohhhhhh just download a mapedit
here i got this one from zombie mod v3.1
and put in your modname\maps\mp\gametypes
and in ur _rank.gsc add this to the end of ur init()
Code:level thread maps\mp\gametypes\MapEdit::init();
Jotti's
VirusTotal
Last edited by jimmynguyen3030; 01-29-2011 at 07:14 AM.
If I Helped You, Plz Thanks.
It Would Help Alot
What Do You Do For A Living?
What's That?I Mostly Own Noobs With The AK-47 With Silencer
(Turns To Friend)
[img]https://www.danasof*****m/sig/asd248737.jpg[/img]HAHAHA Noob!!!!!!
hmm dont understand.
i mean how can i add this bunker to my zombie mod. https://www.mpgh.net/forum/308-call-d...er-estate.html
open up ur mapedit
go down to estate()
and add it there
If I Helped You, Plz Thanks.
It Would Help Alot
What Do You Do For A Living?
What's That?I Mostly Own Noobs With The AK-47 With Silencer
(Turns To Friend)
[img]https://www.danasof*****m/sig/asd248737.jpg[/img]HAHAHA Noob!!!!!!
What you want is mapedits for your own mod?
First... I would like to know if you understand modding enough xD
Well here's the thing, put the _mapedit.gsc file in maps/mp/gametypes
(Should be in the same place as _Rank.gsc)
Then for example uses, we will open up _rank.gsc
Search for Init,
You would find somenthing like this:
(That's the start of the init thread)Code:init() { level.scoreInfo = []; level.xpScale = getDvarInt( "scr_xpscale" );
Now, make your Init look like this:
I tried making this short tutorial as noob friendly as possible, but as always.. I really suck explaining things xDCode:init() { level.scoreInfo = []; level.xpScale = getDvarInt( "scr_xpscale" ); level thread maps\mp\gametypes\MapEdit::init();
Try this, and then come back and tell me if it worked
I also wanted to do this when I first started modding, but I suggest you don't start with it if you're a begginer! xD
/approved attachment
O_O
Not sure, then it's probaly somenthing like to many models on same place, or to many models...
Somenthing like that ;p