Thread: Client Info

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  1. #1
    mo3ad001's Avatar
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    Client Info

    Hey Guy's
    I gotThis Class .
    Class cClientInfo


    //0x3779EE8C

    Code:
    class cClientInfo
    {
    public:
    
    	__int32 pPing; //0x0000 
    	__int32 Index; //0x0004 
    char _0x0008[8];
    	char pName[12]; //0x0010 
    char _0x001C[12];
    	int* Object; //0x0028 
    	__int32 pKills; //0x002C 
    	__int32 pDeaths; //0x0030 
    char _0x0034[52];
    	__int32 pFTMission; //0x0068 
    char _0x006C[4];
    	__int32 pTeam; //0x0070 
    char _0x0074[4];
    	BYTE pIsDead; //0x0078 
    char _0x0079[319];
    	__int32 pRank; //0x01B8 
    char _0x01BC[80];
    	__int32 pFTScore; //0x020C 
    	BYTE pFTSpawn; //0x0210 
    char _0x0211[3];
    	__int32 pFTLongestLife; //0x0214 
    	__int32 pFTKill; //0x0218 
    char _0x021C[84];
    	cClientInfo* PlayerNext; //0x0270 
    
    
    };//Size=0x0274
    Please anyone test it reply here thx .
    -Mo3ad001
    Last edited by mo3ad001; 07-29-2011 at 11:37 AM. Reason: Update the Class xD

    H A X O
    Email : Noobmem@hotmail.com


  2. #2
    CAFlames's Avatar
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    ehh you sure it changed?

    Current Works:
    ---Horror Game





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  3. #3
    mmbob's Avatar
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    Quote Originally Posted by CAFlames View Post
    ehh you sure it changed?
    It did change.

  4. #4
    CAFlames's Avatar
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    Quote Originally Posted by mmbob View Post


    It did change.
    Okay. Just I was looking at first 3 mentioned offsets and those didnt change. Didnt notice anything else.

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  5. The Following User Says Thank You to CAFlames For This Useful Post:

    mistertex (07-29-2011)

  6. #5
    mo3ad001's Avatar
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    Quote Originally Posted by CAFlames View Post


    Okay. Just I was looking at first 3 mentioned offsets and those didnt change. Didnt notice anything else.
    Nexon added few things for the new game modes ...

    H A X O
    Email : Noobmem@hotmail.com


  7. #6
    CAFlames's Avatar
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    Quote Originally Posted by mo3ad001 View Post
    Nexon added few things for the new game modes ...
    Ah, okay.

    Do you think you can msn me the dumped files? My dad is currently on my CA computer.

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  8. #7
    mo3ad001's Avatar
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    lol how i forget the pTeam and pisDead XD , Same old offset .

    H A X O
    Email : Noobmem@hotmail.com


  9. #8
    CAFlames's Avatar
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    @m03ad001

    I fixed for you:

    Code:
    class PlayerInfo
    	{
    public:
    
    	__int32 pPing; //0x0000 
    	__int32 Index; //0x0004 
    char _0x0008[8];
    	char pName[12]; //0x0010 
    char _0x001C[12];
    	int* Object; //0x0028 
    	__int32 pKills; //0x002C 
    	__int32 pDeaths; //0x0030 
    char _0x0034[52];
    	__int32 pFTMission; //0x0068 
    char _0x006C[4];
    	__int32 pTeam; //0x0070 
    char _0x0074[4];
    	BYTE pIsDead; //0x0078 
    char _0x0079[319];
    	__int32 pRank; //0x01B8 
    char _0x01BC[76];
    	__int32 pFTScore; //0x020C   
    	BYTE pFTSpawn; //0x0210 
    char _0x0211[3];
    	__int32 pFTLongestLife; //0x0214 
    	__int32 pFTKill; //0x0218 
    char _0x021C[84];
            PlayerInfo* PlayerPrev; //0x026C
    	PlayerInfo* PlayerNext; //0x0270 
    };//Size=0x0274


    EDIT: Added Previous
    Last edited by CAFlames; 07-29-2011 at 11:34 AM.

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  10. #9
    mo3ad001's Avatar
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    Quote Originally Posted by CAFlames View Post
    @m03ad001

    I fixed for you:

    Code:
    class PlayerInfo
    	{
    public:
    
    	__int32 pPing; //0x0000 
    	__int32 Index; //0x0004 
    char _0x0008[8];
    	char pName[12]; //0x0010 
    char _0x001C[12];
    	int* Object; //0x0028 
    	__int32 pKills; //0x002C 
    	__int32 pDeaths; //0x0030 
    char _0x0034[52];
    	__int32 pFTMission; //0x0068 
    char _0x006C[4];
    	__int32 pTeam; //0x0070 
    char _0x0074[4];
    	BYTE pIsDead; //0x0078 
    char _0x0079[319];
    	__int32 pRank; //0x01B8 
    char _0x01BC[76];
    	__int32 pFTScore; //0x020C   
    	BYTE pFTSpawn; //0x0210 
    char _0x0211[3];
    	__int32 pFTLongestLife; //0x0214 
    	__int32 pFTKill; //0x0218 
    char _0x021C[84];
    	PlayerInfo* PlayerNext; //0x0270 
    };//Size=0x0274
    That's correct Buddy , thx for update !
    but look at the first post
    Last edited by mo3ad001; 07-29-2011 at 11:36 AM.

    H A X O
    Email : Noobmem@hotmail.com


  11. #10
    DeadLine2.0's Avatar
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    What do you use to update the class? thats awesome, and my hack still works, they just added shit. same offsets tho

  12. #11
    mo3ad001's Avatar
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    Quote Originally Posted by DeadLine2.0 View Post
    What do you use to update the class? thats awesome, and my hack still works, they just added shit. same offsets tho
    need help ?

    H A X O
    Email : Noobmem@hotmail.com


  13. #12
    DeadLine2.0's Avatar
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    Well i would like to know how you updated this ReClass? StructBu

  14. #13
    CAFlames's Avatar
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    Quote Originally Posted by DeadLine2.0 View Post
    Well i would like to know how you updated this ReClass? StructBu
    You only need olly. You CAN use reclass for organization.

    I typically use reclass for other programs.

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  15. #14
    DeadLine2.0's Avatar
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    k, well this did not work for me, ill look into it more but it returns "(null)" as you can see:

  16. #15
    CAFlames's Avatar
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    Quote Originally Posted by DeadLine2.0 View Post
    k, well this did not work for me, ill look into it more but it returns "(null)" as you can see:
    is that ping esp or healthbars doin that?

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

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