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  1. #1
    element72's Avatar
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    trigger boss spawn

    Right when you walk pass some area (usually a door) the boss will spawn. My guess is that a command is triggered, thus making the boss spawn. If you somehow glitched pass the area, all you have to do is walk back to the specific spot to trigger the boss. Does anyone know this command? Thanks.
    Last edited by Paladin; 08-15-2011 at 09:34 PM.

  2. #2
    veryvoodoo's Avatar
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    Why not just use the reload map command?

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    Zaiakunokami's Avatar
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    Quote Originally Posted by element72 View Post
    Right when you walk pass some area (usually a door) the boss will spawn. My guess is that a command is triggered, thus making the boss spawn. If you somehow glitched pass the area, all you have to do is walk back to the specific spot to trigger the boss. Does anyone know this command? Thanks.
    It's more of a location trigger event than anything. The boss (or any mobs really) spawns after you pass a certain point. There is no command, it's just an AI function.

    AFAIK, there is only one command if you somehow go past a boss, to spawn him. I'm not sure how you could to begin with, but you can use cc_change_figure_height 800 to pretty much cover the entire map, and spawn everything.

    This will NOT put you near him however. You will stay in the same place you were when you used the command.

    Your best bet in this case is to use cc_changemap_current_random_sector, which reloads the boss map.




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    Well, i know some stuff about the source engine. At that place you will find a trigger_once, that triggers the spawning. You could probably force touching it if you knew the name.

  5. #5
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    does that command work on bosses such as chiulin where if I have ohk on it wont spawn?

  6. #6
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    OHK doesn't stop anything from Spawning >.<
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  7. #7
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    Quote Originally Posted by dracconus View Post
    OHK doesn't stop anything from Spawning >.<

    Nope, but it can lead to the destruction of certain bridges that are needed to move on in the stage.




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    Problem solved, closing...



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