Then your pitch value is PlayerPitch()Code:typedef float (*Pitch_t)(void); float PlayerPitch(){ DWORD* PlayerMGR = (DWORD*)0x00112233;//PlayerManager Address Pitch_t Pitch = *(Pitch_t*)(*PlayerMGR + 0x48); return Pitch(); }
Then for Yaw:
Then your Yaw is PlayerYaw()Code:typedef float (*Yaw_t)(void); float PlayerYaw(){ DWORD* PlayerMGR = (DWORD*)0x00112233;//PlayerManager Address Yaw_t Yaw = *(Yaw_t*)(*PlayerMGR + 0x4C); return Yaw(); }
Credits: Me
Gellin (Offsets)