Funtions PBlackout Direct 3D By ZicoS77 (GameFrance)
//WireFrame//Not Debug//
//GlassWall//if(opt.d3d.wirefame)
{
if(m_Stride == 36 || 32)
{
pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
}
}
//NoFog//if (opt.d3d.GlassWall)
{
if(m_Stride == 36 || 32)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
else
{
pDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
}
}
//QWall//if (opt.d3d.nofog)
{
pDevice->SetRenderState(D3DRS_FOGENABLE, false);
}
//Hippyif(opt.d3d.QWalls)
{
if(m_Stride == 40,44)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetRenderState(D3DRS_LIGHTING, true);
pDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255,128,128,128));
}
}
//Point Mode//Not Debug//if(opt.d3d.Hippy)
{
if(m_Stride == 40,44)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetRenderState(D3DRS_LIGHTING, true);
pDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT);
pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255,255,125,0));
}
}
//CrossHair//if(opt.d3d.pointmode)
{
if(m_Stride == 36)
{
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_POINT);
}
}
//WallHack//if (opt.d3d.CrossHair==1)
{
int x = ( GetSystemMetrics( 0 ) / 2);
int y = ( GetSystemMetrics( 1 ) / 2);
D3DRECT rec = { x - 10, y, x + 10, y + 1};
D3DRECT rec2 = { x, y - 10, x + 1, y + 10};
pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
}
//FullBright//if(opt.d3d.WallHack)
{
if(m_Stride == 36)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
else
{
pDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
}
if (opt.d3d.FullBright)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255,255,255,255));
}
else
{
pDevice->SetRenderState(D3DRS_AMBIENT, false);
}Cordially ZicoS77
That strides are for warrock :S
i am new to the forum that you inject injector? tngo just the dll.
this is 90% useless if you don't have the functions for color chams
----------
This works for many game
" The Ground Is Above, This Noobs Have Mastered Gravity " - Aeir/Boomdocks
Started Hacking in 2009, don't be too quick to say your a pro... ok theirs many of us who retired.. call us legends, if it was not for them... most of hacks & d3d designs won't be around ok.. #RespectOldNiggas
I Really appreciate Zico for posting this
these stuff may works in PB but some stride is still and exactly the same if PB not updated so may not work..Thanks