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  1. #1
    ~GameFrance-ZicoS77~'s Avatar
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    Functions PBlackout Direct3D

    Funtions PBlackout Direct 3D By ZicoS77 (GameFrance)



    //WireFrame//Not Debug//

    if(opt.d3d.wirefame)
    {
    if(m_Stride == 36 || 32)
    {
    pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
    }
    }
    //GlassWall//

    if (opt.d3d.GlassWall)
    {
    if(m_Stride == 36 || 32)
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    }
    else
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
    }
    }
    //NoFog//

    if (opt.d3d.nofog)
    {
    pDevice->SetRenderState(D3DRS_FOGENABLE, false);
    }
    //QWall//

    if(opt.d3d.QWalls)
    {
    if(m_Stride == 40,44)
    {
    pDevice->SetRenderState(D3DRS_ZENABLE,false);
    pDevice->SetRenderState(D3DRS_LIGHTING, true);
    pDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
    pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255,128,128,128));
    }
    }
    //Hippy

    if(opt.d3d.Hippy)
    {
    if(m_Stride == 40,44)
    {
    pDevice->SetRenderState(D3DRS_ZENABLE,false);
    pDevice->SetRenderState(D3DRS_LIGHTING, true);
    pDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT);
    pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255,255,125,0));
    }
    }
    //Point Mode//Not Debug//

    if(opt.d3d.pointmode)
    {
    if(m_Stride == 36)
    {
    pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_POINT);
    }
    }
    //CrossHair//
    if (opt.d3d.CrossHair==1)
    {
    int x = ( GetSystemMetrics( 0 ) / 2);
    int y = ( GetSystemMetrics( 1 ) / 2);
    D3DRECT rec = { x - 10, y, x + 10, y + 1};
    D3DRECT rec2 = { x, y - 10, x + 1, y + 10};
    pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
    pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
    }
    //WallHack//

    if(opt.d3d.WallHack)
    {
    if(m_Stride == 36)
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    }
    else
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
    }
    //FullBright//

    if (opt.d3d.FullBright)
    {
    pDevice->SetRenderState(D3DRS_LIGHTING, false);
    pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255,255,255,255));
    }
    else
    {
    pDevice->SetRenderState(D3DRS_AMBIENT, false);
    }
    Cordially ZicoS77

  2. The Following 3 Users Say Thank You to ~GameFrance-ZicoS77~ For This Useful Post:

    johnpp (11-12-2011),KissU (11-13-2011),N89lx (12-01-2011)

  3. #2
    johnpp's Avatar
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    tnx for this

  4. #3
    R3dLine's Avatar
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    That strides are for warrock :S

  5. #4
    renzozc's Avatar
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    i am new to the forum that you inject injector? tngo just the dll.

  6. #5
    Boomdocks's Avatar
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    this is 90% useless if you don't have the functions for color chams
    ----------
    This works for many game
    " The Ground Is Above, This Noobs Have Mastered Gravity " - Aeir/Boomdocks
    Started Hacking in 2009, don't be too quick to say your a pro... ok theirs many of us who retired.. call us legends, if it was not for them... most of hacks & d3d designs won't be around ok.. #RespectOldNiggas

  7. #6
    Reflex-'s Avatar
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    I Really appreciate Zico for posting this

  8. #7
    ShadoWofColosus's Avatar
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    yes very topic

  9. #8
    firefox800's Avatar
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    these stuff may works in PB but some stride is still and exactly the same if PB not updated so may not work..Thanks

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