Thread: Question??

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  1. #1
    bremiller1421's Avatar
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    Question??

    I have a good question . I know how to code vb.net well and some C++ I know the syntax, but I was wanting some opinions on something.
    What would be the best programming language for memory editing such as a hack but I want to create a trainer that will change the address, yes i know about pointers and offsets etc.... but i need to know which programming language would be the best and the game i will be doing is an game called mu online, a private server i play

    If you could help me that would be great.




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  2. #2
    t7ancients's Avatar
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    Assembly would probably be the best, but C/C++ would work too. Those are the best for writing memory hacks.

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    Jason's Avatar
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    Quote Originally Posted by t7ancients View Post
    Assembly would probably be the best, but C/C++ would work too. Those are the best for writing memory hacks.
    Ahahahaha assembly. Fuck coding a hack in straight assembly. By the time you finish it, it'd be like 5 versions of the game later.

    Quote Originally Posted by Jeremy S. Anderson
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    t7ancients's Avatar
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    Quote Originally Posted by Jason View Post
    By the time you finish it, it'd be like 5 versions of the game later.
    Yeah. For manipulating memory though, isn't assembly better? But you're right, it would take forever. :/

  5. #5
    Jason's Avatar
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    Quote Originally Posted by t7ancients View Post
    Yeah. For manipulating memory though, isn't assembly better? But you're right, it would take forever. :/
    Depends just what you're trying to do. Inline assembly from C++ can usually handle most of the brute force you need while simultaneously wrapping the rest of the hack in a very straightforward language and fileformat (dll) that windows itself can easily load into a remote process.

    Quote Originally Posted by Jeremy S. Anderson
    There are only two things to come out of Berkley, Unix and LSD,
    and I don’t think this is a coincidence
    You can win the rat race,
    But you're still nothing but a fucking RAT.


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  6. #6
    t7ancients's Avatar
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    I wish we had inline for x64 though. :/

  7. #7
    Jason's Avatar
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    Quote Originally Posted by t7ancients View Post
    I wish we had inline for x64 though. :/
    Just make your project x86, it's not like there's all that many games you're gunna wanna hack that are designed for the x64-bit architecture.

    Quote Originally Posted by Jeremy S. Anderson
    There are only two things to come out of Berkley, Unix and LSD,
    and I don’t think this is a coincidence
    You can win the rat race,
    But you're still nothing but a fucking RAT.


    ++Latest Projects++
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  8. #8
    t7ancients's Avatar
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    Quote Originally Posted by Jason View Post
    Just make your project x86, it's not like there's all that many games you're gunna wanna hack that are designed for the x64-bit architecture.
    Aren't some games compiled for x64, and does it make a difference if you inject x86 code into a 64-bit process? I thought that it didn't work, but I'm still quite new to the whole game hacking thing. :/

    Edit: Or is it the other way around that doesn't work?
    Last edited by t7ancients; 01-12-2012 at 06:32 PM.

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