Hello

Since we can't edit WarRock's textures with direct modding, what about coding a very simple D3D "hack" that would change weapon's texture ? It would be quite simple, when drawing textures in DrawIndexedPrimitive, we could check what is the current object, i.e. the weapon, and apply the golden/red texture to it via the function D3DXCreateTextureFromFile, and the apply it to the m_pD3Ddev with SetTexture.

What do you think about this ? I tried to do it myself, but my very simple D3D hack base is detected when I come ingame.

Any help ?
Thanks