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  1. #1
    AeroMan's Avatar
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    Post WarRock Philippines Structs

    Hello, i was bored so i decided to code some structs

    Player contains
    • OnePositionKill 1
    • OnePositionKill 2
    • OnePositionKill 3
    • NoRecoil 1
    • NoRecoil 2
    • NoRecoil 3
    • Struct size
    • No fall damage
    • ofs_x
    • ofs_z
    • ofs_y
    • Autoplant (for Close Quarters combat)


    Server contains
    • Premium color
    • Premium days
    • Ping limit
    • SuperMaster
    • Slot 1
    • Slot 2
    • Slot 3
    • Slot 4
    • Slot 5
    • Slot 6
    • Slot 7
    • Slot 8
    • Visual Level
    • Visual Dinar


    Source Code
    Code:
    //----------------------------------------//
    //----------------------------------------//
    //---|  WarRock Philippinnes structs  |---//
    //---|        Date: 21/10/2012        |---//
    //---|         Coder: AeroMan         |---//
    //----------------------------------------//
    //----------------------------------------//
    
    struct cplayer
    {
    	char unknown0[7440];          //00000
    	DWORD Struct_size;            //01D10
    	char unkonwn1[42800];         //01D14
    	float NoRecoil1;              //0C444
    	float NoRecoil2;              //0C448
    	float NoRecoil3;              //0C44C
    	char unknown2[15876];         //0C450
    	float OnePositionKill1;       //10254
    	float OnePositionKill2;       //10258
    	float OnePositionKill3;       //1025C
    	char unkonwn3[136];           //10260
    	float Nofalldamage;           //102E8
    	char unknown4[20];            //102EC
    	float Position_x;             //10300
    	char unknown5[4];             //10304
    	float Position_z;             //10308
    	char unknown6[4];             //1030C
    	float Position_y;             //10310
    	char unknown7[92];            //10314
    	float Autoplant;              //10370
    }; //Size=10370(66416)
    
    struct cserver
    {
    	char unknown0[1404];          //000000
    	long Premium1;                //00057C
    	long Premium2;                //000580
    	char unknown1[588];           //000584
    	DWORD Ping;                   //0007D0
    	char unknown2[792724];        //0007D4
    	int Supermaster;              //0C2068
    	char unknown3[262460];        //0C206C
    	BYTE Slot1;                   //1021A8
    	BYTE Slot2;                   //1021A9
    	BYTE Slot3;                   //1021AA
    	BYTE Slot4;                   //1021AB
    	BYTE Slot5;                   //1021AC
    	BYTE Slot6;                   //1021AD
    	BYTE Slot7;                   //1021AE
    	BYTE Slot8;                   //1021AF
    	char unknown4[99424];         //1021B0
    	long Level;                   //11A610
    	char unknown5[12];            //11A614
    	long Dinar;                   //11A620
    }; //Size=11A620(1156640)
    
    struct base_check
    {
    	char unknown0[10301592];       //000000
    	cserver *cServer;              //9D3098
    	char unknown1[1073908];        //9D309C
    	cplayer *cPlayer;              //AD9390
    }; //Size=AD9390(11375504)
    base_check *g_pBase;
    Special thanks to
    • Nick Jay Baguio
    • Nick Jay Baguio

    Thanks for checking my 2 pointers!

    Have fun
    Last edited by AeroMan; 10-21-2012 at 06:39 AM.

  2. The Following 7 Users Say Thank You to AeroMan For This Useful Post:

    -=ExoTic=- (10-21-2012),emiedumalasa (10-21-2012),HAxCodER™ (10-21-2012),melot (10-22-2012),Rocky69 (01-10-2013),Ryuzaki™ (10-21-2012),warrock16 (12-14-2012)

  3. #2
    Ryuzaki™'s Avatar
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    Thanks for this
    Last edited by Ryuzaki™; 10-21-2012 at 06:46 AM.



  4. #3
    -=ExoTic=-'s Avatar
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    Ur Welcome Sir!!

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  6. #5
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    αςε.εmόkόι's Avatar
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    We must have the courage to do what is morally right

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    All Rights Reserved.

    Ask permission to me before sharing my works.

  7. #6
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    Nice Struct i gonna add my struct on my OPK =))))

    MUKANG PERA!

  8. #7
    emiedumalasa's Avatar
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    very useful thanks @Alex_Agnew AKA Aeroman... OPK na to.... jejeje, lol...
    Last edited by emiedumalasa; 10-21-2012 at 07:41 PM.

  9. #8
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    tabi .......ahahahaha galing

  10. #9
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    san po ba ito ilalagay!!

  11. #10
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    Well then Bye WrPh
    If you wanna know how not secure you are, just take a look around.
    Nothing's secure. Nothing's safe.
    I don't hate technology, I don't hate hackers, because that's just what comes with it, without those hackers we wouldn't solve the problems we need to solve, especially security.

    -----------------------------------------------------------------------------------------------------------------------------------

    Any fool can use a computer. Many do.

    -xFL!CK13

  12. #11
    I love myself
    나도 너를 사랑해

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    Yes Bye WarRock PH!

  13. #12
    HAxCodER™'s Avatar
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    KAPAL NG MUKA TLGA NITONG MUKANG PERA NA TO


    Aanmelden | Facebook

    MUKANG PERA!

  14. #13
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    bagong BAGYO to ah, anong pangalan ng bagyo na to? papasok na to sa PHILIPPINE WARROCK OF RESPONSIBILITY hahaha ^_^

    nice release aeroman


    ---------- Post added at 11:55 PM ---------- Previous post was at 11:50 PM ----------

    Quote Originally Posted by HAxCodER™ View Post
    KAPAL NG MUKA TLGA NITONG MUKANG PERA NA TO


    Aanmelden | Facebook
    grabeng LEECHER na yan ah.... sobra na yun... inangkin eh.. hahaha

  15. #14
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    AeroMan's Avatar
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    You are all welcome, enjoy

    Quote Originally Posted by HAxCodER™ View Post
    KAPAL NG MUKA TLGA NITONG MUKANG PERA NA TO


    Aanmelden | Facebook
    What a leecher, pathetic...
    That is the level i have to deal with?

  16. #15
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    Intrested in ZOMBIE-OPK?
    Code:
    cplayer* GetPlayer(int index)
    {
            DWORD dwUserpointer = *(DWORD*)ADR_UserBase + 4 * index;
            if(index > 32 || !dwUserpointer)return 0;
        return (player*)*(DWORD*)(dwUserpointer);
    }
    	if(ZombieOPK)
    	{
    		if( g_pBase->cPlayer )
    		{
    			for(int i=0; i < 32; i++)
    			{
    				int iSelected = ZombieDist;
    				cplayer *A_Player = GetPlayer(i);
    				A_Player->ofs_x = g_pBase->cPlayer->ofs_x + (i * iSelected); // current + distance
    				A_Player->ofs_y = g_pBase->cPlayer->ofs_y + (i * iSelected); // current + distance
    				A_Player->ofs_z = (i*0);
    			}
    		}
    	}

  17. The Following User Says Thank You to AeroMan For This Useful Post:

    thugxcry01 (10-23-2012)

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