The ammout of stupidity put in this thread and all the theories...
It's just...
Step-by-Step guide to improving DayZ/ArmA2/ArmA2:OA FPS
Depending on who you are, I might or might not
sell dayz hacks, not scripts, hacks. PM if interested.
Bosegelucke (05-16-2013)
lol one of my posts got deleted because I said uc? really? the fuck?
No longer use this website.
A lot of people say that they've put their keys in through Darky's Keychanger and it gets banned soon without them even using hacks with it.
There's a lot of variables that go into account for this, like:
- Once banned, an IP is kept in a record alongside an HWID. Battleye believes, "One a Cheater, Always a Cheater."
- Are these keys LEGIT? Are they directly from Steam or, rather, an untrustworthy seller who might re-sell them, or a non-official distributor that might do the same?
- Some servers scan for scripts in your OA folder and they will send that info to BE. BE doesn't care if you're using them, it's enough to warrant a ban.
- Are these keys possibly getting stolen through other means, then sold, used, and banned by a third-party?
- Battleye keeps track of the IP logins for all keys. If a key used in China by a different computer, suddenly starts getting used in the US by a different computer in less than two hours, they're going to assume it's stolen.
Battleye is one AGRESSIVE MoThErFuCkInG Anti-Cheat. They're going to pull out all the stops for sure.
Last edited by Corocan; 05-03-2013 at 06:20 PM.
poppopsea (05-07-2013)
I went ahead and tested these theories but remind yourself that this is only my own personal experience.
1. I used to hack but play legit on the same IP. No ban on my legit key.
2. All keys come from legitimate places. Stolen keys will obviously get banned.
3. I went ahead and got caught on multiple servers including the Origins servers with scripts in my main directory. No ban.
4. Self Explanatory. You hit it right on the nail.
5. Not completely true sadly although it would be a great tactic. Gave my legit key to an old friend who is currently living in Australia. After 2 days of use, I switched back to it. No Ban.
I allowed for a grace period of about a week to see if anything occurred. Nothing. Keys just get banned for being hacked on/stolen.
Bosegelucke (05-16-2013)
I've been thinking about this a lot lately.
I have had about 4 keys in one day roll in that I've checked in school during the day using Darky's. However, they were all banned before I got home. This is a pattern I have seen during the past week. The keys that I bother to check with Darky's during the day are banned before night, the keys that are left in my log is still unbanned. They are all always banned during the next banwave the same day.
This may still be a coincidence, it's commonly known that people downloading hacks from YT download more than one and so someone else might have grabbed the same keys and already sold them/hacked on them.
Something that really surprised me was when my Retail/steam key got banned the other day. I had never checked it with Darky's before(since I was rather paranoid from the beginning) but I was in a hurry and checked it in a rush. The next it was banned. I have been very carefull not to hack on my retail-key. Maybe BattleEye actually do develop a pattern in which if you use the same computer with different keys on it in a short amount of time, all of them are banned?
This is all of course speculation.
Edit: Nevermind, I'm an idiot. There's litterally no way this is possible, seeing how Darky's actually operates and how it does its checks.
Last edited by R0dean; 05-16-2013 at 02:25 PM.