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  1. #1
    -[I]fLuX's Avatar
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    -[I]fLuX Address and Weapon Type Log [06/22/2013]

    Hey Guys,
    i want to release the new addresses and wepon Types after the patch from 06/20/2013.

    Addresses:
    Code:
    /-------------------[I]fLuX Addy Log Start------------------\
    // Text Engine //
    #define DrawTextEngine1 0x32CEA0
    #define DrawTextEngine2 0xF552D0
    
    // Bag //
    #define BagMgr 0xF490C0
    
    // Weapon //
    #define weaponMgr 0xF48EEC
    #define ChangeWeaponAnimRatio 0xC40
    #define ReloadAnimRatio 0xC3C
    #define CrossHairRatioPerRealSize 0x3B8C
    #define PerturbMin 0x53C
    #define PerturbMax 0x6A4
    #define BulletPosOffset 0x353C
    #define ShotReactPitch 0x371C
    #define DetailPerturbShot 0xEFC
    #define DetailReactPitchShot 0x1064
    #define DetailReactYawShot 0x11CC
    #define KnifeNormalAniRate 0xA70
    #define Knockback 0x3CD0
    #define MoveSpeedPenalty 0xB14
    #define Range 0x80C
    #define AmmoDamage 0x81C
    #define BoomDurationDamage 0x3B39
    #define MaxStopPosTime1 0x3B20
    #define MaxStopPosTime2 0x3B24
    #define MaxStopPosTime3 0x3B28
    #define RepeatFire 0xAEC
    #define ZoomAction 0x3920
    #define RightClickAttribute 0xAF0
    #define ZoomAttribute 0xAF4
    #define DamageVariantionFactor 0x838
    
    // Player Pointer //
    #define PlayerPtr 0x5A8928
    #define PlayerPtrOffset 0x54
    
    // ESP //
    #define ESP 0x59A250
    #define GetBoneAddress 0x597760
    #define dwCPlayerStart 0x747C
    #define MEOffset 0x7484
    #define dwCPlayerSize 0x4C8
    
    // Client Error Remove //
    #define Client28_3 0x378495
    
    // Wall //
    #define WallMgr 0xF48ED4
    #define TextureType 0x57C
    #define EdgeShotEnabled 0x568
    #define WallShotEnabled 0x56C
    #define PerfectWallShotEnabled 0x570
    
    // Player Info //
    #define PlayerMgr 0xEE1C20
    
    // Push To Console //
    #define PTC 0x59A244
    #define PTCOffset 0x204
    
    // Bug Damage //
    #define DamageZone 0x50F10C
    #define DamagePerSec 0x50F0FC
    #define VisibleZoneIndex 0x50F070
    #define DamagePerMeter 0xF48ECC
    
    // crossfire.exe //
    #define Wallhack 0x70BD94
    #define SeeGhost 0x70BDA8
    #define IntersectSegment 0x6262A0//thx @pceumel
    /-------------------[I]fLuX Addy Log Ende------------------\
    Weapon Types:
    Code:
    #define Pistol (i==1 || i==4 || i==18 || i==19 || i==20 || i==26 || i==33 || i==37 || i==44 || i==60 || i==75 || i==78 || i==92 || i==105 || i==115 || i==116 || i==153 || i==155 || i==156 || i==217 || i==235 || i==241 || i==247 || i==267 || i==281 || i==328 || i==348 || i==350 || i==370 || i==371 || i==430 || i==439 || i==470 || i==497 || i==515 || i==516 || i==528 || i==589 || i==600 || i==644 || i==650 || i==670 || i==684 || i==694 || i==716 || i==717 || i==725 || i==771 || i==775 || i==844 || i==847)
    #define ShotGun (i==0 || i==36 || i==68 || i==171 || i==243 || i==286 || i==329 || i==331 || i==336 || i==342 || i==369 || i==388 || i==432 || i==498 || i==514 || i==555 || i==590 || i==641 || i==655 || i==663 || i==689 || i==715 || i==766 || i==770)
    #define SMG (i==2 || i==3 || i==10 || i==21 || i==28 || i==32 || i==39 || i==55 || i==67 || i==112 || i==128 || i==145 || i==147 || i==148 || i==149 || i==157 || i==183 || i==211 || i==213 || i==216 || i==229 || i==245 || i==276 || i==293 || i==330 || i==362 || i==363 || i==422 || i==463 || i==476 || i==487 || i==507 || i==508 || i==527 || i==529 || i==550 || i==574 || i==604 || i==614 || i==651 || i==680 || i==711 || i==745 || i==777 || i==806)
    #define Rifle (i==11 || i==12 || i==13 || i==22 || i==24 || i==25 || i==27 || i==29 || i==30 || i==31 || i==34 || i==38 || i==40 || i==41 || i==42 || i==45 || i==47 || i==49 || i==50 || i==56 || i==72 || i==73 || i==76 || i==77 || i==85 || i==87 || i==90 || i==94 || i==95 || i==96 || i==97 || i==98 || i==103 || i==104 || i==106 || i==113 || i==121 || i==127 || i==133 || i==140 || i==141 || i==160 || i==161 || i==164 || i==167 || i==174 || i==175 || i==179 || i==187 || i==190 || i==201 || i==203 || i==206 || i==208 || i==212 || i==222 || i==230 || i==233 || i==234 || i==236 || i==237 || i==280 || i==291 || i==333 || i==340 || i==341 || i==349 || i==351 || i==364 || i==365 || i==366 || i==367 || i==374 || i==377 || i==390 || i==391 || i==403 || i==415 || i==418 || i==421 || i==429 || i==431 || i==436 || i==440 || i==444 || i==462 || i==471 || i==479 || i==484 || i==486 || i==499 || i==502 || i==509 || i==510 || i==511 || i==512 || i==526 || i==532 || i==536 || i==538 || i==539 || i==542 || i==559 || i==573 || i==591 || i==597 || i==598 || i==619 || i==628 || i==630 || i==636 || i==656 || i==664 || i==676 || i==678 || i==679 || i==682 || i==683 || i==687 || i==688 || i==691 || i==712 || i==713 || i==723 || i==726 || i==727 || i==730 || i==731 || i==735 || i==737 || i==742 || i==750 || i==751 || i==754 || i==755 || i==763 || i==765 || i==769 || i==790 || i==791 || i==820 || i==850)
    #define Sniper (i==14 || i==15 || i==16 || i==23 || i==43 || i==46 || i==91 || i==110 || i==111 || i==122 || i==136 || i==150 || i==152 || i==163 || i==185 || i==186 || i==194 || i==232 || i==249 || i==268 || i==279 || i==294 || i==323 || i==358 || i==368 || i==378 || i==380 || i==500 || i==513 || i==525 || i==554 || i==602 || i==632 || i==657 || i==714 || i==724 || i==746 || i==807)
    #define MG (i==17 || i==61 || i==124 || i==158 || i==159 || i==166 || i==188 || i==257 || i==300 || i==315 || i==316 || i==352 || i==361 || i==441 || i==506 || i==524 || i==556 || i==558 || i==564 || i==565 || i==575 || i==588 || i==613 || i==653 || i==710 || i==776)
    #define Grenade (i==6 || i==7 || i==8 || i==64 || i==65 || i==100 || i==126 || i==135 || i==200 || i==209 || i==210 || i==240 || i==262 || i==263 || i==272 || i==288 || i==313 || i==324 || i==338 || i==357 || i==382 || i==383 || i==384 || i==416 || i==423 || i==424 || i==425 || i==435 || i==438 || i==473 || i==481 || i==519 || i==520 || i==521 || i==654 || i==696 || i==720 || i==721 || i==722 || i==729 || i==749)
    #define Knife (i==5 || i==35 || i==74 || i==120 || i==132 || i==176 || i==177 || i==178 || i==182 || i==189 || i==195 || i==196 || i==197 || i==198 || i==199 || i==223 || i==224 || i==225 || i==226 || i==227 || i==228 || i==239 || i==244 || i==261 || i==269 || i==270 || i==271 || i==302 || i==303 || i==304 || i==305 || i==306 || i==307 || i==345 || i==346 || i==372 || i==376 || i==381 || i==404 || i==405 || i==406 || i==407 || i==408 || i==409 || i==417 || i==437 || i==455 || i==456 || i==457 || i==488 || i==517 || i==518 || i==540 || i==541 || i==548 || i==561 || i==576 || i==584 || i==587 || i==620 || i==647 || i==672 || i==673 || i==693 || i==700 || i==718 || i==719 || i==728 || i==736 || i==744 || i==760 || i==764)
    #define C4 (i==9)
    I hope i can help you with this thread^^
    •Contributor: June, 29th 2013


    My Sources:
    Injector
    Memory Base
    D3D9 Hook
    Hooked Memory Base




  2. The Following 5 Users Say Thank You to -[I]fLuX For This Useful Post:

    6ixth (06-22-2013),acamus2000 (06-22-2013),FlooriDa (07-12-2013),MeOnlyMe (06-23-2013),_PuRe.LucK* (06-22-2013)

  3. #2
    mamo007's Avatar
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    Thank You .
    [Source Code] Present Hooks Win 7/8 .. 8.1/10


    - removed youtube video as it had an outside link


  4. #3
    O conhecimento é o caminho para liberdade.
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    Public Hack:
    Jun 2012 / Dec 2017

  5. #4
    I'm not lazy, I just really enjoy doing nothing.
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    flux.... wieder neue addys

  6. #5
    CoderCf's Avatar
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    #define MaxStopPosTime1 0x3B20
    #define MaxStopPosTime2 0x3B24
    #define MaxStopPosTime3 0x3B28

    What that ?

  7. #6
    6ixth's Avatar
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    Thanks for sharing..

  8. #7
    -[I]fLuX's Avatar
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    Quote Originally Posted by CoderCf View Post
    #define MaxStopPosTime1 0x3B20
    #define MaxStopPosTime2 0x3B24
    #define MaxStopPosTime3 0x3B28

    What that ?
    with the string MaxStopPosTime you can control the explosion time of grenades ^^
    •Contributor: June, 29th 2013


    My Sources:
    Injector
    Memory Base
    D3D9 Hook
    Hooked Memory Base




  9. #8
    acamus2000's Avatar
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    as labor is used where you have downloaded or some video that explains how to use it thanks

    ---------- Post added at 12:59 PM ---------- Previous post was at 12:57 PM ----------

    where you downloaded the hack and how it is used and as active thank you very much ^ _ ^

  10. #9
    Nexero's Avatar
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    Quote Originally Posted by acamus2000 View Post
    as labor is used where you have downloaded or some video that explains how to use it thanks

    ---------- Post added at 12:59 PM ---------- Previous post was at 12:57 PM ----------

    where you downloaded the hack and how it is used and as active thank you very much ^ _ ^
    Read any Tutorial about how to Use Hacks
    You can find one Here

  11. #10
    edencase's Avatar
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    Quote Originally Posted by -[I]fLuX View Post
    Hey Guys,
    i want to release the new addresses and wepon Types after the patch from 06/20/2013.

    Addresses:
    Code:
    /-------------------[I]fLuX Addy Log Start------------------\
    // Text Engine //
    #define DrawTextEngine1 0x32CEA0
    #define DrawTextEngine2 0xF552D0
    
    // Bag //
    #define BagMgr 0xF490C0
    
    // Weapon //
    #define weaponMgr 0xF48EEC
    #define ChangeWeaponAnimRatio 0xC40
    #define ReloadAnimRatio 0xC3C
    #define CrossHairRatioPerRealSize 0x3B8C
    #define PerturbMin 0x53C
    #define PerturbMax 0x6A4
    #define BulletPosOffset 0x353C
    #define ShotReactPitch 0x371C
    #define DetailPerturbShot 0xEFC
    #define DetailReactPitchShot 0x1064
    #define DetailReactYawShot 0x11CC
    #define KnifeNormalAniRate 0xA70
    #define Knockback 0x3CD0
    #define MoveSpeedPenalty 0xB14
    #define Range 0x80C
    #define AmmoDamage 0x81C
    #define BoomDurationDamage 0x3B39
    #define MaxStopPosTime1 0x3B20
    #define MaxStopPosTime2 0x3B24
    #define MaxStopPosTime3 0x3B28
    #define RepeatFire 0xAEC
    #define ZoomAction 0x3920
    #define RightClickAttribute 0xAF0
    #define ZoomAttribute 0xAF4
    #define DamageVariantionFactor 0x838
    
    // Player Pointer //
    #define PlayerPtr 0x5A8928
    #define PlayerPtrOffset 0x54
    
    // ESP //
    #define ESP 0x59A250
    #define GetBoneAddress 0x597760
    #define dwCPlayerStart 0x747C
    #define MEOffset 0x7484
    #define dwCPlayerSize 0x4C8
    
    // Client Error Remove //
    #define Client28_3 0x378495
    
    // Wall //
    #define WallMgr 0xF48ED4
    #define TextureType 0x57C
    #define EdgeShotEnabled 0x568
    #define WallShotEnabled 0x56C
    #define PerfectWallShotEnabled 0x570
    
    // Player Info //
    #define PlayerMgr 0xEE1C20
    
    // Push To Console //
    #define PTC 0x59A244
    #define PTCOffset 0x204
    
    // Bug Damage //
    #define DamageZone 0x50F10C
    #define DamagePerSec 0x50F0FC
    #define VisibleZoneIndex 0x50F070
    #define DamagePerMeter 0xF48ECC
    
    // crossfire.exe //
    #define Wallhack 0x70BD94
    #define SeeGhost 0x70BDA8
    #define IntersectSegment 0x6262A0//thx @pceumel
    /-------------------[I]fLuX Addy Log Ende------------------\
    Weapon Types:
    Code:
    #define Pistol (i==1 || i==4 || i==18 || i==19 || i==20 || i==26 || i==33 || i==37 || i==44 || i==60 || i==75 || i==78 || i==92 || i==105 || i==115 || i==116 || i==153 || i==155 || i==156 || i==217 || i==235 || i==241 || i==247 || i==267 || i==281 || i==328 || i==348 || i==350 || i==370 || i==371 || i==430 || i==439 || i==470 || i==497 || i==515 || i==516 || i==528 || i==589 || i==600 || i==644 || i==650 || i==670 || i==684 || i==694 || i==716 || i==717 || i==725 || i==771 || i==775 || i==844 || i==847)
    #define ShotGun (i==0 || i==36 || i==68 || i==171 || i==243 || i==286 || i==329 || i==331 || i==336 || i==342 || i==369 || i==388 || i==432 || i==498 || i==514 || i==555 || i==590 || i==641 || i==655 || i==663 || i==689 || i==715 || i==766 || i==770)
    #define SMG (i==2 || i==3 || i==10 || i==21 || i==28 || i==32 || i==39 || i==55 || i==67 || i==112 || i==128 || i==145 || i==147 || i==148 || i==149 || i==157 || i==183 || i==211 || i==213 || i==216 || i==229 || i==245 || i==276 || i==293 || i==330 || i==362 || i==363 || i==422 || i==463 || i==476 || i==487 || i==507 || i==508 || i==527 || i==529 || i==550 || i==574 || i==604 || i==614 || i==651 || i==680 || i==711 || i==745 || i==777 || i==806)
    #define Rifle (i==11 || i==12 || i==13 || i==22 || i==24 || i==25 || i==27 || i==29 || i==30 || i==31 || i==34 || i==38 || i==40 || i==41 || i==42 || i==45 || i==47 || i==49 || i==50 || i==56 || i==72 || i==73 || i==76 || i==77 || i==85 || i==87 || i==90 || i==94 || i==95 || i==96 || i==97 || i==98 || i==103 || i==104 || i==106 || i==113 || i==121 || i==127 || i==133 || i==140 || i==141 || i==160 || i==161 || i==164 || i==167 || i==174 || i==175 || i==179 || i==187 || i==190 || i==201 || i==203 || i==206 || i==208 || i==212 || i==222 || i==230 || i==233 || i==234 || i==236 || i==237 || i==280 || i==291 || i==333 || i==340 || i==341 || i==349 || i==351 || i==364 || i==365 || i==366 || i==367 || i==374 || i==377 || i==390 || i==391 || i==403 || i==415 || i==418 || i==421 || i==429 || i==431 || i==436 || i==440 || i==444 || i==462 || i==471 || i==479 || i==484 || i==486 || i==499 || i==502 || i==509 || i==510 || i==511 || i==512 || i==526 || i==532 || i==536 || i==538 || i==539 || i==542 || i==559 || i==573 || i==591 || i==597 || i==598 || i==619 || i==628 || i==630 || i==636 || i==656 || i==664 || i==676 || i==678 || i==679 || i==682 || i==683 || i==687 || i==688 || i==691 || i==712 || i==713 || i==723 || i==726 || i==727 || i==730 || i==731 || i==735 || i==737 || i==742 || i==750 || i==751 || i==754 || i==755 || i==763 || i==765 || i==769 || i==790 || i==791 || i==820 || i==850)
    #define Sniper (i==14 || i==15 || i==16 || i==23 || i==43 || i==46 || i==91 || i==110 || i==111 || i==122 || i==136 || i==150 || i==152 || i==163 || i==185 || i==186 || i==194 || i==232 || i==249 || i==268 || i==279 || i==294 || i==323 || i==358 || i==368 || i==378 || i==380 || i==500 || i==513 || i==525 || i==554 || i==602 || i==632 || i==657 || i==714 || i==724 || i==746 || i==807)
    #define MG (i==17 || i==61 || i==124 || i==158 || i==159 || i==166 || i==188 || i==257 || i==300 || i==315 || i==316 || i==352 || i==361 || i==441 || i==506 || i==524 || i==556 || i==558 || i==564 || i==565 || i==575 || i==588 || i==613 || i==653 || i==710 || i==776)
    #define Grenade (i==6 || i==7 || i==8 || i==64 || i==65 || i==100 || i==126 || i==135 || i==200 || i==209 || i==210 || i==240 || i==262 || i==263 || i==272 || i==288 || i==313 || i==324 || i==338 || i==357 || i==382 || i==383 || i==384 || i==416 || i==423 || i==424 || i==425 || i==435 || i==438 || i==473 || i==481 || i==519 || i==520 || i==521 || i==654 || i==696 || i==720 || i==721 || i==722 || i==729 || i==749)
    #define Knife (i==5 || i==35 || i==74 || i==120 || i==132 || i==176 || i==177 || i==178 || i==182 || i==189 || i==195 || i==196 || i==197 || i==198 || i==199 || i==223 || i==224 || i==225 || i==226 || i==227 || i==228 || i==239 || i==244 || i==261 || i==269 || i==270 || i==271 || i==302 || i==303 || i==304 || i==305 || i==306 || i==307 || i==345 || i==346 || i==372 || i==376 || i==381 || i==404 || i==405 || i==406 || i==407 || i==408 || i==409 || i==417 || i==437 || i==455 || i==456 || i==457 || i==488 || i==517 || i==518 || i==540 || i==541 || i==548 || i==561 || i==576 || i==584 || i==587 || i==620 || i==647 || i==672 || i==673 || i==693 || i==700 || i==718 || i==719 || i==728 || i==736 || i==744 || i==760 || i==764)
    #define C4 (i==9)
    I hope i can help you with this thread^^
    WORKS WITH CF EU?
    THANKS

  12. #11
    Astr3Lune's Avatar
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    Wow Is amazing.
    But i'm use crossfire indonesia.
    Can you give Auto Logger ?

    n all my Base have Detect.

    can you help me -[I]fLuX ?

  13. #12
    I'm not lazy, I just really enjoy doing nothing.
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    _PuRe.LucK*'s Avatar
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    Thanks for sharing

  14. #13
    Astr3Lune's Avatar
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    Quote Originally Posted by -[I]fLuX View Post
    Hey Guys,
    i want to release the new addresses and wepon Types after the patch from 06/20/2013.

    Addresses:
    Code:
    /-------------------[I]fLuX Addy Log Start------------------\
    // Text Engine //
    #define DrawTextEngine1 0x32CEA0
    #define DrawTextEngine2 0xF552D0
    
    // Bag //
    #define BagMgr 0xF490C0
    
    // Weapon //
    #define weaponMgr 0xF48EEC
    #define ChangeWeaponAnimRatio 0xC40
    #define ReloadAnimRatio 0xC3C
    #define CrossHairRatioPerRealSize 0x3B8C
    #define PerturbMin 0x53C
    #define PerturbMax 0x6A4
    #define BulletPosOffset 0x353C
    #define ShotReactPitch 0x371C
    #define DetailPerturbShot 0xEFC
    #define DetailReactPitchShot 0x1064
    #define DetailReactYawShot 0x11CC
    #define KnifeNormalAniRate 0xA70
    #define Knockback 0x3CD0
    #define MoveSpeedPenalty 0xB14
    #define Range 0x80C
    #define AmmoDamage 0x81C
    #define BoomDurationDamage 0x3B39
    #define MaxStopPosTime1 0x3B20
    #define MaxStopPosTime2 0x3B24
    #define MaxStopPosTime3 0x3B28
    #define RepeatFire 0xAEC
    #define ZoomAction 0x3920
    #define RightClickAttribute 0xAF0
    #define ZoomAttribute 0xAF4
    #define DamageVariantionFactor 0x838
    
    // Player Pointer //
    #define PlayerPtr 0x5A8928
    #define PlayerPtrOffset 0x54
    
    // ESP //
    #define ESP 0x59A250
    #define GetBoneAddress 0x597760
    #define dwCPlayerStart 0x747C
    #define MEOffset 0x7484
    #define dwCPlayerSize 0x4C8
    
    // Client Error Remove //
    #define Client28_3 0x378495
    
    // Wall //
    #define WallMgr 0xF48ED4
    #define TextureType 0x57C
    #define EdgeShotEnabled 0x568
    #define WallShotEnabled 0x56C
    #define PerfectWallShotEnabled 0x570
    
    // Player Info //
    #define PlayerMgr 0xEE1C20
    
    // Push To Console //
    #define PTC 0x59A244
    #define PTCOffset 0x204
    
    // Bug Damage //
    #define DamageZone 0x50F10C
    #define DamagePerSec 0x50F0FC
    #define VisibleZoneIndex 0x50F070
    #define DamagePerMeter 0xF48ECC
    
    // crossfire.exe //
    #define Wallhack 0x70BD94
    #define SeeGhost 0x70BDA8
    #define IntersectSegment 0x6262A0//thx @pceumel
    /-------------------[I]fLuX Addy Log Ende------------------\
    Weapon Types:
    Code:
    #define Pistol (i==1 || i==4 || i==18 || i==19 || i==20 || i==26 || i==33 || i==37 || i==44 || i==60 || i==75 || i==78 || i==92 || i==105 || i==115 || i==116 || i==153 || i==155 || i==156 || i==217 || i==235 || i==241 || i==247 || i==267 || i==281 || i==328 || i==348 || i==350 || i==370 || i==371 || i==430 || i==439 || i==470 || i==497 || i==515 || i==516 || i==528 || i==589 || i==600 || i==644 || i==650 || i==670 || i==684 || i==694 || i==716 || i==717 || i==725 || i==771 || i==775 || i==844 || i==847)
    #define ShotGun (i==0 || i==36 || i==68 || i==171 || i==243 || i==286 || i==329 || i==331 || i==336 || i==342 || i==369 || i==388 || i==432 || i==498 || i==514 || i==555 || i==590 || i==641 || i==655 || i==663 || i==689 || i==715 || i==766 || i==770)
    #define SMG (i==2 || i==3 || i==10 || i==21 || i==28 || i==32 || i==39 || i==55 || i==67 || i==112 || i==128 || i==145 || i==147 || i==148 || i==149 || i==157 || i==183 || i==211 || i==213 || i==216 || i==229 || i==245 || i==276 || i==293 || i==330 || i==362 || i==363 || i==422 || i==463 || i==476 || i==487 || i==507 || i==508 || i==527 || i==529 || i==550 || i==574 || i==604 || i==614 || i==651 || i==680 || i==711 || i==745 || i==777 || i==806)
    #define Rifle (i==11 || i==12 || i==13 || i==22 || i==24 || i==25 || i==27 || i==29 || i==30 || i==31 || i==34 || i==38 || i==40 || i==41 || i==42 || i==45 || i==47 || i==49 || i==50 || i==56 || i==72 || i==73 || i==76 || i==77 || i==85 || i==87 || i==90 || i==94 || i==95 || i==96 || i==97 || i==98 || i==103 || i==104 || i==106 || i==113 || i==121 || i==127 || i==133 || i==140 || i==141 || i==160 || i==161 || i==164 || i==167 || i==174 || i==175 || i==179 || i==187 || i==190 || i==201 || i==203 || i==206 || i==208 || i==212 || i==222 || i==230 || i==233 || i==234 || i==236 || i==237 || i==280 || i==291 || i==333 || i==340 || i==341 || i==349 || i==351 || i==364 || i==365 || i==366 || i==367 || i==374 || i==377 || i==390 || i==391 || i==403 || i==415 || i==418 || i==421 || i==429 || i==431 || i==436 || i==440 || i==444 || i==462 || i==471 || i==479 || i==484 || i==486 || i==499 || i==502 || i==509 || i==510 || i==511 || i==512 || i==526 || i==532 || i==536 || i==538 || i==539 || i==542 || i==559 || i==573 || i==591 || i==597 || i==598 || i==619 || i==628 || i==630 || i==636 || i==656 || i==664 || i==676 || i==678 || i==679 || i==682 || i==683 || i==687 || i==688 || i==691 || i==712 || i==713 || i==723 || i==726 || i==727 || i==730 || i==731 || i==735 || i==737 || i==742 || i==750 || i==751 || i==754 || i==755 || i==763 || i==765 || i==769 || i==790 || i==791 || i==820 || i==850)
    #define Sniper (i==14 || i==15 || i==16 || i==23 || i==43 || i==46 || i==91 || i==110 || i==111 || i==122 || i==136 || i==150 || i==152 || i==163 || i==185 || i==186 || i==194 || i==232 || i==249 || i==268 || i==279 || i==294 || i==323 || i==358 || i==368 || i==378 || i==380 || i==500 || i==513 || i==525 || i==554 || i==602 || i==632 || i==657 || i==714 || i==724 || i==746 || i==807)
    #define MG (i==17 || i==61 || i==124 || i==158 || i==159 || i==166 || i==188 || i==257 || i==300 || i==315 || i==316 || i==352 || i==361 || i==441 || i==506 || i==524 || i==556 || i==558 || i==564 || i==565 || i==575 || i==588 || i==613 || i==653 || i==710 || i==776)
    #define Grenade (i==6 || i==7 || i==8 || i==64 || i==65 || i==100 || i==126 || i==135 || i==200 || i==209 || i==210 || i==240 || i==262 || i==263 || i==272 || i==288 || i==313 || i==324 || i==338 || i==357 || i==382 || i==383 || i==384 || i==416 || i==423 || i==424 || i==425 || i==435 || i==438 || i==473 || i==481 || i==519 || i==520 || i==521 || i==654 || i==696 || i==720 || i==721 || i==722 || i==729 || i==749)
    #define Knife (i==5 || i==35 || i==74 || i==120 || i==132 || i==176 || i==177 || i==178 || i==182 || i==189 || i==195 || i==196 || i==197 || i==198 || i==199 || i==223 || i==224 || i==225 || i==226 || i==227 || i==228 || i==239 || i==244 || i==261 || i==269 || i==270 || i==271 || i==302 || i==303 || i==304 || i==305 || i==306 || i==307 || i==345 || i==346 || i==372 || i==376 || i==381 || i==404 || i==405 || i==406 || i==407 || i==408 || i==409 || i==417 || i==437 || i==455 || i==456 || i==457 || i==488 || i==517 || i==518 || i==540 || i==541 || i==548 || i==561 || i==576 || i==584 || i==587 || i==620 || i==647 || i==672 || i==673 || i==693 || i==700 || i==718 || i==719 || i==728 || i==736 || i==744 || i==760 || i==764)
    #define C4 (i==9)
    I hope i can help you with this thread^^





    -[I]fLuX.
    can you give me source wallhack simple undetect?
    memcpy((VOID*)0x6D29F4 , "\x00\x00\x00\x00\x00\x00", 6); <======Detect
    memcpy((VOID*)0x6D29F4 , "\x90\x90\x90\x90\x90\x90", 6); <======Not work in Windows Xp 32 bit.

    how to fix memory wallhack undetect in Xp 32 bit please??

  15. #14
    Kevinxtsang's Avatar
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    how to download

  16. #15
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    Quote Originally Posted by Kevinxtsang View Post
    how to download
    It's not hack, You can use these addresses to make hacks.
    Helping newbies in coding
    Skype:aksuli21

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