Code:
#include <windows.h>
#include <stdio.h>
#define ADR_PLAYERPOINTER 0x00A86B88
#define ADR_SERVERPOINTER 0x00A85B30
#define ADR_GlassWall 0x00A84CC4
#define ADR_SuperNoSpread 0x008AE9B8
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil2 0x00C448
#define OFS_NoRecoil3 0x00C44C
#define ADR_NoSpawnWait 0x00B1B0A4
#define ADR_DefuseAnyWhere 0x00910CA4
#define ADR_FastStamina 0x0087CA6C
DWORD *ingame= (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame= (DWORD*)ADR_SERVERPOINTER;
void GlassWall()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_GlassWall = 1;
else
{
*(int*)ADR_GlassWall = 0;
}
}
void nr()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if (dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil3) = 0;
}
}
void Auto()
{
*(float*)ADR_DefuseAnyWhere = 500;
*(double*)ADR_SuperNoSpread = 0;
}
void HackThread()
{
for(;; )
if(*ingame)
{
Auto();
GlassWall();
nr();
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread (0, 0, (LPTHREAD_START_ROUTINE)CreateThread , 0, 0, 0) ;
MessageBoxA(NULL, "Game Guard Error","WARNING!",MB_OK) ;
return TRUE;
}
}