Thread: Super Aimbot

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  1. #1
    Coder.DiasII's Avatar
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    Super Aimbot

    Code:
    DWORD dwTempEcx, dwTempEbx, dwTempEsp4;
    
    int AimSlot;
    float fX, fY, fZ, fzX = 10.0f;
    _declspec(naked) void hkSetEnd()
    {
    	__asm
    	{
    		mov[dwTempEcx], ecx
    			mov[dwTempEbx], ebx
    			mov ebx, [esp + 4]
    			mov[dwTempEsp4], ebx
    			mov eax, [esp]
    			cmp eax, 0x588393
    			jne Back
    	}
    	if (AimSlot != -1 && Fun.iSuperAimbot &&*(DWORD*) (g_pPlayer) != 0)
    	{
    		GetUserBone(vEn, AimSlot, Fun.Aimbone);
    		fX = vEn.x;
    		fY = vEn.y + 0.1f;
    		fZ = vEn.z;
    		__asm
    		{
    			mov ecx, [ebp + 0x0C];
    			mov ebx, [fX];
    			mov[ecx], ebx;
    
    			mov ebx, [fY];
    			mov[ecx + 0x04], ebx;
    
    			mov ebx, [fZ];
    			mov[ecx + 0x08], ebx;
    			mov[dwTempEsp4], ecx
    		}
    	}
    	_asm
    	{
    	Back:
    		mov eax, [dwTempEsp4]
    			mov ebx, [dwTempEbx]
    			mov ecx, [dwTempEcx]
    			cmp ecx, 0
    			je Fimal
    			fld dword ptr[eax]
    			fstp dword ptr[ecx + 18h]
    			fld dword ptr[eax + 4]
    			fstp dword ptr[ecx + 1Ch]
    			fld dword ptr[eax + 8]
    			fstp dword ptr[ecx + 20h]
    			fld dword ptr[ecx + 18h]
    			fsub dword ptr[ecx + 0Ch]
    			fstp dword ptr[ecx + 24h]
    			fld dword ptr[ecx + 1Ch]
    			fsub dword ptr[ecx + 10h]
    			fstp dword ptr[ecx + 28h]
    			fld dword ptr[ecx + 20h]
    			fsub dword ptr[ecx + 14h]
    			fstp dword ptr[ecx + 2Ch]
    		Fimal:
    			retn 4
    	}
    }
    
    void SuperAimbot()
    {
    	if (*(DWORD*) (g_pPlayer) != 0)
    	{
    		AimSlot = GetNearestToCrosshair();
    	}
    	DWORD InSnce = (DWORD) GetModuleHandleA("i3SceneDx.dll");
    	MakeJMP((PBYTE) InSnce + 0xA6220, (DWORD) hkSetEnd, 0x5);
    }
    Creditos

    Mcclane
    BinLaden
    AceStryker
    • Registered - February 03, 2012
    • Contributor since August 05, 2014



    CombatArms Brasil


    PointBlank Brasil


  2. The Following 6 Users Say Thank You to Coder.DiasII For This Useful Post:

    09355869616 (09-12-2017),acuiisitomas (05-13-2016),crcrcrcr551 (06-02-2015),JEmarc (09-24-2015),[MPGH]Mayion (04-18-2015),MOLTERS (06-23-2015)

  3. #2
    lol11332's Avatar
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    Quote Originally Posted by Coder.DiasII View Post
    Code:
    DWORD dwTempEcx, dwTempEbx, dwTempEsp4;
    
    int AimSlot;
    float fX, fY, fZ, fzX = 10.0f;
    _declspec(naked) void hkSetEnd()
    {
    	__asm
    	{
    		mov[dwTempEcx], ecx
    			mov[dwTempEbx], ebx
    			mov ebx, [esp + 4]
    			mov[dwTempEsp4], ebx
    			mov eax, [esp]
    			cmp eax, 0x588393
    			jne Back
    	}
    	if (AimSlot != -1 && Fun.iSuperAimbot &&*(DWORD*) (g_pPlayer) != 0)
    	{
    		GetUserBone(vEn, AimSlot, Fun.Aimbone);
    		fX = vEn.x;
    		fY = vEn.y + 0.1f;
    		fZ = vEn.z;
    		__asm
    		{
    			mov ecx, [ebp + 0x0C];
    			mov ebx, [fX];
    			mov[ecx], ebx;
    
    			mov ebx, [fY];
    			mov[ecx + 0x04], ebx;
    
    			mov ebx, [fZ];
    			mov[ecx + 0x08], ebx;
    			mov[dwTempEsp4], ecx
    		}
    	}
    	_asm
    	{
    	Back:
    		mov eax, [dwTempEsp4]
    			mov ebx, [dwTempEbx]
    			mov ecx, [dwTempEcx]
    			cmp ecx, 0
    			je Fimal
    			fld dword ptr[eax]
    			fstp dword ptr[ecx + 18h]
    			fld dword ptr[eax + 4]
    			fstp dword ptr[ecx + 1Ch]
    			fld dword ptr[eax + 8]
    			fstp dword ptr[ecx + 20h]
    			fld dword ptr[ecx + 18h]
    			fsub dword ptr[ecx + 0Ch]
    			fstp dword ptr[ecx + 24h]
    			fld dword ptr[ecx + 1Ch]
    			fsub dword ptr[ecx + 10h]
    			fstp dword ptr[ecx + 28h]
    			fld dword ptr[ecx + 20h]
    			fsub dword ptr[ecx + 14h]
    			fstp dword ptr[ecx + 2Ch]
    		Fimal:
    			retn 4
    	}
    }
    
    void SuperAimbot()
    {
    	if (*(DWORD*) (g_pPlayer) != 0)
    	{
    		AimSlot = GetNearestToCrosshair();
    	}
    	DWORD InSnce = (DWORD) GetModuleHandleA("i3SceneDx.dll");
    	MakeJMP((PBYTE) InSnce + 0xA6220, (DWORD) hkSetEnd, 0x5);
    }
    Creditos

    Mcclane
    BinLaden
    AceStryker
    Make this a Dll?

  4. The Following 2 Users Say Thank You to lol11332 For This Useful Post:

    adampogi (06-06-2015),alecsan2ru (02-18-2016)

  5. #3
    hebunn76's Avatar
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    tnkyyyyyyyyyyy

  6. #4
    crcrcrcr551's Avatar
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    Possible extent understands me good

  7. #5
    hacker_dream's Avatar
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    how to add this code into the gAME ?>>>

  8. #6
    martinbooca's Avatar
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    How i add this to the game ?

  9. #7
    adampogi's Avatar
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    yeah please! make it a dll!

  10. #8
    martinbooca's Avatar
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    Quote Originally Posted by adampogi View Post
    yeah please! make it a dll!
    How i make a dll ?

    - - - Updated - - -

    When I paste this in visual studio shows me errors

  11. #9
    adampogi's Avatar
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    Quote Originally Posted by martinbooca View Post
    How i make a dll ?

    - - - Updated - - -

    When I paste this in visual studio shows me errors
    what did u du to make it a dll file?

    - - - Updated - - -

    do u have to copy all of he typed??? and how to make it dll please i need halp!

  12. #10
    Hacker Fail's Avatar
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    Quote Originally Posted by adampogi View Post
    what did u du to make it a dll file?

    - - - Updated - - -

    do u have to copy all of he typed??? and how to make it dll please i need halp!
    Learn c++
    Member Level 1 since November, 2011
    Contributor since March, 2015
    Game Hacking Team : 06/14/2017

     

  13. #11
    Fabian_perez13's Avatar
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    DWORD dwTempEcx, dwTempEbx, dwTempEsp4;

    int AimSlot;
    float fX, fY, fZ, fzX = 10.0f;
    _declspec(naked) void hkSetEnd()
    {
    __asm
    {
    mov[dwTempEcx], ecx
    mov[dwTempEbx], ebx
    mov ebx, [esp + 4]
    mov[dwTempEsp4], ebx
    mov eax, [esp]
    cmp eax, 0x588393
    jne Back
    }
    if (AimSlot != -1 && Fun.iSuperAimbot &&*(DWORD*) (g_pPlayer) != 0)
    {
    GetUserBone(vEn, AimSlot, Fun.Aimbone);
    fX = vEn.x;
    fY = vEn.y + 0.1f;
    fZ = vEn.z;
    __asm
    {
    mov ecx, [ebp + 0x0C];
    mov ebx, [fX];
    mov[ecx], ebx;

    mov ebx, [fY];
    mov[ecx + 0x04], ebx;

    mov ebx, [fZ];
    mov[ecx + 0x08], ebx;
    mov[dwTempEsp4], ecx
    }
    }
    _asm
    {
    Back:
    mov eax, [dwTempEsp4]
    mov ebx, [dwTempEbx]
    mov ecx, [dwTempEcx]
    cmp ecx, 0
    je Fimal
    fld dword ptr[eax]
    fstp dword ptr[ecx + 18h]
    fld dword ptr[eax + 4]
    fstp dword ptr[ecx + 1Ch]
    fld dword ptr[eax + 8]
    fstp dword ptr[ecx + 20h]
    fld dword ptr[ecx + 18h]
    fsub dword ptr[ecx + 0Ch]
    fstp dword ptr[ecx + 24h]
    fld dword ptr[ecx + 1Ch]
    fsub dword ptr[ecx + 10h]
    fstp dword ptr[ecx + 28h]
    fld dword ptr[ecx + 20h]
    fsub dword ptr[ecx + 14h]
    fstp dword ptr[ecx + 2Ch]
    Fimal:
    retn 4
    }
    }

    void SuperAimbot()
    {
    if (*(DWORD*) (g_pPlayer) != 0)
    {
    AimSlot = GetNearestToCrosshair();
    }
    DWORD InSnce = (DWORD) GetModuleHandleA("i3SceneDx.dll");
    MakeJMP((PBYTE) InSnce + 0xA6220, (DWORD) hkSetEnd, 0x5);
    }

  14. #12
    woopwoopcoco's Avatar
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    who have a hack for point blank revolution Malaysia?

  15. #13
    iampiouz`'s Avatar
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    still working????

  16. #14
    nhick's Avatar
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    how can i use it?

  17. #15
    qwerrer's Avatar
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    Quote Originally Posted by adampogi View Post
    yeah please! make it a dll!
    how to put it in the game and what name am i gonna do with the dll?

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