PANO PO I BYPASS YUNG GAMEGUARD?
KAYLANGAN PABA NG BYPASS ADDY?
BAKIT DETECTED >,< tsk. tsk.
#include <windows.h>
#include <stdio.h>
//--------------------------Define Hacks--------------------------//
#define Addr_Playerpointer 0x00AD25C0
#define Addr_Serverpointer 0x009CC978
#define ADR_FastAmmo 0x009541AC
#define ADR_FastHealth 0x009541B0
#define ADR_FastRepair 0x009541B4
#define ADR_Unliammo 0x0098A160
#define ADR_Glasswall 0x00956B54
#define OFS_Z 0x0010300
#define OFS_NFD 0x00102E0
#define ADR_Speed 0x008025A4
#define ADR_UnliSP 0x007F1F54
#define ADR_ExtraAmmo1 0x00950CD4
#define ADR_ExtraAmmo2 0x00950CD5
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC444
#define OFS_NORECOIL3 0xC444
#define ADR_SuperNoSpread 0xC444
//--------------------------End Define Addies--------------------------//
//--------------------------Define HackThread--------------------------//
DWORD ammo;
DWORD *ingame= (DWORD*)Addr_Playerpointer;
DWORD *outgame= (DWORD*)Addr_Serverpointer;
//--------------------------End Define HackThread--------------------------//
//--------------------------Start Hacks--------------------------//
void ServerHacks() // Start ServerHacks
{
DWORD dwSrvrPtr=*(DWORD*)Addr_Serverpointer;
if(dwSrvrPtr!=0){
}} //End ServerHacks
void PlayerHacks() // Start PlayerHacks
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0){
//SNS
*(double*)ADR_SuperNoSpread = 0;
//No Recoil
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
//Extra Ammo A
*(int*)(ADR_ExtraAmmo1) = 1;
//Extra Ammo S
*(int*)(ADR_ExtraAmmo2) = 1;
//Fast All
*(float*)(ADR_FastRepair) = 999999999;
*(float*)(ADR_FastHealth) = 999999999;
*(float*)(ADR_FastAmmo) = 9999999;
//record ammo
if (GetAsyncKeyState(VK_F8)) //record ammo
{
ammo = *(int*)ADR_Unliammo;
}
//Ammo On
if(GetAsyncKeyState(VK_F5) &1) //on
{
*(int*)ADR_Unliammo = 0;
}
//Ammo Off
if(GetAsyncKeyState(VK_F6) &1) //off
{
*(int*)ADR_Unliammo = ammo ;
}
//Super Jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
*(float*)(dwPlayerPtr+OFS_Z) = 1600;
}
}
//Dig
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
*(float*)(dwPlayerPtr+OFS_Z) = -2800;
}
}
//No Fall Damage
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -10000;
}
}
//Speed x2
{if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF){
*(float*)(ADR_Speed) = 200.0f;}}
//Speed x3
{if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF){
*(float*)(ADR_Speed) = 300.0f;}}
//Speed x5
{if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF){
*(float*)(ADR_Speed) = 500.0f;}}
//Speed Normal
{if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF){
*(float*)(ADR_Speed) = 100.0f;}}
//GlassWall
{
if(GetAsyncKeyState(VK_MBUTTON)&1)
{
*(int*)(ADR_Glasswall) = 1;
}
if(GetAsyncKeyState(VK_CAPITAL)&1)
{
*(int*)(ADR_Glasswall) = 0;
}
}
//Stamina
*(float*)ADR_UnliSP = 9999999999;
}} //End PlayerHacks
//--------------------------End Hacks--------------------------//
//-------------------------HackThread--------------------------//
void HackThread(){
for(;{
if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}
}
Sleep(200);
}
//--------------------------End HackThread--------------------------//
//--------------------------End--------------------------//
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"Made By Ace Suazo","SUCCESSFULLY INJECT",MB_OK);//
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
}
return TRUE;
}