
Originally Posted by
Mordo1
2.Enabling Alied Glow option from Wallhack settings breaks the glow esp. Also enabling multi-core rendering doesn't stop flickers for me.In 2.1.1 it was working perfectly and it was only glowing enemies.Now, it doesn't glow them or allies at all, even with multicore rendering on and 2xMSAA.I did not disable glow esp in this video, I only enabled Glow Allies option, but it seems bdcam can't record outside a game.
Glow works fine, you are on a map that considers every entity as an enemy.
Code:
//Bhop Velocity
float currentVelocity = sqrt(Player.Velocity.x * Player.Velocity.x + Player.Velocity.y * Player.Velocity.y + Player.Velocity.z * Player.Velocity.z);
if (currentVelocity > 75)
//Jump code goes here