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  1. #1
    Sandwich's Avatar
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    Cool Simple CSGO External v2.1.2 [UPDATED] (1/5/19) [Danger Zone] [Aimbot]

    Simple CSGO External v2.1.2 | Sandwich
    [1/5/19] STATUS: Undetected

    Requirements:
    .NET Framework
    2017 C++ Redistributable

    Instructions:
    1. Download and extract the hack
    2. Start CSGO
    3. Open the hack
    4. Have fun


    Features:
    Aimbot (Enemies, Allies, All) [Smooth, FOV, Bone Target, Vision Check]
    Triggerbot (Enemies, Allies, All)
    Glow ESP (Toggle Allies, Flash Check, Defusing Check, Glow by Health, Glow Entities)
    Chams (Toggle Allies, Flash Check, Defusing Check)
    Radar Hack
    No Recoil
    Bunnyhop
    No Flash
    Change FOV
    Fake Lag


    Options:
    Aimbot Settings
    Triggerbot Settings
    Wallhack Settings
    Misc Settings
    Change Hotkey Layout


    Hotkey Profiles (1-3):
     
    [INSERT], [DELETE], [END], [HOME], [PAGE UP], [PAGE DOWN], [UP ARROW], [DOWN ARROW], [LEFT ARROW], [RIGHT ARROW], [+], [\], [RIGHT BRACKET], [LEFT BRACKET]

     
    [NUMPAD 0], [NUMPAD 1], [NUMPAD 2], [NUMPAD 3], [NUMPAD 4], [NUMPAD 5], [NUMPAD 6], [NUMPAD 7], [NUMPAD 8], [NUMPAD 9], [NUMPAD +], [NUMPAD -], [NUMPAD /], [NUMPAD *]

     
    [F1], [F2], [F3], [F4], [F5], [F6], [F7], [F8], [F9], [F10], [F11], [F12], [PAUSE], [PRT SC]


    Aim Settings:
     
    [ALT], [LMB], [MOUSE WHEEL], [RMB], [MOUSE 4], [MOUSE 5]

     
    Smooth = 7, FOV = 2.75, Vision Check = 1, Triggerbot Flash Check = 1

     
    Smooth = 1, FOV = 90-360, Vision Check = 0, Triggerbot Flash Check = 0


    FAQ:
     
    Q1: Is the hack undetected?
    A1: I strive to push out daily updates to reduce detection but you will never know if a hack is truly undetected or not.

    Q2: Am I downloading a virus?
    A2: No, you're downloading a game hack and some anti-viruses will flag it but they are false positives. Disable your anti-virus or add the executable as an exclusion to fix the issue.

    Q3: The hack doesn't work?
    A3: Make sure you have the latest version of .NET Framework and 2017 C++ Redistributable.

    Q4: How often does the hack have updates?
    A4: Constantly. I try to update the hack on a daily basis to reduce the risk of detection.

    Q5: Can I use this on Faceit or ESEA?
    A5: I don't advice it. The hack only supports official matchmaking servers.

    Q6: Can I use this on Prime Matchmaking?
    A6: Yes, the hack should work fine.

    Q7: How do I change the hotkey layout / triggerbot key?
    A7: Press SHIFT + INSERT, type in the option you want, press enter, press any new hotkey to update the menu display.

    Q8: Triggerbot wont work in Danger Zone?
    A8: You need to change the target in triggerbot settings.

    Q9: Error: Start "csgo.exe" before starting the hack?
    A9: Start the hack as administrator.

    Q10: CSGO just updated, can I use the hack?
    A10: Most of the time CSGO updates, the offsets change thus making the hack outdated. My rule of thumb is to wait until the new version is released.

    Q11: How do I change the aim key?
    A11: You can change the aim key in the aimbot settings.

    Q12: Aimbot wont work in Danger Zone?
    A12: You need to change the target in aimbot settings.

    Q13: Glow keeps flickering and wont work, how do I fix it?
    A13: Enable multi-core rending.

    Q14: Triggerbot doesn't shoot when there is an enemy in my crosshair?
    A14: Disable triggerbot flash check.


    Changelog:
    Added toggle glow entities
    Added velocity check to bunnyhop
    Removed debug code that I forgot to delete


    Updated Virus Scan:
    Jotti Malware Scan, VirusTotal Scan

    Leave a comment if you have any questions or concerns. Hit the [Download and Thanks] button for continued daily updates.
    <b>Downloadable Files</b> Downloadable Files
    Last edited by T-800; 01-07-2019 at 04:42 AM.

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  3. #2
    T-800's Avatar
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    //Approved

    "Never stop being a good person because of bad people"


    Super User -> 15-7-2020
    Global Moderator -> 23-3-2019 - 15-7-2020
    Steam Moderator -> 12-12-2017 - 23-3-2019
    Steam Minion+ -> 09-04-2017 - 12-12-2017
    Steam Minion -> 03-01-2017 - 09-04-2017


  4. The Following User Says Thank You to T-800 For This Useful Post:

    Sandwich (01-05-2019)

  5. #3
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    test

    I came here to report some bugs in 2.1.2

    1.Crouching in air while bhopping is completly broken and it doesn't work at all.


    I compared it to AHK script again, so it should look like this



    2.Enabling Alied Glow option from Wallhack settings breaks the glow esp. Also enabling multi-core rendering doesn't stop flickers for me.In 2.1.1 it was working perfectly and it was only glowing enemies.Now, it doesn't glow them or allies at all, even with multicore rendering on and 2xMSAA.I did not disable glow esp in this video, I only enabled Glow Allies option, but it seems bdcam can't record outside a game.




    Also, how does velocity check for bhop help? It doesn't feel like it's there, so I will probably use the AHK script for bhop until this is fixed.

    Have a nice day.
    Last edited by Mordo1; 01-05-2019 at 09:18 AM. Reason: Seems I can't change the title ;)

  6. #4
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    Great job work with win7 64bit i have only visual c++ 2005,2008,2010,2012,2013,2015 and netframework 4.5.2 and work 100% not have visual c++ 2017 i love you Sandwich

  7. The Following User Says Thank You to Jirka27 For This Useful Post:

    Sandwich (01-05-2019)

  8. #5
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    Quote Originally Posted by Mordo1 View Post
    2.Enabling Alied Glow option from Wallhack settings breaks the glow esp. Also enabling multi-core rendering doesn't stop flickers for me.In 2.1.1 it was working perfectly and it was only glowing enemies.Now, it doesn't glow them or allies at all, even with multicore rendering on and 2xMSAA.I did not disable glow esp in this video, I only enabled Glow Allies option, but it seems bdcam can't record outside a game.
    Glow works fine, you are on a map that considers every entity as an enemy.
    Code:
    //Bhop Velocity
    float currentVelocity = sqrt(Player.Velocity.x * Player.Velocity.x + Player.Velocity.y * Player.Velocity.y + Player.Velocity.z * Player.Velocity.z);
    if (currentVelocity > 75)
        //Jump code goes here

  9. #6
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    Quote Originally Posted by Sandwich View Post
    Glow works fine, you are on a map that considers every entity as an enemy.
    Code:
    //Bhop Velocity
    float currentVelocity = sqrt(Player.Velocity.x * Player.Velocity.x + Player.Velocity.y * Player.Velocity.y + Player.Velocity.z * Player.Velocity.z);
    if (currentVelocity > 75)
        //Jump code goes here
    But why is bhopping with crouch broken? AHK does better in this case and I don't know why.

  10. #7
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    Quote Originally Posted by Mordo1 View Post
    But why is bhopping with crouch broken? AHK does better in this case and I don't know why.
    I am checking if the player is on the ground or in the air. I can add a check for crouching, I'll add it later today, I wont be on this morning. I am going to pick up a new pupper in an hour.
    Last edited by Sandwich; 01-05-2019 at 09:41 AM.

  11. #8
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    Quote Originally Posted by Sandwich View Post
    I am checking if the player is on the ground or in the air. I can add a check for crouching.
    It's your decide, and it is not necessary, but I thought this is unintentional and that it was broken.

  12. #9
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    spec list

    How about a spectator list?

  13. #10
    Sandwich's Avatar
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    Quote Originally Posted by KidBruv View Post
    How about a spectator list?
    That shouldn't be too hard, I could add it.

  14. #11
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    I tried to disable allied glow in deathmatch, and it's still broken.It doesn't show enemies at all.Only if it is enabled it works, but it glows allies too, which is bad for my toast PC .

  15. #12
    Sandwich's Avatar
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    Quote Originally Posted by Mordo1 View Post
    I tried to disable allied glow in deathmatch, and it's still broken.It doesn't show enemies at all.Only if it is enabled it works, but it glows allies too, which is bad for my toast PC .
    When I get home i'll look into it. I am going to be busy though, I am getting a 7 month old puppy.

  16. #13
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    Quote Originally Posted by Sandwich View Post
    I am checking if the player is on the ground or in the air. I can add a check for crouching, I'll add it later today, I wont be on this morning. I am going to pick up a new pupper in an hour.
    Just check if flags are onground: FL_ONGROUND = (1 << 0)









  17. #14
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    Quote Originally Posted by OfficerX View Post


    Just check if flags are onground: FL_ONGROUND = (1 << 0)
    That's what I have currently
    Code:
    if (Player.mFlags & (1 << 0)) {
    				Player.Velocity = mem.ReadMemory<vect>(var.localPlayer + offsets.m_vecVelocity);
     				float currentVelocity = sqrt(Player.Velocity.x * Player.Velocity.x + Player.Velocity.y * Player.Velocity.y + Player.Velocity.z * Player.Velocity.z);
         				if (currentVelocity > 75)
    					mem.WriteMemory<int>(mod.Client.dwBase + offsets.dwForceJump, 6);
    			}

  18. #15
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    Quote Originally Posted by Sandwich View Post
    That's what I have currently
    But that should work while crouching.









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