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  1. #1
    Not Officer's Avatar
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    Quote Originally Posted by Sandwich View Post
    I am checking if the player is on the ground or in the air. I can add a check for crouching, I'll add it later today, I wont be on this morning. I am going to pick up a new pupper in an hour.
    Just check if flags are onground: FL_ONGROUND = (1 << 0)









  2. #2
    Sandwich's Avatar
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    Quote Originally Posted by OfficerX View Post


    Just check if flags are onground: FL_ONGROUND = (1 << 0)
    That's what I have currently
    Code:
    if (Player.mFlags & (1 << 0)) {
    				Player.Velocity = mem.ReadMemory<vect>(var.localPlayer + offsets.m_vecVelocity);
     				float currentVelocity = sqrt(Player.Velocity.x * Player.Velocity.x + Player.Velocity.y * Player.Velocity.y + Player.Velocity.z * Player.Velocity.z);
         				if (currentVelocity > 75)
    					mem.WriteMemory<int>(mod.Client.dwBase + offsets.dwForceJump, 6);
    			}

  3. #3
    Not Officer's Avatar
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    Quote Originally Posted by Sandwich View Post
    That's what I have currently
    But that should work while crouching.









  4. #4
    adam20140's Avatar
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    Wallhack

    Wallhack does not work well as I have it turned on for all of my opponents and it works, and as soon as on opponents it does not work anymore :/

  5. #5
    Sandwich's Avatar
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    Quote Originally Posted by adam20140 View Post
    Wallhack does not work well as I have it turned on for all of my opponents and it works, and as soon as on opponents it does not work anymore :/
    What? Glow works fine.

  6. #6
    stavohayon007's Avatar
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    Angry i dont understand how do i get this hacks on

    please help me im freaking out i dont now what key press to get that hacks on.
    please help me i want to get onky wallhack and bunny hop on.
    would like to get answer fast thank you !!

  7. #7
    MathJames's Avatar
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    is the cheat safe??

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