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  1. #1
    maat7043's Avatar
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    :) Updated MOD Selector and Client with Autoaim

    UPDATED to contain Auto-aim

    There was a few changes from the last build to this one making the current code for the toggle notifications to not work. I am working on a way around this, but haven't figured it out yet (Close)

    Changes
    In my last thread I accidentally released the wrong config.ini...
    This one should be much more user friendly and the browse step is probably unnecessary.

    I included my typical ignore list to the code.

    I also included an .swf for the mac users

    Virus Scans:
    New_MOD_Selector.zip - Jotti's malware scan
    https://www.virustotal.com/en/file/4...is/1364803439/

    Screen Shot:



    Please refer to:
    https://www.mpgh.net/forum/599-realm-...ml#post7843482
    For very Detailed instructions.

    Hope I helped!
    ~Matt
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Hux; 04-01-2013 at 07:09 PM.

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  3. #2
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    Can Someone help me fix the notifications? I figured out that rather than calling the "level up!" as a string they just made a new class for it instead.

    If you compare build 11.1:
    Code:
    L47:
          getlocal0
          pushstring          "Level Up!"
          callpropvoid        QName(PackageNamespace("", "#0"), "_-fj"), 1
    to the new code (still in player.class.asasm):
    Code:
    L44:
          getlocal0
          getlex              QName(PackageNamespace("_-vp"), "_-WY")
          getproperty         QName(PackageNamespace("", "#0"), "_-0uh")
          callpropvoid        QName(PackageNamespace("", "#0"), "_-0A1"), 1
    Its pretty easy to tell what they did.

    The new code is referencing:
    _-vp/_-WY

    Code:
        findproperty        QName(PackageNamespace("", "#0"), "_-0uh")
        pushstring          "Player.levelUp"
        initproperty        QName(PackageNamespace("", "#0"), "_-0uh")
    It is also referenced in _-me:_-ws

    Anyone have any ideas? @JustAnoobROTMG
    Last edited by maat7043; 04-01-2013 at 02:49 AM.

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  5. #3
    hakalan's Avatar
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    Quote Originally Posted by maat7043 View Post
    Can Someone help me fix the notifications? I figured out that rather than calling the "level up!" as a string they just made a new class for it instead.

    If you compare build 11.1:
    Code:
    L47:
          getlocal0
          pushstring          "Level Up!"
          callpropvoid        QName(PackageNamespace("", "#0"), "_-fj"), 1
    to the new code (still in player.class.asasm):
    Code:
    L44:
          getlocal0
          getlex              QName(PackageNamespace("_-vp"), "_-WY")
          getproperty         QName(PackageNamespace("", "#0"), "_-0uh")
          callpropvoid        QName(PackageNamespace("", "#0"), "_-0A1"), 1
    Its pretty easy to tell what they did.

    The new code is referencing:
    _-vp/_-WY

    Code:
        findproperty        QName(PackageNamespace("", "#0"), "_-0uh")
        pushstring          "Player.levelUp"
        initproperty        QName(PackageNamespace("", "#0"), "_-0uh")
    It is also referenced in _-me:_-ws

    Anyone have any ideas? @JustAnoobROTMG
    after i postet yes , got an idea

  6. #4
    liaojh's Avatar
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    Quote Originally Posted by maat7043 View Post
    Can Someone help me fix the notifications? I figured out that rather than calling the "level up!" as a string they just made a new class for it instead.

    If you compare build 11.1:
    Code:
    L47:
          getlocal0
          pushstring          "Level Up!"
          callpropvoid        QName(PackageNamespace("", "#0"), "_-fj"), 1
    to the new code (still in player.class.asasm):
    Code:
    L44:
          getlocal0
          getlex              QName(PackageNamespace("_-vp"), "_-WY")
          getproperty         QName(PackageNamespace("", "#0"), "_-0uh")
          callpropvoid        QName(PackageNamespace("", "#0"), "_-0A1"), 1
    Its pretty easy to tell what they did.

    The new code is referencing:
    _-vp/_-WY

    Code:
        findproperty        QName(PackageNamespace("", "#0"), "_-0uh")
        pushstring          "Player.levelUp"
        initproperty        QName(PackageNamespace("", "#0"), "_-0uh")
    It is also referenced in _-me:_-ws

    Anyone have any ideas? @JustAnoobROTMG
    @hakalan and I came up with an idea to add an extra way to make the aimbot appear

    Since its whirlpool function is a referred property, and probably the level up is also like a property now, not a pushstring, which is triggered after you actually level up and the whirlpool function will appear with it.

    So what I'm saying is, when we press I, we trigger the _aim property, maybe using _aim, adding an extra string in _aim just the same like property for level up, we might actually get it to work, and trigger the whirlpool property when we press I.
    And like that we will be able to create a notification, but maybe I'm wrong.

    (ehem, I suck at explaining xD, and there is a lot of grammar mistakes in there :O)

    ---------- Post added at 06:11 PM ---------- Previous post was at 06:10 PM ----------

    OH GOOD WE HAVE THE WHIRLPOOL FUNCTION DONE, LETS TALK A LOOK IN LEVELUP PROPERTY AND PUT THE STRING IN _aim MAYBE SO IT WORKS
    Last edited by liaojh; 04-01-2013 at 04:26 AM.

  7. #5
    maat7043's Avatar
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    Quote Originally Posted by liaojh View Post
    EDIT: I SEE WHIRLPOOL IN THE PICTURE LOL, WHAT HAPPENED? XD
    I updated it to include the whirlpool, but the notification isn't working.

    Any your explanation sounds like exactly how it used to work

  8. #6
    nilly's Avatar
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    Quote Originally Posted by maat7043 View Post
    Can Someone help me fix the notifications? I figured out that rather than calling the "level up!" as a string they just made a new class for it instead.

    If you compare build 11.1:
    Code:
    L47:
          getlocal0
          pushstring          "Level Up!"
          callpropvoid        QName(PackageNamespace("", "#0"), "_-fj"), 1
    to the new code (still in player.class.asasm):
    Code:
    L44:
          getlocal0
          getlex              QName(PackageNamespace("_-vp"), "_-WY")
          getproperty         QName(PackageNamespace("", "#0"), "_-0uh")
          callpropvoid        QName(PackageNamespace("", "#0"), "_-0A1"), 1
    Its pretty easy to tell what they did.

    The new code is referencing:
    _-vp/_-WY

    Code:
        findproperty        QName(PackageNamespace("", "#0"), "_-0uh")
        pushstring          "Player.levelUp"
        initproperty        QName(PackageNamespace("", "#0"), "_-0uh")
    It is also referenced in _-me:_-ws

    Anyone have any ideas? @JustAnoobROTMG
    I didn't look at the function but from what you posted it seems that the function no longer accepts an argument forcing it to spit out "Level Up!" always. If this is the case, don't call that function. Just add code where you call the function and replace it with code like this:

    Code:
          getlocal0
          pushstring "Aim-Bot: On"
          callpropvoid        QName(PackageNamespace("", "#0"), "_-0A1"), 1
    This assumes the function _-0A1 still accepts a string as an argument.
    Be careful, stray too far from the pack and you'll get lost.

  9. #7
    maat7043's Avatar
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    Thanks Nilly I will give this a shot to see if it works

    ---------- Post added at 10:28 AM ---------- Previous post was at 10:26 AM ----------

    Quote Originally Posted by Thundersharkwills View Post
    I get NoSuchJavaexception error when I try to build one with any mods. Also In my folder I have a .jar and a .Batch which is kind of weird. Anyways, if works if I dont select anything but as soon as I do I get an error and nothing builds, any help?
    Read the FULL first post. VERY VERY detailed instructions at the bottom of the post. If you cant follow them then the is little hope left in the world...

  10. #8
    Thundersharkwills's Avatar
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    Yes I have read the full introductions on ever single post concerning this mod selector and it still wont build the client -.- Ive done every step and tried it at least 20 times, ive re downloaded, messed around with my java setting and it still wont work.

  11. #9
    maat7043's Avatar
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    Did you read this?
    https://www.mpgh.net/forum/599-realm-...ml#post7843482

    If you did and it still doesnt work take some screenshots of what happens when you run the batch file and upload to imgur.
    then post here with [img] tags

    Also explain what is happening and a what part of my instructions you are lost
    Last edited by maat7043; 04-01-2013 at 09:55 AM.

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    Quote Originally Posted by nilly View Post
    I didn't look at the function but from what you posted it seems that the function no longer accepts an argument forcing it to spit out "Level Up!" always. If this is the case, don't call that function. Just add code where you call the function and replace it with code like this:

    Code:
          getlocal0
          pushstring "Aim-Bot: On"
          callpropvoid        QName(PackageNamespace("", "#0"), "_-0A1"), 1
    This assumes the function _-0A1 still accepts a string as an argument.
    I haven't looked all through the new code, but the problem is that it works as a Map now, it accepts a key as a string and looks up what it references to, and the old class was completely rewritten so we can't skip it without making our own classes.

    It's not a proper solution but you could push Options.On and Options.Off strings as parameters (instead of "Auto-Aim: On/Off"), it works fine.

    The reason why it uses a lookup table now because they will introduce the languages option soon, so they can't put the strings directly in the code anymore.
    Last edited by DatCoder; 04-01-2013 at 10:24 AM.

  13. #11
    maat7043's Avatar
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    Quote Originally Posted by DatCoder View Post
    I haven't looked all through the new code, but the problem is that it works as a Map now, it accepts a key as a string and looks up what it references to, and the old class was completely rewritten so we can't skip it without making out own classes.

    It's not a proper solution but you could push Options.On and Options.Off strings as parameters, it works fine.
    Thanks for the help. This has been giving me quite a bit of trouble

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    approved .

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    Its doesnt work for me, after i follow all the user friendly steps and start the "Fresh_AGC1364597953-mod" i only get the fresh rotmg client starting, without a single hack or anything.

    How do i fix this?

  16. #14
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    Quote Originally Posted by CrackySmoker View Post
    Its doesnt work for me, after i follow all the user friendly steps and start the "Fresh_AGC1364597953-mod" i only get the fresh rotmg client starting, without a single hack or anything.

    How do i fix this?
    make sure b4 you hit build , hit browse and type the whole file path without spaces .
    ex: c:\New Folder\Fresh_agc1364597953.swf<---------------wrong
    ex: c:\NewFolder\Fresh_agc1364597953.swf<--------------- Rite

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    Working ! and brillant job !

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