Outdated:) Updated MOD Selector and Client with Autoaim

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:) Updated MOD Selector and Client with Autoaim
UPDATED to contain Auto-aim

There was a few changes from the last build to this one making the current code for the toggle notifications to not work. I am working on a way around this, but haven't figured it out yet (Close)

Changes
In my last thread I accidentally released the wrong config.ini...
This one should be much more user friendly and the browse step is probably unnecessary.

I included my typical ignore list to the code.

I also included an .swf for the mac users

Virus Scans:
New_MOD_Selector.zip - Jotti's malware scan
https://www.virustotal.com/en/file/4...is/1364803439/

Screen Shot:



Please refer to:
http://www.mpgh.net/forum/599-realm-...ml#post7843482
For very Detailed instructions.

Hope I helped!
~Matt
New_MOD_Selector_mpgh.net.zip8.7 MB · 1,172 downloads Scanning…
Can Someone help me fix the notifications? I figured out that rather than calling the "level up!" as a string they just made a new class for it instead.

If you compare build 11.1:
Code:
L47:
      getlocal0
      pushstring          "Level Up!"
      callpropvoid        QName(PackageNamespace("", "#0"), "_-fj"), 1
to the new code (still in player.class.asasm):
Code:
L44:
      getlocal0
      getlex              QName(PackageNamespace("_-vp"), "_-WY")
      getproperty         QName(PackageNamespace("", "#0"), "_-0uh")
      callpropvoid        QName(PackageNamespace("", "#0"), "_-0A1"), 1
Its pretty easy to tell what they did.

The new code is referencing:
_-vp/_-WY

Code:
    findproperty        QName(PackageNamespace("", "#0"), "_-0uh")
    pushstring          "Player.levelUp"
    initproperty        QName(PackageNamespace("", "#0"), "_-0uh")
It is also referenced in _-me:_-ws

Anyone have any ideas? @JustAnoobROTMG
Quote Originally Posted by maat7043 View Post
Can Someone help me fix the notifications? I figured out that rather than calling the "level up!" as a string they just made a new class for it instead.

If you compare build 11.1:
Code:
L47:
      getlocal0
      pushstring          "Level Up!"
      callpropvoid        QName(PackageNamespace("", "#0"), "_-fj"), 1
to the new code (still in player.class.asasm):
Code:
L44:
      getlocal0
      getlex              QName(PackageNamespace("_-vp"), "_-WY")
      getproperty         QName(PackageNamespace("", "#0"), "_-0uh")
      callpropvoid        QName(PackageNamespace("", "#0"), "_-0A1"), 1
Its pretty easy to tell what they did.

The new code is referencing:
_-vp/_-WY

Code:
    findproperty        QName(PackageNamespace("", "#0"), "_-0uh")
    pushstring          "Player.levelUp"
    initproperty        QName(PackageNamespace("", "#0"), "_-0uh")
It is also referenced in _-me:_-ws

Anyone have any ideas? @JustAnoobROTMG
after i postet yes , got an idea
Quote Originally Posted by maat7043 View Post
Can Someone help me fix the notifications? I figured out that rather than calling the "level up!" as a string they just made a new class for it instead.

If you compare build 11.1:
Code:
L47:
      getlocal0
      pushstring          "Level Up!"
      callpropvoid        QName(PackageNamespace("", "#0"), "_-fj"), 1
to the new code (still in player.class.asasm):
Code:
L44:
      getlocal0
      getlex              QName(PackageNamespace("_-vp"), "_-WY")
      getproperty         QName(PackageNamespace("", "#0"), "_-0uh")
      callpropvoid        QName(PackageNamespace("", "#0"), "_-0A1"), 1
Its pretty easy to tell what they did.

The new code is referencing:
_-vp/_-WY

Code:
    findproperty        QName(PackageNamespace("", "#0"), "_-0uh")
    pushstring          "Player.levelUp"
    initproperty        QName(PackageNamespace("", "#0"), "_-0uh")
It is also referenced in _-me:_-ws

Anyone have any ideas? @JustAnoobROTMG
@hakalan and I came up with an idea to add an extra way to make the aimbot appear

Since its whirlpool function is a referred property, and probably the level up is also like a property now, not a pushstring, which is triggered after you actually level up and the whirlpool function will appear with it.

So what I'm saying is, when we press I, we trigger the _aim property, maybe using _aim, adding an extra string in _aim just the same like property for level up, we might actually get it to work, and trigger the whirlpool property when we press I.
And like that we will be able to create a notification, but maybe I'm wrong.

(ehem, I suck at explaining xD, and there is a lot of grammar mistakes in there :O)

---------- Post added at 06:11 PM ---------- Previous post was at 06:10 PM ----------

OH GOOD WE HAVE THE WHIRLPOOL FUNCTION DONE, LETS TALK A LOOK IN LEVELUP PROPERTY AND PUT THE STRING IN _aim MAYBE SO IT WORKS
Quote Originally Posted by liaojh View Post
EDIT: I SEE WHIRLPOOL IN THE PICTURE LOL, WHAT HAPPENED? XD
I updated it to include the whirlpool, but the notification isn't working.

Any your explanation sounds like exactly how it used to work
approved .
Its doesnt work for me, after i follow all the user friendly steps and start the "Fresh_AGC1364597953-mod" i only get the fresh rotmg client starting, without a single hack or anything.

How do i fix this?
Working ! and brillant job !
Okey everything but the fullscreen is working for me now, i cant do so the fullscreen is bigger, its just the normal fullscreen in the fresh client.
How do i make the fullscreen more zoomed out?
Mac Users don't bother downloading this isn't working for us. All you get is: ORYX SLEEPING.
Thanks for the effort though ...
Quote Originally Posted by kulmback View Post
Mac Users don't bother downloading this isn't working for us. All you get is: ORYX SLEEPING.
Thanks for the effort though ...
Why do you need to spread stuff like that when it isn't true?
I posted a modded .swf to use if you were a mac user and cant use the MOD Selector. Please reade the first post next time...

With_AutoAim.swf

---------- Post added at 05:41 AM ---------- Previous post was at 05:38 AM ----------

Quote Originally Posted by CrackySmoker View Post
Its doesnt work for me, after i follow all the user friendly steps and start the "Fresh_AGC1364597953-mod" i only get the fresh rotmg client starting, without a single hack or anything.

How do i fix this?
Read the whole post...
Follow these instructions:
http://www.mpgh.net/forum/599-realm-...ml#post7843482

---------- Post added at 05:42 AM ---------- Previous post was at 05:41 AM ----------

Quote Originally Posted by CrackySmoker View Post
Okey everything but the fullscreen is working for me now, i cant do so the fullscreen is bigger, its just the normal fullscreen in the fresh client.
How do i make the fullscreen more zoomed out?
If you did it correctly, just resize your window/click maximize
@ @maat7043 I appreciate you updating the mod Selector for the community! *Pats on the back for a job well done*.
bad ass dude u rock!!!
Umm i get a wierd bug when it says incorrect password and when i go to realmofthegod.com and login exact same info it logs me in
Should mention that its FullscreenV2 which doesn't include /mscale command.
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