Quote Originally Posted by DIA4A View Post
The sheer usage of proxies for everything is fucking retarded, stuff can be easily done within the games memory and already has been done by a lot of people without needing to mess with the games networking.
Have fun updating the pointers and offsets for everything every update, and what about when they add client-side antcheat?
I'd love to hear your explanation on how editing protocol sent to the client is more "messy" approach than patching routines based on datamined addresses? Like what the hell?