Description: RotMG ping checker will check your ping for each prod server and tell you how fast it responds.
(lower ms means you lag less in that server) The ips are grabbed on runtime, which means it will never be outdated.
Pretty sure this is already basically implemented into prod, but file approved.
Its good, allready could test it :
i get better ping on usmw than all the USEs and USS servers, i live in new jersey where the fuck is usmw hosted
Originally Posted by HeraTurtwig
i get better ping on usmw than all the USEs and USS servers, i live in new jersey where the fuck is usmw hosted
lol its second from first on @Chazstic 's pic, every server is in.
Originally Posted by PKTINOS
lol its second from first on @Chazstic 's pic, every server is in.
what boi are u trying to say
Originally Posted by Luis
Pretty sure this is already basically implemented into prod, but file approved.
Nope.
You can't check your ping in prod.
- - - Updated - - -
[5:10:22 μμ] Fabian: that MS is not your ping
[5:10:29 μμ] Fabian: and the net jitter is also not your ping
[5:10:35 μμ] >PKTINOS<: what is it then.
[5:10:41 μμ] Fabian: the MS is how long it takes to run the game loop
The MS in game is not your ping. This instead, IS your ping.
And "Best Server" doesn't do much of a good work either. I got in EUW with it when my best server was in EUN
Originally Posted by HeraTurtwig
i get better ping on usmw than all the USEs and USS servers, i live in new jersey where the fuck is usmw hosted
USMidWest is hosted in virginia.
Edit: Looks like MidWest2 and USSouth3 are hosted in virginia as well.
"Best Server" is the closest server based on longitude and latitude. Don't know why they did that as distance does not equate to shortest route.
Had to update in less than 5 hours because someone kept bugging me about a weakness in the code.
Changelog:
Code:
Now tells you your best server in the end.
Handles errors better.
Doesn't freeze the UI. Because downloading the char/list was done from the main string. But not anymore, so that's fixed I guess.
New Icon.
Had to update in less than 5 hours because someone kept bugging me about a weakness in the code.
Changelog:
Code:
Now tells you your best server in the end.
Handles errors better.
Doesn't freeze the UI. Because downloading the char/list was done from the main string. But not anymore, so that's fixed I guess.
New Icon.
Add async / multithreading while you're at it mate. Slow as hell checking all those servers one at a time.
Originally Posted by Kushala Daora
Add async / multithreading while you're at it mate. Slow as hell checking all those servers one at a time.
Yup I noticed. It's even slower because I made it sleep 2k ms before each check.
I'll do that tommorow, ill have to copy it in visual studio 2015, because it has 4.5 framework, and I used 3.5 to make this, and I'd like to add the ping checking as a task and not as a thread (because the group chat will kill me if I don't), and since tasks were implemented in 4.5 I couldnt do it. Tommorow it is then!
Originally Posted by PKTINOS
Yup I noticed. It's even slower because I made it sleep 2k ms before each check.
I'll do that tommorow, ill have to copy it in visual studio 2015, because it has 4.5 framework, and I used 3.5 to make this, and I'd like to add the ping checking as a task and not as a thread (because the group chat will kill me if I don't), and since tasks were implemented in 4.5 I couldnt do it. Tommorow it is then!