Ultra
Hack Source Thanks For Wolfeo And apemanzilla
Go To "Robocraft \ Robocraft_Data \ Managed"
Is Assembly Csharps
Im Using .Net Reflector
Hover-blade changes speedup:
Code:
No-Camshake (when you shoot bursts, the camera shakes)
Code:
No-snowfall ( it's not a song "god is an astronaut" ;3)
Code:
Rapid Plasma
Description
This hack allows you to fire plasmas as if they were SMGs (Much faster)
Rapid Railguns
Description
Railguns will reload in less than a second.
Anti Radar Jammer
Description
Picks enemies up even if they are using a radar jammer
No Anti-Cheat
No Block Clipping
No Scope Image
No Snowfall
No Spread
No Recoil
No Camera Shake
Fast Weapon Rotation
100X Projectile Speed
Increased Thruster Power
Increased Aerofoil Speed
Increased Wheel Friction
Go To "Robocraft \ Robocraft_Data \ Managed"
Is Assembly Csharps
Im Using .Net Reflector
Hover-blade changes speedup:
Code:
Code:
[Type] CubeHoverBlade [Member] Awake() : Void [Ofeset 165] The lower the operand, the faster the ship. The idea is a operand>0, but can not say exactly, try <0. P.P Text of [member] says that this operand multiplied after - do less than zero - bad idea.
Code:
Code:
[Type] CameraShake [Member] LastUpdate () : Void [Opcode 18, 23 and 40, 45 and 62, 67]Change all operand from +-0.1 to 0
Code:
Code:
[Type] WeatherSwitcher [Member] #=q39LnkRbUEMxvsgAF88_auw== [Opcode 15] change opcode from ldc.i4.1 to ldc.i4.0
Rapid Plasma
Description
This hack allows you to fire plasmas as if they were SMGs (Much faster)
Code:
Type FireTimingData Member #=quqxVrbq1Kphj3Wov77knDnBQg$KmDc$N$ywK9YnayZY= Changes Change the operand at offset 34 to "groupFirePeriod". Leave the operand type and opcode the same.
Rapid Railguns
Description
Railguns will reload in less than a second.
Code:
Type FireTimingData Member #=quqxVrbq1Kphj3Wov77knDnBQg$KmDc$N$ywK9YnayZY= Changes Change the operands at offsets 61 and 72 to "groupFirePeriod". Leave the operand type and opcode the same.
Anti Radar Jammer
Description
Picks enemies up even if they are using a radar jammer
Code:
Type CubeEnemyRadar Member Start() Changes Change offset 42 to maxDishAngle
No Anti-Cheat
Code:
-Go to Assembly-CSharp.dll->CodeStage.AntiCheat.Detectors->ActDetectorBase and Injection Detector and ObscuredCheatingDetector and SpeedHackDetector -pretty much delete everything
Code:
-Go to Assembly-CSharp.dll->DefaultNamespace->GhostCubeCollisionCheck -find line private void OnCollisionEnter(Collision u0023u003dqAmfN0oWfFomLvHXwkIb4NQu003du003d) -delete everything in there -Go to Assembly-CSharp.dll->Mothership->CubeCollisionCheck -delete everything in there too
Code:
-Go to Assembly-CSharp.dll->DefaultNamespace->ZoomSurroundToggler -find line private void #=q8vQHjxWBe22Emd4T$gOORg==(#=qPlFxpm2FHcON5ufP96B Grg== u0023u003dqGz4SY2IQkovbDhwQv6ZMtgu003du003d, float u0023u003dqijJfMwYNrYweE0IUWEMPpQu003du003d) -delete everything in there
Code:
-Go to Assembly-CSharp.dll->DefaultNamespace->WeatherSwitcher -at offset 24, change the opcode from ldc.i4.1 to ldc.i4.0
Code:
-Go to Assembly-CSharp.dll->DefaultNamespace->#=qjSrx9nIp3hd66d51_5H8$HaWv3GlfmWMLdYxUSOFBPk= -find line public float #=qBmJieQHLTGw99T3QnpuaXd9E4EZn_iuvQijo4yfaPd4=() -set MovementInAccuracyDegrees, and RepeatFireInAccuracyTotalDegrees to 0
Code:
-Go to Assembly-CSharp.dll->DefaultNamespace->#=qeW5jpZSRgmDLAUKwraGobtF8VF5u8HaNkeuFgx7K$J4= -find line internal virtual void #=qMi2BW5UQo0YrNss1tjqLrA==() -set RecoilForce to 0
Code:
-Go to Assembly-CSharp.dll->DefaultNamespace->CameraShake -delete everything
Code:
-Go to Assembly-CSharp.dll->DefaultNamespace->#=qjSrx9nIp3hd66d51_5H8$HaWv3GlfmWMLdYxUSOFBPk= -find line public float #=qBmJieQHLTGw99T3QnpuaXd9E4EZn_iuvQijo4yfaPd4=() -set BaseInAccuracyDegrees to 0
Code:
-Go to Assembly-CSharp.dll->DefaultNamespace->#=qqpFc0NuhDpy$7emAlTedQwEktuvPrEEW2YLUFrGDfbw= -find line internal void #=q5sS8liR16Z0hWVy5lggBlqMZ9BAVvPj9OmvSOKMgrwQ=(bo ol #=qXsq$edz1jRvsig3KLS$dgA5ZKJQ5DHAsIejcYy9ONJg=, Vector3 #=qSAhIT5PQ$Z86PHXQMP1fkA==, Vector3 #=qhBX2AE461YupSx1ydYT93g==, bool #=qW8Sa3GQCynhVU5ImbLlbyA==, bool #=qKeKqigDRxlApe825zW61gA==) -set projectile speed to 1000
Code:
-Go to Assembly-CSharp.dll->DefaultNamespace->CubeJet -find line private void #=qSkcTQrC_SAiFOOYifjSDKQ==() -set ForceMagnitude to 200 and MaxVelocity to 18
Code:
-Go to Assembly-CSharp.dll->DefaultNamespace->CubeAerofoil -find line private void #=q3XMLn9zyCX9LiFPo94MRJg==() -set dragMinVelocity and dragMaxVelocity to 25
Code:
-Go to Assembly-CSharp.dll->DefaultNamespace->WheelFriction -find lines public WheelFrictionCurve GetForwardWheelFrictionCurve(float friction, float rpmRatio) and public WheelFrictionCurve GetSidewaysWheelFrictionCurve(float friction, float rpmRatio) -set all those float values to higher numbers(James didn't do this but I'm guessing that's what was supposed to be done)

