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Home › Forum › MultiPlayer Game Hacks & Cheats › Steam Games Hacks & Cheats › RoboCraft Hacks & Cheats › Ultra

Ultra

Posts 1–15 of 35 · Page 1 of 3
1M
1MarTTaeux123
Ultra
Hack Source Thanks For Wolfeo And apemanzilla

Go To "Robocraft \ Robocraft_Data \ Managed"
Is Assembly Csharps
Im Using .Net Reflector






Hover-blade changes speedup:
Code:

Code:
[Type] CubeHoverBlade
[Member] Awake() : Void
[Ofeset 165] The lower the operand, the faster the ship. The idea is a operand>0, but can not say exactly, try <0. P.P Text of [member] says that this operand multiplied after - do less than zero - bad idea.
No-Camshake (when you shoot bursts, the camera shakes)
Code:

Code:
[Type] CameraShake
[Member] LastUpdate () : Void
[Opcode 18, 23 and 40, 45 and 62, 67]Change all operand from +-0.1 to 0
No-snowfall ( it's not a song "god is an astronaut" ;3)
Code:

Code:
[Type] WeatherSwitcher
[Member] #=q39LnkRbUEMxvsgAF88_auw==
[Opcode 15] change opcode from ldc.i4.1 to ldc.i4.0



Rapid Plasma
Description
This hack allows you to fire plasmas as if they were SMGs (Much faster)
Code:
Type
FireTimingData
Member
#=quqxVrbq1Kphj3Wov77knDnBQg$KmDc$N$ywK9YnayZY=
Changes
Change the operand at offset 34 to "groupFirePeriod". Leave the operand type and opcode the same.



Rapid Railguns
Description
Railguns will reload in less than a second.
Code:
Type
FireTimingData
Member
#=quqxVrbq1Kphj3Wov77knDnBQg$KmDc$N$ywK9YnayZY=
Changes
Change the operands at offsets 61 and 72 to "groupFirePeriod". Leave the operand type and opcode the same.

Anti Radar Jammer

Description
Picks enemies up even if they are using a radar jammer
Code:
Type
CubeEnemyRadar
Member
Start()
Changes
Change offset 42 to maxDishAngle

No Anti-Cheat
Code:
-Go to Assembly-CSharp.dll->CodeStage.AntiCheat.Detectors->ActDetectorBase and Injection Detector and ObscuredCheatingDetector and SpeedHackDetector
-pretty much delete everything
No Block Clipping
Code:
-Go to Assembly-CSharp.dll->DefaultNamespace->GhostCubeCollisionCheck
-find line private void OnCollisionEnter(Collision u0023u003dqAmfN0oWfFomLvHXwkIb4NQu003du003d)
-delete everything in there
-Go to Assembly-CSharp.dll->Mothership->CubeCollisionCheck
-delete everything in there too
No Scope Image
Code:
-Go to Assembly-CSharp.dll->DefaultNamespace->ZoomSurroundToggler
-find line private void #=q8vQHjxWBe22Emd4T$gOORg==(#=qPlFxpm2FHcON5ufP96B Grg== u0023u003dqGz4SY2IQkovbDhwQv6ZMtgu003du003d, float u0023u003dqijJfMwYNrYweE0IUWEMPpQu003du003d)
-delete everything in there
No Snowfall
Code:
-Go to Assembly-CSharp.dll->DefaultNamespace->WeatherSwitcher
-at offset 24, change the opcode from ldc.i4.1 to ldc.i4.0
No Spread
Code:
-Go to Assembly-CSharp.dll->DefaultNamespace->#=qjSrx9nIp3hd66d51_5H8$HaWv3GlfmWMLdYxUSOFBPk=
-find line public float #=qBmJieQHLTGw99T3QnpuaXd9E4EZn_iuvQijo4yfaPd4=()
-set MovementInAccuracyDegrees, and RepeatFireInAccuracyTotalDegrees to 0
No Recoil
Code:
-Go to Assembly-CSharp.dll->DefaultNamespace->#=qeW5jpZSRgmDLAUKwraGobtF8VF5u8HaNkeuFgx7K$J4=
-find line internal virtual void #=qMi2BW5UQo0YrNss1tjqLrA==()
-set RecoilForce to 0
No Camera Shake
Code:
-Go to Assembly-CSharp.dll->DefaultNamespace->CameraShake
-delete everything
Fast Weapon Rotation
Code:
-Go to Assembly-CSharp.dll->DefaultNamespace->#=qjSrx9nIp3hd66d51_5H8$HaWv3GlfmWMLdYxUSOFBPk=
-find line public float #=qBmJieQHLTGw99T3QnpuaXd9E4EZn_iuvQijo4yfaPd4=()
-set BaseInAccuracyDegrees to 0
100X Projectile Speed
Code:
-Go to Assembly-CSharp.dll->DefaultNamespace->#=qqpFc0NuhDpy$7emAlTedQwEktuvPrEEW2YLUFrGDfbw=
-find line internal void #=q5sS8liR16Z0hWVy5lggBlqMZ9BAVvPj9OmvSOKMgrwQ=(bo ol #=qXsq$edz1jRvsig3KLS$dgA5ZKJQ5DHAsIejcYy9ONJg=, Vector3 #=qSAhIT5PQ$Z86PHXQMP1fkA==, Vector3 #=qhBX2AE461YupSx1ydYT93g==, bool #=qW8Sa3GQCynhVU5ImbLlbyA==, bool #=qKeKqigDRxlApe825zW61gA==)
-set projectile speed to 1000
Increased Thruster Power
Code:
-Go to Assembly-CSharp.dll->DefaultNamespace->CubeJet
-find line private void #=qSkcTQrC_SAiFOOYifjSDKQ==()
-set ForceMagnitude to 200 and MaxVelocity to 18
Increased Aerofoil Speed
Code:
-Go to Assembly-CSharp.dll->DefaultNamespace->CubeAerofoil
-find line private void #=q3XMLn9zyCX9LiFPo94MRJg==()
-set dragMinVelocity and dragMaxVelocity to 25
Increased Wheel Friction
Code:
-Go to Assembly-CSharp.dll->DefaultNamespace->WheelFriction
-find lines public WheelFrictionCurve GetForwardWheelFrictionCurve(float friction, float rpmRatio) and public WheelFrictionCurve GetSidewaysWheelFrictionCurve(float friction, float rpmRatio)
-set all those float values to higher numbers(James didn't do this but I'm guessing that's what was supposed to be done)
#1 · edited 10y ago · 11y ago
DJ
djzuzu92
I play on steam... they will work?
#2 · 11y ago
Wolfeo
Wolfeo
Terrible design, but the volume information.
#3 · 11y ago
DJ
djzuzu92
Just look 2 second here > ht t p: / /prntscr.com/4z9ko9
#4 · 11y ago
1M
1MarTTaeux123
What ? no block clipping ? is no scope image ?
#5 · 11y ago
DJ
djzuzu92
I make a mistake..i found i try to make No Block Clipping but i dont know how to delete >
-find line private void OnCollisionEnter(Collision u0023u003dqAmfN0oWfFomLvHXwkIb4NQu003du003d)
i find it but now i try to find how to delete and i have private void OnCollisionEnter(Collision collision_0)
{
}




private void OnCollisionEnter(Collision collision_0)
{
}


not private void OnCollisionEnter(Collision u0023u003dqAmfN0oWfFomLvHXwkIb4NQu003du003d)
#6 · 11y ago
RO
rogerbacon
Thank you very much for posting this. Teaching someone to fish is always better than a handout. I especially need the no camera shake because without it the motion on the screen makes me slightly motion sick.

Also, since the rapid fire plasma/ railgun are the hacks everyone is complaining about the most and therefore the ones most likely to motivate the devs to move this code server side, I propose the following...

Instead of :
FireTimingData
Member
#=quqxVrbq1Kphj3Wov77knDnBQg$KmDc$N$ywK9YnayZY=
Changes
Change the operand at offset 34 to "groupFirePeriod". Leave the operand type and opcode the same.

Instead, you can look in the constructor for FireTimingData and find the array of times for the plasma cannon (should be 6 values that are the reload time in seconds for 1-6 plasma cannons). Just change those to lower values but not the super low values of a SMG. That will give you an edge but should be less noticeable. This is mostly a tip for those who lack the self control needed to keep from spam-firing plasma at SMG speed if they have the ability.

I really want to enjoy this game for months to come but I fear if we force the devs to move everything server side, they will.
#7 · edited 11y ago · 11y ago
LI
Lightangell
Quote Originally Posted by 1MarTTaeux123 View Post
No-snowfall ( it's not a song "god is an astronaut" ;3)
Code:

[Type] WeatherSwitcher
[Member] #=q39LnkRbUEMxvsgAF88_auw==
[Opcode 15] change opcode from ldc.i4.1 to ldc.i4.0

No Snowfall
-Go to Assembly-CSharp.dll->DefaultNamespace->WeatherSwitcher
-at offset 24, change the opcode from ldc.i4.1 to ldc.i4.0
I submitted this hack and you got the wording wrong.

Snow Hack (snow falls on all maps minus ice maps)
[Type] WeatherSwitcher
[Member] #=q39LnkRbUEMxvsgAF88_auw==
[Opcode 15] change opcode from ldc.i4.1 to ldc.i4.0

No Snow Hack (no snow falls on all ice maps)
-Go to Assembly-CSharp.dll->DefaultNamespace->WeatherSwitcher
-at offset 24, change the opcode from ldc.i4.1 to ldc.i4.0
#8 · edited 11y ago · 11y ago
PSICore
PSICore
Quote Originally Posted by 1MarTTaeux123 View Post
Hack Source Thanks For Wolfeo And apemanzilla

Go To "Robocraft \ Robocraft_Data \ Managed"
Is Assembly Csharps
Im Using .Net Reflector






Hover-blade changes speedup:
Code:

[Type] CubeHoverBlade
[Member] Awake() : Void
[Ofeset 165] The lower the operand, the faster the ship. The idea is a operand>0, but can not say exactly, try <0. P.P Text of [member] says that this operand multiplied after - do less than zero - bad idea.

No-Camshake (when you shoot bursts, the camera shakes)
Code:

[Type] CameraShake
[Member] LastUpdate () : Void
[Opcode 18, 23 and 40, 45 and 62, 67]Change all operand from +-0.1 to 0

No-snowfall ( it's not a song "god is an astronaut" ;3)
Code:

[Type] WeatherSwitcher
[Member] #=q39LnkRbUEMxvsgAF88_auw==
[Opcode 15] change opcode from ldc.i4.1 to ldc.i4.0




Rapid Plasma
Description
This hack allows you to fire plasmas as if they were SMGs (Much faster)
Type
FireTimingData
Member
#=quqxVrbq1Kphj3Wov77knDnBQg$KmDc$N$ywK9YnayZY=
Changes
Change the operand at offset 34 to "groupFirePeriod". Leave the operand type and opcode the same.





Rapid Railguns
Description
Railguns will reload in less than a second.
Type
FireTimingData
Member
#=quqxVrbq1Kphj3Wov77knDnBQg$KmDc$N$ywK9YnayZY=
Changes
Change the operands at offsets 61 and 72 to "groupFirePeriod". Leave the operand type and opcode the same.


Anti Radar Jammer

Description
Picks enemies up even if they are using a radar jammer
Type
CubeEnemyRadar
Member
Start()
Changes
Change offset 42 to maxDishAngle



No Anti-Cheat
-Go to Assembly-CSharp.dll->CodeStage.AntiCheat.Detectors->ActDetectorBase and Injection Detector and ObscuredCheatingDetector and SpeedHackDetector
-pretty much delete everything

No Block Clipping
-Go to Assembly-CSharp.dll->DefaultNamespace->GhostCubeCollisionCheck
-find line private void OnCollisionEnter(Collision u0023u003dqAmfN0oWfFomLvHXwkIb4NQu003du003d)
-delete everything in there
-Go to Assembly-CSharp.dll->Mothership->CubeCollisionCheck
-delete everything in there too

No Scope Image
-Go to Assembly-CSharp.dll->DefaultNamespace->ZoomSurroundToggler
-find line private void #=q8vQHjxWBe22Emd4T$gOORg==(#=qPlFxpm2FHcON5ufP96B Grg== u0023u003dqGz4SY2IQkovbDhwQv6ZMtgu003du003d, float u0023u003dqijJfMwYNrYweE0IUWEMPpQu003du003d)
-delete everything in there

No Snowfall
-Go to Assembly-CSharp.dll->DefaultNamespace->WeatherSwitcher
-at offset 24, change the opcode from ldc.i4.1 to ldc.i4.0

No Spread
-Go to Assembly-CSharp.dll->DefaultNamespace->#=qjSrx9nIp3hd66d51_5H8$HaWv3GlfmWMLdYxUSOFBPk=
-find line public float #=qBmJieQHLTGw99T3QnpuaXd9E4EZn_iuvQijo4yfaPd4=()
-set MovementInAccuracyDegrees, and RepeatFireInAccuracyTotalDegrees to 0

No Recoil
-Go to Assembly-CSharp.dll->DefaultNamespace->#=qeW5jpZSRgmDLAUKwraGobtF8VF5u8HaNkeuFgx7K$J4=
-find line internal virtual void #=qMi2BW5UQo0YrNss1tjqLrA==()
-set RecoilForce to 0

No Camera Shake
-Go to Assembly-CSharp.dll->DefaultNamespace->CameraShake
-delete everything

Fast Weapon Rotation
-Go to Assembly-CSharp.dll->DefaultNamespace->#=qjSrx9nIp3hd66d51_5H8$HaWv3GlfmWMLdYxUSOFBPk=
-find line public float #=qBmJieQHLTGw99T3QnpuaXd9E4EZn_iuvQijo4yfaPd4=()
-set BaseInAccuracyDegrees to 0

100X Projectile Speed
-Go to Assembly-CSharp.dll->DefaultNamespace->#=qqpFc0NuhDpy$7emAlTedQwEktuvPrEEW2YLUFrGDfbw=
-find line internal void #=q5sS8liR16Z0hWVy5lggBlqMZ9BAVvPj9OmvSOKMgrwQ=(bo ol #=qXsq$edz1jRvsig3KLS$dgA5ZKJQ5DHAsIejcYy9ONJg=, Vector3 #=qSAhIT5PQ$Z86PHXQMP1fkA==, Vector3 #=qhBX2AE461YupSx1ydYT93g==, bool #=qW8Sa3GQCynhVU5ImbLlbyA==, bool #=qKeKqigDRxlApe825zW61gA==)
-set projectile speed to 1000

Increased Thruster Power
-Go to Assembly-CSharp.dll->DefaultNamespace->CubeJet
-find line private void #=qSkcTQrC_SAiFOOYifjSDKQ==()
-set ForceMagnitude to 200 and MaxVelocity to 18

Increased Aerofoil Speed
-Go to Assembly-CSharp.dll->DefaultNamespace->CubeAerofoil
-find line private void #=q3XMLn9zyCX9LiFPo94MRJg==()
-set dragMinVelocity and dragMaxVelocity to 25

Increased Wheel Friction
-Go to Assembly-CSharp.dll->DefaultNamespace->WheelFriction
-find lines public WheelFrictionCurve GetForwardWheelFrictionCurve(float friction, float rpmRatio) and public WheelFrictionCurve GetSidewaysWheelFrictionCurve(float friction, float rpmRatio)
-set all those float values to higher numbers(James didn't do this but I'm guessing that's what was supposed to be done)
You forgot to give credit to Minecraftyugi and JamesC00ls from *************, since half these hacks were directly copied and pasted from that forum :/
#9 · 11y ago
icejohn13
icejohn13
how do i get to DefaultNamespace- ? i cant find it.
#10 · 11y ago
AP
apemanzilla
@OP, thanks for the great list. Will definitely incorporate some of these I don't have yet into my hack installer.

Quote Originally Posted by icejohn13 View Post
how do i get to DefaultNamespace- ? i cant find it.
It can also be denoted by a hyphen (-) in some decompilers.
#11 · 11y ago
TA
tagged
Can't find the lines for fast weapon rotation, thrusters and aerofoils. Any clues why? They're just not there.
#12 · 11y ago
MO
moot_
Quote Originally Posted by tagged View Post
Can't find the lines for fast weapon rotation, thrusters and aerofoils. Any clues why? They're just not there.
They've changed. Use Reflexil to deobfuscate everything, navigate to class590 and snoop around in method_30, method_31 and method_32.
#13 · 11y ago
AP
apemanzilla
Quote Originally Posted by moot_ View Post
They've changed. Use Reflexil to deobfuscate everything, navigate to class590 and snoop around in method_30, method_31 and method_32.
It's not class590 anymore, either. It will deobfuscate differently. For now we just have to wait until someone finds the new types.
#14 · 11y ago
Color
Color
Add code syntax whenever you have code, this time i've done it for you also you can just add the source code prefix for the title instead of typing it in.
#15 · edited 11y ago · 11y ago
Posts 1–15 of 35 · Page 1 of 3

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