Outdatedillya src

Posts 1–15 of 23 · Page 1 of 2
thx i maek supr gud cheet now ok
thx
Best hekens here cuz its illya u knoew dat ets goed
Won't compile on release btw, as far as I know the other person I sent it to just randomly deleted shit and core files.
Whatever.
bool Insight(Entity* ent,Vector pos)
{
TraceData result;
UTIL_TraceLineFilterEntity(localplayer,shootpos,po s,0x4600400B,0,&result);
return result.fraction == 1 || result.m_pEnt == ent;
}
Quote Originally Posted by ExiledStyles View Post
bool Insight(Entity* ent,Vector pos)
{
TraceData result;
UTIL_TraceLineFilterEntity(ent,shootpos,pos,0x4600 400B,0,&result);
return result.fraction == 1;
}

looke at b1g codens it will make psilent woik by delaying the packet cuz packets are suger
I RENAMED TO .DLL AND NOT WORK PLEASE FIX§§
MAKE A TUTORIAL ON HOW TO COMPILE THANXS
ALSO IT MADE ME VAC BANNED I ASK REFUND
Approved, post back results.
Thank You Bro
i opened the zip and laughed immediately at the name of the folder

1000000000000000000000000000000/10
What is this strange speedhack code?
Code:
void SpeedHack(void *__ebp, int factor) {
	byte *sendPacket = (byte *) (*(char **) __ebp - 0x1);
	DWORD *retnAddr = (DWORD *) (*(char **) __ebp + 0x1);

	if (speedCmd > 1)
	{
		speedCmd -= 1;
		*sendPacket = 0;
		*retnAddr -= 0x5;
	}
	else
	{
		speedCmd = factor;
		*sendPacket = 1;
	}
}
Quote Originally Posted by Roskonix View Post
What is this strange speedhack code?
Code:
void SpeedHack(void *__ebp, int factor) {
	byte *sendPacket = (byte *) (*(char **) __ebp - 0x1);
	DWORD *retnAddr = (DWORD *) (*(char **) __ebp + 0x1);

	if (speedCmd > 1)
	{
		speedCmd -= 1;
		*sendPacket = 0;
		*retnAddr -= 0x5;
	}
	else
	{
		speedCmd = factor;
		*sendPacket = 1;
	}
}
It modifys CL_Move
Quote Originally Posted by DownSA8 View Post
It modifys CL_Move
It doesn't modify CL_Move at all, What are you talking about
Working Fine Man Thanks
Posts 1–15 of 23 · Page 1 of 2
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