[Src] Sea Base[TABS] [Explained]

Posts 1–15 of 41 · Page 1 of 3
[Src] Sea Base[TABS] [Explained]
I felt that I could probably do a little more explaining so that this will be easier to understand.


Zoom if you could, please close my old thread.




caHack - a basic class for storing hack information, can be multiple choices(integer type), on/off (boolean), or other.

<[Variables]>

LPCSTR name; The name of the hack that will appear in the menu
int type; This is the hack's type
int iToggle; If it has multiple choices then it's selected value is found here
int arrayLen; just a variable that must be passed in if the hack has multiple choices like chams
bool bToggle; The other toggle variable that is only used if the hack is an on/off type
LPCSTR * toggleArray; An array of strings that are the choices of an int hack

<[Constructors]>

Note: This hack has an overloaded constructor with three different choices depending on the type of hack needed.

caHack(LPCSTR inName,int toggle, int inArrayLen, LPCSTR inArray[])
This constructor creates an int/multichoice hack. You input the:
[Name of the hack],[The point where the toggle starts],[the length of the array that carries the choices],[the array of strings carrying the choices]

caHack(LPCSTR inName,bool toggle)
This constructor creates a Bool/ onoff hack. you input the:
[name],[starting bool value]

caHack(LPCSTR inName)
This constructor creates an other hack. you input the:
[name]


<[Functions]>

This class does not have any.





caWindow - the parent class to all the other window classes, can be used for custom windows if needed

<[Variables]>

POINT position, titleOff, dragOff, stPos; The position, the offset of the title, the dragging offset, and the starting position
SIZE dims; the dimensions of the window
D3DCOLOR border, selectedBor, fill; Three different colors border is the color of the border when not selected, selectedBor for when it is, and fill is just the filled in color
bool visible, drag; Two bools drag determines if the window is being dragged(don't play with it) and visible if the menu is on or off
LPCSTR title; Just the title of the menu, leave as null for no title


<[Constructor]>

caWindow(int inX, int inY, int inW, int inH, D3DCOLOR inBor, D3DCOLOR inSelBor, D3DCOLOR inFill, bool inputVisible, LPCSTR inTitle, int inxOff, int inyOff)
The basic initialization for a window, will be found in other constructors for the child classes. you input:
[Menu's X],[Menu's Y],[Width],[Height],[unselected border color],[selected border color],[fill color],[if it starts out visible], [the title Leave null for no Title],[title's x offset],[title's y offset]

<[Functions]>

void drawWindow(IDirect3DDevice9*); Draws the window
void hide(){this->visible=false;}; Hides the window (for choobs)
void show(){this->visible=true;}; Shows the window (for choobs)
void select(); Sets the selected window to this one
virtual void drawSubCode(){}; A virtual function (don't worry about it now)
virtual int GetWindowType(){return(0);} Returns the windows type. 0 for a basic window
virtual void eventCode(){}; Another virtual function (don't worry about it now)





hackWindow - eh your basic up and down hack type menu, hint make sure you look at my examples on how to use it.

<[Variables]>

As a child of Cawindow this also has all the variables of caWindow

caHack ** hackList; A pointer to an array where each element points to a caHack object
int hackCount; The number of hacks in the array pointed by hackList
int selector; Variable that gives the element of the currently selected hack

<[Constructor]>

hackWindow(int inX, int inY, int inW, int inH, D3DCOLOR inBor, D3DCOLOR inSelBor, D3DCOLOR inFill, bool inputVisible, LPCSTR inTitle, int inxOff, int inyOff, caHack * hackArray[], int arrayLen)
Creates a hack window. Input:
[From inX to inYOff see caWindow],[the pointer to an array of pointers to caHack objects],[The length of the previously mentioned array]

<[Functions]>

void drawSubCode()

Previously know as DrawHacks this function will draw the list of hacks in a vertical collum.
int GetWindowType(){return(1);} Defined in caWindow just returns 1 reffering to this window as a hack window

virtual void eventCode();
Virtual function once again don't worry about it.





infoWindow - another window type, just simplifies drawing text inside a window, good for credits and instructions to users

<[Variables]>

As a child of caWindow this also has all the variables from caWindow.

LPCSTR * text; An array of strings that will become the text in the window, each new element becomes a new line
int lineCount; The number of elements in the text array

<[Constructor]>

infoWindow(int inX, int inY, int inW, int inH, D3DCOLOR inBor, D3DCOLOR inSelBor, D3DCOLOR inFill, bool inputVisible, LPCSTR inTitle, int inxOff, int inyOff, LPCSTR inText[], int arrayLen)
Basically the same form as used in hackWindow. Input:
[inX to inYOff see caWindow],[the array of strings that are the lines used in the window],[the length of the previous array]



<[Functions]>

void drawSubCode() Previously DrawInfo basically draws the stored text.
int GetWindowType(){return(2);} Once again just returns 2
void eventCode(); Defined later don't worry about it






scrollWindow - basically the same as a hack window but can be made much smaller because this window adds scrolling capabilities.


<[Variables]>

All inhereted variables from hackWindow and caWindow here aswell

int scrollRange; The number of hacks to be displayed in the window at a time.
int scrollTop; Where the scroll range will start


<[Constructors]>

scrollWindow(int inX, int inY, int inW, int inH, D3DCOLOR inBor, D3DCOLOR inSelBor, D3DCOLOR inFill, bool inputVisible, LPCSTR inTitle, int inxOff, int inyOff, caHack * hackArray[], int arrayLen, int inScrollLen)
The same basic form as used in hackWindow. input:
[inX to arrayLen see hackWindow and caWindow],[the number of hacks that should be visible at one time in the scroll window]


<[Functions]>

void drawSubCode(int xOffSet, int yOffSet, int spacing, int settingXOffset)Once again here we have the specific draw function for the scrolling window, see drawSubCode in hack window for inputs.

void eventCode();Please ignore me I am defined later.




tabWindow - For those who want the Vip look and feel. Probably a little harder to work but it should still go fine. Change tabs with page up/down as well as clicking. Tabs will autodetect the length of the text



<[Variables]>

All inhereted variables from caWindow

int tabNum, cTab; The number of tabs inputted, and the element # of the current tab
caWindow * cTabPtr; The pointer to the current tab
caWindow ** tabList; The pointer to the array of tabs

<[Constructors]>

tabWindow(int inX, int inY, int inW, int inH, D3DCOLOR inBor, D3DCOLOR inSelBor, D3DCOLOR inFill, bool inputVisible, LPCSTR inTitle, int inxOff, int inyOff, int inTabNum, caWindow * inTabList[])
The same basic form as used in hackWindow. input:
[inX to arrayLen see hackWindow and caWindow],[The number of tabs you have],[The pointer to the array of tabs]


<[Functions]>

void drawSubCode(IDirect3DDevice9* pDevice)Once again here we have the specific draw function for the tab window, simply input the depive pointer

void eventCode();Please ignore me I am defined later.







windowStore - another neccessity (uhh did I spell that right?), should contain all the windows that you use. only leave them out if you know what you're doing.


<[Variables]>

caWindow ** windowList; A double pointer to an array of all different types of windows.
caWindow * selectedWin; A pointer to the currently selected window
int windowCount; The number of windows contained in windowlist
int selected; Ignore this

<[Constructors]>

windowStore(caWindow * inWinList[], int inWinCount)So simple right? Inuput:
[The array of pointers to windows],[the number of window pointers in the array]

<[Functions]>

No functions.

Sample Code


Let's make our first tab in the tab window.

Code:
LPCSTR intTypeArray[] ={"Type 1","type 2","type 3"};
caHack intType("integer type",0,3,intTypeArray);
caHack boolType("bool type",false);
caHack boolType2("bool type2",false);
caHack * list[] = {&intType,&boolType,&boolType2};
hackWindow hackTab1(0,0,400,400,RED,GREEN,BLACK,true,"Tab 1",0,30,list,3,10,10,11,125);

Then make a second tab.

Code:
caHack boolType3("bool type3",true);
caHack boolType4("bool type4",true);
caHack boolType5("bool type5",false);
caHack boolType6("bool type6",true);
caHack * list2[] = {&boolType3,&boolType4,&boolType5,&boolType6};
hackWindow hackTab2(0,0,400,400,RED,GREEN,BLACK,true,"Boolean hacks",0,30,list2,4,10,10,11,125);

And a third tab. But this one will be info.

Code:
LPCSTR infotxt[] = {"I am testing the","use of info wins","inside of tabs"};
infoWindow infoTab1(0,0,400,400,RED,GREEN,BLACK,true,"Info tab",0,0,infotxt,3,10,10,11);


Finally we put the windows in the order we want and make a tab window.

Code:
caWindow * tabz[] = {&hackTab1,&hackTab2,&infoTab1};
tabWindow tabWin(0,0,350,200,BLUE,ORANGE,BLACK,true,NULL,0,0,3,tabz);
Make another hack window.

Code:
caHack random("Test", false);
caHack test3("FILLER");
caHack * other[] = {&random,&test3};
hackWindow hackWin2(300,400,100,500,BLUE,ORANGE,BLACK,true,"hack window2",0,0,other,2,10,10,11,75);


Then another info window.

Code:
LPCSTR infotext[] = {"Wow","i'm","cool"};
infoWindow infoWin(600,400,100,500,BLUE,ORANGE,BLACK,true,"info window",0,0,infotext,3,10,10,11);
Finally lets put all of our windows into a window store object and we're done.

Code:
caWindow * winList[] = {&tabWin,&hackWin2,&infoWin};
windowStore winStore(winList,3);


This code is found in the my endscene function and actually draws the windows.

Code:
tabWin.drawWindow(pDevice);
tabWin.drawSubCode(pDevice);

infoWin.drawWindow(pDevice);
infoWin.drawSubCode();

hackWin2.drawWindow(pDevice);
hackWin2.drawSubCode();


Now we want to acutally make hacks, find the comment at the end of the main function
Code:
// ADD DEM HACKS HEAR! GO FOR MEGA IF STATEMENTS! Lots of em!

and menu items can be checked, like so. Here i'm using boolType which is a caHack object that we put into our first tab

Code:
if ( boolType.bToggle ){
     PushToConsole( turn hack on );
}else{
     PushToConsole( turn hack off );
}








VirusTotalⓘ 1 false positive/


Jottiⓘ
Sea Base.rarattachment deleted · 271 downloads before removal
wait, sealionone? what happened to your other acct?
Quote Originally Posted by BloodSkin View Post
wait, sealionone? what happened to your other acct?
It was in my signature. Crash and I split. I am sealionone. The account that was previously sealionone is now crash.
Wo0t Wo0t ....
oi i see. i dont get confused with all the vowels in this name anyways.

i can almost understand this whole thing btw. me eez learning!
Quote Originally Posted by BloodSkin View Post
oi i see. i dont get confused with all the vowels in this name anyways.

i can almost understand this whole thing btw. me eez learning!
gfy, feel free to use it in any hack your making.
sadly it seems like nobody uses it though.
Amazing what you can do icyseal...are you a robot? How do you understand this....
Nice. Thanks for releasing it.
I would read all of this, but the font color pisses me off /

EDIT: I was still the first person to thank
I would use if Gordon hook would stop fking me over
Quote Originally Posted by whatup777 View Post
I would use if Gordon hook would stop fking me over
Do you got msn?
Quote Originally Posted by whatup777 View Post
Added you.
So did I
Posts 1–15 of 41 · Page 1 of 3
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?