WarRock PH Addys and Structs 05.01.15

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WarRock PH Addys and Structs 05.01.15
Code:
/* [ =========================================== \ */
/* | ==========  raz0r Addy Logger v2.0 ======== | */
/* | ==========  Actual Time : 21:07:43 ======== | */
/* \ =========================================== ] */
/* [ ================ Pointers ================ ] */
#define ADR_PLAYERPOINTER 		0x00A964D0
#define ADR_SERVERPOINTER 		0x00A95474
#define ADR_REMOTEPOINTER 		0x00A96ACC
#define ADR_BASEPOINTER 		0x00AC7D90
#define ADR_VIEWANGLES 		0x00A943A8
#define ADR_MATRIXPOINTER	  	0x00A5DCA0
#define ADR_WEAPONPOINTER 	0x00AB3E58
#define ADR_SLOTPOINTER 		0x0032F90
#define ADR_CLASSPOINTER 		0x00AC8728
/* [ ================ Memory ================ ] */
#define ADR_IMDRUNK 		0x00A948DC
#define ADR_ANTIAFK 		0x00B1E28C
#define ADR_SCOPE 			0x0092026C
#define ADR_SPEED 			0x008BDAF8
#define ADR_QUICKPD 		0x00A943CC
#define ADR_DEFUSEANYWHERE 	0x00920288
#define ADR_PLANTANYWHERE 	0x00A9453E
#define ADR_NOWATER1 		0x00A9D39C
#define ADR_NOWATER2 		0x00A9D3A0
#define ADR_CQCPRONE 		0x00920260
#define ADR_FASTAMMO 		0x00A9AB90
#define ADR_FASTMEDIC 		0x00A9AB98
#define ADR_FASTFLAG 		0x00A9AB88
#define ADR_FASTREPAIR 		0x00A96B20
/* [ ================ Offsets ================ ] */
#define OFS_GLOBALSIZE 		0x00B08
#define OFS_LOCALSIZE 		0x00DEE4
#define OFS_VIEWX 			0x00101D8
#define OFS_VIEWY 			0x00101DC
#define OFS_VIEWZ 			0x00101E0
#define OFS_NORECOIL1 		0x00C444
#define OFS_NORECOIL2 		0x00C448
#define OFS_NORECOIL3 		0x00C44C
#define OFS_SLOT1 			0x0034130
#define OFS_SLOT2 			0x0034131
#define OFS_SLOT3 			0x0034132
#define OFS_SLOT4 			0x0034133
#define OFS_SLOT5 			0x0034134
#define OFS_SLOT6 			0x0034135
#define OFS_SLOT7 			0x0034136
#define OFS_SLOT8 			0x0034137
#define OFS_DINAR 			0x002B7B8
#define OFS_EXP 			0x003EA38
#define OFS_MASTER 		0x000
#define OFS_WEAPON1		0x00101F2
#define OFS_WEAPON2 		0x00101F4
#define OFS_WEAPON3 		0x00101F6
#define OFS_NODELAY 		0x0010414
#define OFS_NORELOAD 		0x00102F8
#define OFS_NFD 			0x00102EC
#define OFS_NADE 			0x0010118
#define OFS_PITCH 			0x00101AC
#define OFS_YAW 			0x00101C8
#define OFS_X 			0x0010304
#define OFS_Y 			0x0010314
#define OFS_Z 			0x001030C
/* [ ================ Structs ================ ] */
struct CPlayer
{
	CHAR _01[65964];
	FLOAT Pitch;
	CHAR _02[24];
	FLOAT Yaw;
	CHAR _04[40];
	FLOAT ViewX;
	FLOAT ViewY;
	FLOAT ViewZ;
	CHAR _04[14];
	WORD Weapon1;
	WORD Weapon2;
	WORD Weapon3;
	CHAR _05[268];
	FLOAT PosX;
	CHAR _06[4];
	FLOAT PosZ;
	CHAR _07[4];
	FLOAT PosY;
};

struct CPlayerInfo
{
	CHAR _00[1588];
	CHAR Name[20];
	CHAR _01[1216];
};

struct CBase
{
	CPlayer *pLocal;
    CHAR _02[494528];
	CPlayer **pGlobal;
};

CBase *g_pBase = (CBase*)ADR_PLAYERPOINTER
Thanks For This Source Code Bro
Request
tnx for sharing i would like to request onething and one time :P
Some can give me boneshot source code/and how to find bonshot source code help pls some one can give txtsearc for IDApro/ and what version do you use.

hope that some one can TUT and i be please for it.
Quote Originally Posted by lhord View Post
tnx for sharing i would like to request onething and one time :P
Some can give me boneshot source code/and how to find bonshot source code help pls some one can give txtsearc for IDApro/ and what version do you use.

hope that some one can TUT and i be please for it.
Kahit pa meron. hindi na po iyon gumagana ^_^ tinanggal na ng WarRock PH ang ganung hack

- - - Updated - - -

Quote Originally Posted by lhord View Post
tnx for sharing i would like to request onething and one time :P
Some can give me boneshot source code/and how to find bonshot source code help pls some one can give txtsearc for IDApro/ and what version do you use.

hope that some one can TUT and i be please for it.
Kahit pa meron. hindi na po iyon gumagana ^_^ tinanggal na ng WarRock PH ang ganung hack
There Are To Vesion OF IDA pro Demo and IDA pro 6.6 !!

No deference if you use that two or other version of IDa !!
No you dont get it, when you can still make boneShot without hacking! it means theres more hack to find it like boneshot, boneshot is always Work100% if you have a code. din build it.

- - - Updated - - -

Quote Originally Posted by dodong150 View Post
There Are To Vesion OF IDA pro Demo and IDA pro 6.6 !!

No deference if you use that two or other version of IDa !!
Sir Can Request in you?
how to asemble FastReload..
PA relase naman ^_^ BIGAY please
saan ang link yan?
sir
Quote Originally Posted by lhord View Post
No you dont get it, when you can still make boneShot without hacking! it means theres more hack to find it like boneshot, boneshot is always Work100% if you have a code. din build it.

- - - Updated - - -



Sir Can Request in you?
how to asemble FastReload..
It so Easy

*(BYTE*) (Server+OFS_FR) = 0x4;

- - - Updated - - -

Quote Originally Posted by dodong150 View Post
It so Easy

*(BYTE*) (Server+OFS_FR) = 0x4;
Add me if you have other question : Alynna UV andrea UV
Quote Originally Posted by dodong150 View Post
It so Easy

*(BYTE*) (Server+OFS_FR) = 0x4;

- - - Updated - - -



Add me if you have other question : Alynna UV andrea UV
thanks for helping me
do still put the void like this.
void FastReload()
{
*(BYTE*) (Server+OFS_FR) = 0x4;
}
}
?????
Quote Originally Posted by lhord View Post
do still put the void like this.
void FastReload()
{
*(BYTE*) (Server+OFS_FR) = 0x4;
}
}
?????
I think this is gonna be usefull
Credits:Silentheart
void slots()
{
DWORD dwServerPtr = *(DWORD*)ADR_Serverpointer;
if(dwServerPtr != 0)
{
*(BYTE*)(dwServerPtr+OFS_FastReload) = 0x1;
}
}
but is not working sir/ im using DevC+++++++++++

- - - Updated - - -

tapos na ko nag sms sa fb mo iam WelikeWeeds. add me coz i cant add you sir.
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