Javascript based Bypasser
This is for all you fuckers who don't want to use a dll/module to inject your shitty Lua hacks. It's basically a built in exploit to let you run client-side Lua. It uses the Q-menu in sandbox/darkrp to run your own code in the game's Lua state. So you aren't even setting sv_allowcslua to 1.
Video in action
youtube.com/watch?v=bycG0pxgsrM
Installation instructions for the weak:
- Make sure Garry's Mod isn't running
- Download the HTML file
- Overwrite html/saves.html
- Start GMod, join a game, hit the spawn menu and open the "saves" tab
- Check console for confirmation
- yo, corporal_load "scriptname.lua"
Your saves tab will still work as expected, if a patch comes out and it's causing issues then open the file and read the un-installation notes. It most likely wont get patched for a while since the file it uses will most likely need a rewrite to patch the issue, plus updates to Garry's Mod take months (i.e. incrementvar). Also because it's Javascript, you're able look at the source of the file to see how it works.
http://virustotal.com/en/file/144ef7...is/1421835531/
Video in action
youtube.com/watch?v=bycG0pxgsrM
Installation instructions for the weak:
- Make sure Garry's Mod isn't running
- Download the HTML file
- Overwrite html/saves.html
- Start GMod, join a game, hit the spawn menu and open the "saves" tab
- Check console for confirmation
- yo, corporal_load "scriptname.lua"
Your saves tab will still work as expected, if a patch comes out and it's causing issues then open the file and read the un-installation notes. It most likely wont get patched for a while since the file it uses will most likely need a rewrite to patch the issue, plus updates to Garry's Mod take months (i.e. incrementvar). Also because it's Javascript, you're able look at the source of the file to see how it works.
http://virustotal.com/en/file/144ef7...is/1421835531/

