scripthook module
So I threw this together today. A module that saves all clientside/shared scripts and adds a hook that lets you prevent scripts from loading.

It isn't a traditional GMod hook. It loads a file and raw sets some global variables. _SCRIPT is the script itself. _SOURCE is the source of it (a file, RunString, SendLua, etc). This is what my 'hook' file looks like.
The global variables are destroyed after they're used. In the right hands, you could theoretically bypass any and every anti-cheat. Probably the most trouble you'll run into are anti-cheats that use net messages or concommands to communicate, in which case, you'll have to fool the server into thinking everything is A-ok by using the same concommands and net messages. If you don't communicate with the server as if the anti-cheat would, the server will know somethings fucky.
Pictures!



Every thing that is attempted to be ran is saved to a folder that is named after the server you are connected to!
Thoughts? Suggestions? Insults from @D3M0L1T10N? They're all welcome! This is going to be released soon

It isn't a traditional GMod hook. It loads a file and raw sets some global variables. _SCRIPT is the script itself. _SOURCE is the source of it (a file, RunString, SendLua, etc). This is what my 'hook' file looks like.
Code:
if (_SOURCE == "lua/autorun/client/msg.lua" or _SOURCE == "LuaCmd") then return false end
Pictures!



Every thing that is attempted to be ran is saved to a folder that is named after the server you are connected to!
Thoughts? Suggestions? Insults from @D3M0L1T10N? They're all welcome! This is going to be released soon




