[Work in progress] OpenGL single player Client

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[Work in progress] OpenGL single player Client
[Work in progress] OpenGL single player Client



A OpenGl rotmg single player client (its not a game), a work in progress Windows 8 compatible
Source code and exactable included, coded in euphoria scripting

The glew test can allow me to gather what OpenGL version and extensions your graphics card supports. If you could

please download that from this page. For Windows you can just download the binary version.
http://glew.sourceforge.net/index.html

Now you want to go into bin/Release/x64 or Win32 and then double click glewinfo.exe and a text file containing your
OpenGL support will be generated.

When you finish the test's please http://www.pastebin.com the result's and post the link in this topic, This will help us.

Keys
W = up
S= down
A=left
D=right

Left mouse =shoot

Left arrow = cycle player class left
Right arrow =cycle player class right

Home key=zoom in
End key = zoom out

Press enter to type “potion of speed”






Windows 8 compatible



https://www.virustotal.com/uk/file/2...is/1423179866/
http://virusscan.jotti.org/en-gb/sca...85290802ce6ec4

wip rotmg single player_mpgh.net.zip9.7 MB · 807 downloads Clean
Ah... Good old euphoria

That said, nice work. An eventual alternative to the flash client would be great.

edit: here's the test results http://pastebin.com/raw.php?i=d5VamwRY
Quote Originally Posted by 059 View Post
Ah... Good old euphoria

That said, nice work. An eventual alternative to the flash client would be great.

edit: here's the test results http://pastebin.com/raw.php?i=d5VamwRY

To edit and run the source
download and install euphoria 3.1
my include folder is in the download copy it to c:\euphoria\include
Double click the “open world.exw” main source file

Good specs that should work on your card, your completely good to go

Giving my self 7 days to make it a playable game any suggestions ?
Quote Originally Posted by Botmaker View Post
To edit and run the source
download and install euphoria 3.1
my include folder is in the download copy it to c:\euphoria\include
Double click the “open world.exw” main source file

Good specs that should work on your card, your completely good to go

Giving my self 7 days to make it a playable game any suggestions ?
Depends on the route you want to go, Multi-player game, Singleplayer..? If it was multiplayer game I would make it have a loot system different from basic rotmg, single player I would suggest maybe stages or something and level?
Looks cool, cant wait to try it out.
Wow. This client looks like it would perform 10x faster then any browser/projector, since it's using OpenGL. Can't wait to try it out. Here are the OpenGL test results from my crappy laptop: pastebin.com/ raATdbx9 (Split, because I apparently can't post links.)

Good luck with this project!
800 fps on geforce 520 windows 8 fx-6100 8gb ddr1300
Palit GT520 2GB DDR3 HDMI DVI VGA Low Profile PCI-E £40 or $65 buy new

@AcpSoldier GL_VERSION_3_0: or below is required to run the client , your graphics has GL_VERSION_4_2,

Intel(R) HD Graphics 4400 has opengl GL_VERSION_1_1 to GL_VERSION_4_2
Looks good.

//Approved
Quote Originally Posted by Prince Zuko View Post
Depends on the route you want to go, Multi-player game, Singleplayer..? If it was multiplayer game I would make it have a loot system different from basic rotmg, single player I would suggest maybe stages or something and level?
Singleplayer

The Loot Bag spawning system, loot bag items are drawn in the GUI when the player near the loot bag inventory swapping to and from the loot bag and inventory slots possible via mouse drag and drop items
Loot bags drop when a enemy dies filled with a few random tiered items possibly

World editor is map creator editor for the client include in the download use the same map file format as the private server wmap files
Still have to add map saving and loading GUI for game and world editor
Maybe OpenGL lighting
Quote Originally Posted by Botmaker View Post
Singleplayer

The Loot Bag spawning system, loot bag items are drawn in the GUI when the player near the loot bag inventory swapping to and from the loot bag and inventory slots possible via mouse drag and drop items
Loot bags drop when a enemy dies filled with a few random tiered items possibly

World editor is map creator editor for the client include in the download use the same map file format as the private server wmap files
Still have to add map saving and loading GUI for game and world editor
Maybe OpenGL lighting
Oh, so what are you going to add?
for some reason it gives me an error when extracting, any ideas?
Quote Originally Posted by Botmaker View Post
[Work in progress] OpenGL single player Client



A OpenGl rotmg single player client (its not a game), a work in progress Windows 8 compatible
Source code and exactable included, coded in euphoria scripting

The glew test can allow me to gather what OpenGL version and extensions your graphics card supports. If you could

please download that from this page. For Windows you can just download the binary version.
http://glew.sourceforge.net/index.htmlⓘ

Now you want to go into bin/Release/x64 or Win32 and then double click glewinfo.exe and a text file containing your
OpenGL support will be generated.

When you finish the test's please http://www.pastebin.comⓘ the result's and post the link in this topic, This will help us.

Keys
W = up
S= down
A=left
D=right

Left mouse =shoot

Left arrow = cycle player class left
Right arrow =cycle player class right

Home key=zoom in
End key = zoom out

Press enter to type “potion of speed”






Windows 8 compatible



https://www.virustotal.com/uk/file/2...is/1423179866/ⓘ
http://virusscan.jotti.org/en-gb/sca...85290802ce6ec4ⓘ

Good to see you back.
how to execute this??
Look who came back from the dead, nice work, HOPE to see more in the future
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