ArrowSimple 180 MLG Turnings Script

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Simple 180 MLG Turnings Script
Here is the script to turn 180, first you turn one eighty then back round to the enemys position ok

Code:
local concommand = concommand
local IsValid = IsValid

local function Woot(p,c,a)
	if not IsValid(p) then return end
	local trace = p:GetEyeTrace()
	if trace.Entity:IsPlayer() or trace.Entity:IsNPC() then
		local log_ent = trace.Entity
		local log_angles = p:EyeAngles()
		p:SetEyeAngles(p:EyeAngles()-Angle(0,180,0))
		timer.Simple(0.2, function() 
			if IsValid(p) and IsValid(log_ent) then 
				p:SetEyeAngles((log_ent:GetPos() - p:GetPos()):Angle()) 
				p:SetEyeAngles(log_angles)
			end
		end)
	end
end
concommand.Add("turn_one_eighty", Woot)
Thank me if you think this was helpful, Made by BigCoderens!
Quote Originally Posted by LuaHax View Post
@suchisgood

$100 for a 720 noscop skript
Uh.. p:SetEyeAngles(p:EyeAngles()-Angle(0,720,0)) rekt, No need to pay!
local concommand = concommand
local IsValid = IsValid

turbo autism
THANK U THOSES CODES HAVE NEVER BEEN SEEN BEFORE!!
Quote Originally Posted by Kona-chan View Post
THANK U THOSES CODES HAVE NEVER BEEN SEEN BEFORE!!
Sarcasm "Pauses, Clears throat" At its finest.
based god does this work for ttt?
Quote Originally Posted by Loshijosdea View Post
based god does this work for ttt?
4ny g4/\/\3m0d3
Quote Originally Posted by suchisgood View Post
4ny g4/\/\3m0d3

what I meant is can this be turned into a propkill script for ttt?
Quote Originally Posted by Loshijosdea View Post
what I meant is can this be turned into a propkill script for ttt?
Yes it can be turned into a prop kill just hold the key to 180 turn around while holding a prop near their face and it'll kill them.

and add
Code:
if trace.Entity:IsPlayer() or trace.Entity:IsNPC() or trace.Entity:GetClass() == "prop_physics" then
naw i can 180 nuscap nubz thanks
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