Playershoot

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Playershoot
I'm looking to code a shootspam script that sends out a ton of shots in a short period of time. However, whenever I try to do this I am dced, and it leads me to think I am improperly setting the time and other vars for the packet.

So, how would one properly create a playershoot packet?
Quote Originally Posted by Zenzile View Post
However, whenever I try to do this I am dced
I'm sorry, but what did you expect to happen?
only way is to disable the packet that contains the damage that the bullets do
Quote Originally Posted by FraserJohn View Post
only way is to disable the packet that contains the damage that the bullets do
The enemyhitpacket you mean? Well thats only sent when your client says to send it and no thats not the problem here. The issue would be that Zenzile is definitely not filling out the playershoot packet variables correctly or else he would simply not dc.
Quote Originally Posted by FainTMako View Post
not filling out the playershoot packet variables correctly or else he would simply not dc.
So you are telling me that, if done correctly, the server won't give a damn about the client shooting a crapton of projectiles?
Quote Originally Posted by Zasx View Post
So you are telling me that, if done correctly, the server won't give a damn about the client shooting a crapton of projectiles?
yea, whiteocean did it and said he made all his shots do no damage and he was fine
Quote Originally Posted by FraserJohn View Post
yea, whiteocean did it and said he made all his shots do no damage and he was fine
He used a script made by someone else. And as expected, people talk about stuff they don't remotely understand..

Yes FTM is correct, just make sure that the time increases enough to make the virtual delay bigger than what your dexterity would allow. You will get disconnected in short time
This is interresting.
Wow, I'm stupid. I got this script working, thanks for the help to those who helped, and the problem wasn't the script, it was the fact that in the for loop my game is not recieving packets, thus my game basically freezes and I didn't think about hopping on a dif account to watch the effects of the script. Anyway it runs pretty well. Hella fun to shoot off 100,000 bullets for like 10 seconds lmao.
Quote Originally Posted by Zenzile View Post
Wow, I'm stupid. I got this script working, thanks for the help to those who helped, and the problem wasn't the script, it was the fact that in the for loop my game is not recieving packets, thus my game basically freezes and I didn't think about hopping on a dif account to watch the effects of the script. Anyway it runs pretty well. Hella fun to shoot off 100,000 bullets for like 10 seconds lmao.
I made mine send the client an allyshoot so I could see it and know when it's done.
Quote Originally Posted by 059 View Post
I made mine send the client an allyshoot so I could see it and know when it's done.
Thats actually a really good idea. Interesting.
Make a release so we all can fuck up kablems servers Lol. Kidding
Quote Originally Posted by DjSaniboy View Post
Make a release so we all can fuck up kablems servers Lol. Kidding
This will fuck up nothing but your eyes.
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