Uhh...
doesn't even seem that hard.
I mean pheonix's /take is literally almost the same thing, but different.
Originally Posted by Organized Chaos
Uhh...
doesn't even seem that hard.
I mean pheonix's /take is literally almost the same thing, but different.
its not hard, its nothing like phoenix /take
Originally Posted by Slendergo
its not hard, its nothing like phoenix /take
Actually,
I just figured it out by looking at pheonix's /take so
Nice story you got there
Originally Posted by Organized Chaos
Actually,
I just figured it out by looking at pheonix's /take so
Nice story you got there
what u mean by "I just figured it out by looking at pheonix's /take so"
Originally Posted by Slendergo
what u mean by "I just figured it out by looking at pheonix's /take so"
Are you literally to stupid to translate that?
Here let me put it in words a 4 year old could understand.
See this!
I looked at this and understood it!
Originally Posted by Organized Chaos
Are you literally to stupid to translate that?
Here let me put it in words a 4 year old could understand.
See this!
I looked at this and understood it!
Anddd he is shreking kids again
Originally Posted by Prince Zuko
Anddd he is shreking kids again
Lmao
This is rather easy as you'd just have to edit character tooltip display (which most inv viewers do), but I guess an extra interface wouldn't hurt. The more difficult part involves making it so that hackers can't just do the same thing. It involves a lil' understanding on what character data is sent to the client per update and which can be cut out.
Still, it's good to see people being able to put some creativity into UI systems for servers! Good work!
Reminds me of some really old thing I did in AS3 bytecode where I could type "/take playername" even as a non-admin in any private server and it showed a little window like that with their inventory and I could just take their items
Ah, good times
u did this on my server. :')
TBH, just adding the inventory viewer to some clients when you hover over the name is good enough