Hello fellow game hackers/modders. Recently I've been converting the gun models from CA into usable .obj file formats. Now while this nice and all, I've noticed that every AR that is in my .ltb folders has a PV and an ANI variant. I was wondering what was the difference between the two so that I know whether or not it makes a difference as to which one I convert to .obj. Thank you in advance.
ex.
ANI_AR_AK103_SH.LTB
PV_AR_AK103_SH
Difference between the two?
Last edited by oopsidoodles; 12-28-2013 at 10:14 AM.
Vista 32 Bit
All upgrades installed (.NET Framework, c++ redistributable)
Wanna have a golden gun? Or for it to have a CRAZY design? Well then be on the lookout for my mod packs. I try to release them as soon as possible but each one takes a while as I create 27 different textures for it (including gold)!
WEAPONS I HAVE FINISHED CREATING MODS FOR:
-m16a3
https://www.mpgh.net/forum/210-combat...-mod-pack.html
It's not a lot but more is to come!
Jokes I abandoned my mod packs after low support + fact that my shit computer takes ages to save images and open dtx files. I'd specify my system specs more but I'm too lazy and I don't want to embarrass myself.
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Member Since: 20/02/2011
Donator Since: 12/08/2011
Minion Since: 04/10/2012
If you try both and then looks what's different ?
else, supercarz
Ani=All the ANImations.
Lithtech works in a funny way. The way they make it so one LTB holds several animations is you actually import several animated models into 1 LTA file and save it as a complete Animated LTA for editing later or a compile it as an LTB to use in the game
PV=Personal View
PV is just the view from a players perspective. These rarely hold animation but as a modding community, generally we run into issues with these models and actually have to replace these intead of the ani files for our conversions to work
All in all, a word of warning...
I got a letter from nexon stating to stop using their 3d models in other projects (hence why TPS haulted.) THAT BEING SAID be careful converting their models, THEY WILL TAKE ACTION
commando: You're probably the best non-coder coder I know LOL
oopsidoodles (01-11-2014)
Vista 32 Bit
All upgrades installed (.NET Framework, c++ redistributable)
Wanna have a golden gun? Or for it to have a CRAZY design? Well then be on the lookout for my mod packs. I try to release them as soon as possible but each one takes a while as I create 27 different textures for it (including gold)!
WEAPONS I HAVE FINISHED CREATING MODS FOR:
-m16a3
https://www.mpgh.net/forum/210-combat...-mod-pack.html
It's not a lot but more is to come!
Jokes I abandoned my mod packs after low support + fact that my shit computer takes ages to save images and open dtx files. I'd specify my system specs more but I'm too lazy and I don't want to embarrass myself.
sadly that i have to post 10 times for posting ss ... well to explain it as guy who knows what he does:
ANI_AR_AK103_SH.LTB = CHildmodel hold up all animations, needs to have the same hierarchy else it won't work. ANI= Animationsm; AR= Assault Rifle; AK103= Weaponname; SH= SpecialHands
PV_AR_AK103_SH= PV= Playerview, the weapon you see when you shoot.
Doobic or Nexon whatever, no idea who worked on the models, did shit because they didnt remove the geometry in the childmodel, you need alot more memory when you must load for every model in the whole game the childmodel animations .... if you want you can remove it by the compressoption from .lta to .ltb.